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Comments for Little Protectors

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misanthr0pe

Sep. 03, 2010

Under rating threshold (show)

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Th3L33tL0rd

Sep. 03, 2010

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(-3)

cadb8

Sep. 03, 2010

Under rating threshold (show) directly awesome! another good game made by underfined

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(5)

xGufox

Sep. 03, 2010

Under rating threshold (show) Good Game^^ i like the idea of resources and blueprints and the overall feeling of "Cute but Deadly" 5/5 :)

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(6)

nytroclip

Sep. 03, 2010

Under rating threshold (show) wow this game is racist towards lambs !! look at the main menu and you will see what im talking about!! poor little lambs =(

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(3)

misanthr0pe

Sep. 03, 2010

Under rating threshold (show) If you're unable to get passed a certain level with a certain skill build, maybe try another?

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(1)

taon

Sep. 03, 2010

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(-3)

Noctifer

Sep. 03, 2010

Under rating threshold (show) Pointy ears are too fast for the units' rate of attack...

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(2)

fredsta96

Sep. 03, 2010

Under rating threshold (show) I find tht it doesn't save the dress up when i change the weapons and clothes

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(2)

hehaho

Sep. 03, 2010

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(-4)

Camarade_Tux

Sep. 03, 2010

Under rating threshold (show) Also, typically, achievements give small boosts. 1% or 2% boost would be nice. :-)

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(1)

Camarade_Tux

Sep. 03, 2010

Under rating threshold (show) It's possible to "upgrade" to the *same* thing: buy bow X, you can buy it again. Of course, you lose resources. Also, it's only possible to gather one thing at a time. I'd like that when I have two groups of units, they could gather separately, effectively doubling the gathering speed.

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(3)

Ninetail81

Sep. 03, 2010

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(-5)

Rowanthepreacher

Sep. 03, 2010

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Faeyline

Sep. 03, 2010

Under rating threshold (show) Ressources gathering is lame, no point of redoing a map, overall slow attack ( or too fast-moving mob ). Miss too much things for being enjoyable.

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(1)

maronking

Sep. 03, 2010

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(-4)

monogenis

Sep. 03, 2010

Under rating threshold (show) too easy, =/.

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(-1)

killroy48

Sep. 03, 2010

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Beerduck

Sep. 03, 2010

Under rating threshold (show) Takes a while to get used to but very fun once you get the hang of things. A very nice twist on the TD genre.

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(2)

gigaclon

Sep. 03, 2010

Under rating threshold (show) Im sorry this just doesn't do it for me. Its too hard and the upgrades at least in the first levels are just bland

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(0)

bardie

Sep. 03, 2010

Under rating threshold (show) OMG THIS GAME IS TOOOOOO CUTE :D :D :D lol love it

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(1)

dee4life

Sep. 03, 2010

Under rating threshold (show) I'm really surprised at these negative comments. How many other TD games give so much depth as this. The protector series is one of the greatest of all time and this is just a new version with some different features to give a change. Just enjoy it for what it is. A fantastic TD game. 5/5

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(8)

leochow9

Sep. 03, 2010

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(-5)

Brutalforce54

Sep. 03, 2010

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(-3)

urielpie

Sep. 03, 2010

Under rating threshold (show) great game i really like it a lot more then the other protectors not saying those are bad, cause they were great too.

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(1)

Cyberbird603

Sep. 03, 2010

Under rating threshold (show) This game is really cute, but I have to say that I like the darker tone of your previous games better

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(1)

sysy

Sep. 03, 2010

Under rating threshold (show) decent, then challenging, then impossible...

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(1)

suvius4

Sep. 03, 2010

Under rating threshold (show) really fun and cute, i like new things.

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(1)

dregra

Sep. 03, 2010

Under rating threshold (show) i dont have the resources to fight and harvest. how about adding a harvest unit that can be upgraded with better tools

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(2)

lordsnotface

Sep. 03, 2010

Under rating threshold (show) 4th time I gave a game a 5 ofc there is room for improvement, the interface is annoying at times, click click click great work, thanks for the game

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(0)

Hashmir

Sep. 03, 2010

Under rating threshold (show) Regarding items, if you want to go the route of unit advancement being manual and piecemeal, you should start investigating ways to reduce the load on the player when they manage items. Possible solutions could include player-defined "templates" that can be applied to a unit, causing them to automatically purchase the desired items when they are available, or settings to optimize for a specific trait (armor-piercing percentage, splash damage, raw damage, etc.). Note that these item management ideas are *not* for this particular game, but rather for future games with similar mechanics, in which the types and effects of items would be designed to fit with the chosen approach.

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(2)

Hashmir

Sep. 03, 2010

Under rating threshold (show) Ok, so my thoughts on the mechanics you're testing out: In general, I like everything new from the Protectors series, but the execution needs to be cleaned up. The "bigger isn't always better" vibe is nice, and will hopefully serve to keep the Protector series from growing opaque and bloated in its scale and mechanics (see: Final Fantasy). I like the idea of harvesting, but (as others have said) it should be completely automatic. This way, it's a positioning problem, not a micromanagement problem.

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(0)

Andreas9200

Sep. 03, 2010

Under rating threshold (show) You need to add a confirmation thingy when you press quit, I accidentaly hit it and lost my progress :/

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(2)

darkdeathknight

Sep. 02, 2010

Under rating threshold (show) johndaniell, this is not a cheap copy as you say, because it is made by the same guy, and also, why are people complaining about a flash artist, who is trying out new things that he can do? I would rather have a person make good TDs and other types of flash games than a person who makes one thing good and just changes one thing and say its a sequel.

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(1)

brandeninbc

Sep. 02, 2010

Under rating threshold (show) I like grinding in strategy games to improve my army... this you can't grind... getting resources is annoying and there is only 3 units... I prefer strategy... not clicking around randomly..

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(0)

Silverthorn

Sep. 02, 2010

Under rating threshold (show) just a suggestion maybe you could make it that u can drag and click to select bunchs of people and then make like 8 people buy w/e armor and w/e weapon because i for one and sick of going click click click click click click click over and over for weapons and armor + if u agree

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(20)

daveee97

Sep. 02, 2010

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johndaniell

Sep. 02, 2010

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ableim

Sep. 02, 2010

Under rating threshold (show) what this needs: 1. An option to make it so your protectors will not harvest when enemies are in range. Too much micromanagement involved with the current system. 2. A way to upgrade your dudes with less clicks. Maybe have certain weapons and armor hotkey-able. As is, I have to pause a lot and micