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Muuuuu

Sep. 14, 2010

Under rating threshold (show) forge nothing but items that add +mana. have every unit leeching mana. eventually you will be earning 1000 or so mana every few seconds from all of the draining. at that point you keep hammering the 2x gold spell. press it over and over because it stacks with itself. once: 2x gold. twice: 4x gold. three times: 8x gold. then 16, 32, 64, 128 ... etc. if you manage to cast the spell 20 times then every unit that was originally worth 1 gold will now be worth 1,048,576 gold. that's how you get the high scores. cheers.

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(9)

Gheata

Sep. 14, 2010

Under rating threshold (show) This game is briliant!

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(2)

PlatypusRex

Sep. 14, 2010

Under rating threshold (show) Casting the "double the gold in this wave" spell three times is very powerful (because you get 8x cash).

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(2)

Selva

Sep. 14, 2010

Under rating threshold (show) I just ended a "Sudden death" round with 25 lives. There aught to be an achievement for that sort of thing...

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(0)

harry_pothead

Sep. 13, 2010

Under rating threshold (show) What map do you get the Champion/RAWR spell on? (The one that adds +5% damage)

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(0)

Wheresbear

Sep. 13, 2010

Under rating threshold (show) Dang nabbit! Them penguins are too strong for my pointy sticks and butter knives! Great game, the beginning is really hard, a lot more tactical than other protector games. 6/5! and keep up the good work, I truly enjoy spending time playing these games, which should never be used to "waste time."

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(3)

HHSHornet

Sep. 13, 2010

Under rating threshold (show) someone said the game gets easier instead of harder and that's true. too bad, but when you have a lot of cool upgrades that's usually the way things go. All i n all this is a good TD. I think it shows that the genre is shifting to a more player involved format like cursed gems. you have to use your spells and use them wisely to progress. I can't wait till another full protector series game comes out with this type of play. the last one was far too easy.

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(0)

Ataal

Sep. 13, 2010

Under rating threshold (show) Just beat it. I really enjoyed this game even though it was repetitive at times. Most games start out easy and get harder, but this game seemed to be the opposite. It starts out hard, but once I got "critter critter", I easily beat the rest of the game. For those that are complaining about the harvesting, I can only assume you haven't gotten very far in the game. Here's a tip: Don't harvest things near your main units. Set a warrior in the middle of some resources near the end of the map or off in the boonies and give him a harvesting weapon. "The harvester" will usually collect the resources in about three hits. Then, give him a cheap weapon to "recycle" your lost resources. Rinse, repeat. Good luck!

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(2)

Kubai77

Sep. 13, 2010

Under rating threshold (show) TIP: At beginning levels, when they get too difficult, put points in the Max Mana skill. It will allow more berserks and such. If you need, get the Damage Skill to lvl 2 for 1 extra damage(allowed me to kill some enemies instantly on first wave). Then you can finally unlock mainland levels! Bump up for noobies like myself!

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(3)

PcJunky

Sep. 13, 2010

Under rating threshold (show) First I thought: Nice litte Tower Defence. 3/5 Then got stuck at that splash damage level. (voted 1) The music made me stay and its fully thought through. You can allways beat another level with some thinking. No need for grinding. Loved it!

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(0)

subla1

Sep. 13, 2010

Under rating threshold (show) some units do drop resources!! like the metal guys drop metal bars

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(0)

courtesan_phryne

Sep. 13, 2010

Under rating threshold (show) well done, except when i beat it i want to see something, like i saved the princess, or that she is in another castle, or that i'll never get those hours of my life back... something.

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(0)

str8playboy

Sep. 13, 2010

Under rating threshold (show) Having trouble with any maps? The way to win it is: Wizard's Pal for all your mages, full points in Mana and damage and keep alternating the spell that permanently increases your damage by 5% and the spell that increases your attack speed by 50%

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(0)

Jedwel

Sep. 13, 2010

Under rating threshold (show) how can a mage harvest trees by throwing fireballs at it O.o

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(5)

Racman926

Sep. 13, 2010

Under rating threshold (show) Lol so something interesting I found, if you get 'slow' over 100% the enemies will actually start moving backwards. Cool.

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(13)

Lordofbong

Sep. 13, 2010

Under rating threshold (show) EEEEAARGH! the constant need for more damage gives you no freedom to get prebought equipment.

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(-1)

Lordofbong

Sep. 13, 2010

Under rating threshold (show) @harrypotter66 you click on the unit then the item you wish to change then work it out its easy as.

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(1)

HarryPotter66

Sep. 13, 2010

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(-7)

Kato86

Sep. 13, 2010

Under rating threshold (show) Nice little game... has some balance issues and needs some tweeks, i guess. Especially harvesting. It's a need idea and works fine enough, but e.g. no auto-harvesting or multiple resource selescions would already make a great improvement

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(2)

jayme21

Sep. 13, 2010

Under rating threshold (show) Once you have the Wizard's bow you can't really lose. It's low cost and powerful weapon which captures mana and souls. Towards end of levels i end up having 200 lives. And you can use spells a lot more regularly because you get man back so quick, I was recharging to full capacity before the slow spell stopped. Wizard bows are the way to beat any level

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(5)

Lukasz27

Sep. 13, 2010

Under rating threshold (show) save your mana for hard waves, use weapons-untits who slow enemy + some archers = win

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(1)

ninja43

Sep. 13, 2010

Under rating threshold (show) @izzies its not a bug, wel not really i dont think it is, when you take something off it has a: item name, what it does then down the bottom it has owned by: noone or it has a little protectors name in it, i think thats why it doesnt work.

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(-1)

Kazeron

Sep. 13, 2010

Under rating threshold (show) @we4ge4fr you have to actually craft the weapons an armor in-game, the blueprints part is just to see what it will look like.

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(-1)

thanon

Sep. 13, 2010

Under rating threshold (show) this game would have been something else. i like the ideas. but it felt like its an alpha version. bugs, balance problems, lack of some utilities... still a great potential tho

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(-2)

Izzes

Sep. 12, 2010

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(-3)

wer4ge4fr

Sep. 12, 2010

Under rating threshold (show) when i try to equip weapons it show on the little guy but when i get to the game its not on and i checked after i equiped and went back it still wasnt there

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(0)

gamerz112

Sep. 12, 2010

Under rating threshold (show) Maybe add the advanced units even though this game is supposed to be "Little"

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(1)

Tombala

Sep. 12, 2010

Under rating threshold (show) Uhm, why put a warning-free quit button right next to the speed adjustment button that is very frequently used??? With levels taking so long to play, it is very annoying to accidentally quit a level after playing 3/4 of it. Please please add a message before quitting! Otherwise, a great game! Due to quit button, a 4/5 :( Please vote up!

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(2)

waleedash

Sep. 12, 2010

Under rating threshold (show) On all of the crystal gardens maps the square directly to the right of the spawn point (you have to harvest a tree to put a little protector there) will randomly destroy your little protector and will not allow you to recreate another.

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(3)

Persuadu

Sep. 12, 2010

Under rating threshold (show) Despite all the negative comments, I think this game is fantastic. Its everything I love about all the protectors wrapped into one. Definitely BADGEWORTHY and 5/5.

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(3)

theyatesmachine

Sep. 12, 2010

Under rating threshold (show) something that upped my game a bunch - put your ability points in recruiting until you finish the elemental plains levels... then you can focus on damage abilities instead, because you're not going to need a whole lot of units. Decide what kind of super unit you're going to use... and make a couple of them. Spend as few resources as you can, because your goal is to upgrade them to the badass high level weapons

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(1)

waleedash

Sep. 12, 2010

Under rating threshold (show) level 25 says you get some kind of boots, but you actually get holy plate

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(1)

weweeeeww

Sep. 12, 2010

Under rating threshold (show) great game

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(2)

Carrotkiller

Sep. 12, 2010

Under rating threshold (show) i AGREE 2 no need of replaying maps, no need this game u need skills not simply repeat the easier level till you get all xp 2 get everything max, for me its 5/5 ^^

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(4)

widdly_Scuds

Sep. 12, 2010

Under rating threshold (show) why do people rate a comment bad when they give their opinion?

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(2)

Keronin

Sep. 12, 2010

Under rating threshold (show) I was wondering is anyone else is having as much trouble on Suddenly Dead, Smunchtastic, and Splishity Splashity... on the Splash level... I cannot get past the level with the 90 zombies... and the sudden death one, I can't get past the level with the 6 dragon guys... and I haven't really tried the Smunch one too many times, but it still has kicked my ass... I was wondering if anyone had any actual suggestions on strategies I could try...

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(0)

danielhead

Sep. 12, 2010

Under rating threshold (show) everyone complaining this is too hard is stupid... the whole point of its apparrent "difficulty" is to make you actully think and use diffrent units and strategies. and for the newbs saying this... OH I CANT BEAT LVL 2. -.- go read something called INSTRUCTIONS? or are you too much of a retard to do so?

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(-1)

evilvergil

Sep. 12, 2010

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Mikinator9000

Sep. 12, 2010

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Carrotsandstuff

Sep. 12, 2010

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(-15)

GeraldoRivera

Sep. 12, 2010

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(-7)

Smarriveurr

Sep. 12, 2010

Under rating threshold (show) There's no need to get XP from replaying, and I'm glad you don't. The previous games had a bit too much grinding for my taste, and encouraged you to play a level you knew you could beat over and over to get an advantage. With this version, you can't just beat levels by investing hours earning points, you have to actually tailor your skills, attempt new strategies, and try different levels to see which ones you CAN beat.

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(13)

m1x0

Sep. 12, 2010

Under rating threshold (show) Undefined you are little genius

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(0)

teffrey

Sep. 12, 2010

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(-10)

Sunderas

Sep. 12, 2010

Under rating threshold (show) Off balance towards the monsters. Too hard!

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(-2)

udonut

Sep. 12, 2010

Under rating threshold (show) soul harvester lvl 10 and then mana battery. srry i forgot about soul harvester haha it important

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(0)

udonut

Sep. 12, 2010

Under rating threshold (show) the game easy lol all u hv 2 do is spend ur skill points on recruiter lvl 10, then damage dealing lvl 10, then master craftsman lvl 10 and mana battery lvl 6. do it in that order u will complete it in no time. the game is realy easy guy :)

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(0)

mithclappers

Sep. 12, 2010

Under rating threshold (show) good game but reminds me of protector reclaiming the throne, its a little 2 difficult, nothing more annoying than doin 40 waves and losing right at the end :(

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(1)

anigmar

Sep. 12, 2010

Under rating threshold (show) awesome game, its not hard at all. If u cant win a game just change your skills, try to use more archers or some mage with slow+splash or smunch. It needs gadgets and more lvls... its easy and boring when u get some items u r unbeatable

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(1)

Tenshi_Samshel

Sep. 12, 2010

Under rating threshold (show) hmm, not so sure whether slow/smunch are 'splashed' and how well... anyone know? I see some effect's colors being splashed, but the 100% slow doesn't seem to apply... is it affected by the splash percentage or only affecting the primary target? Hmmm.... oh well.

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(0)

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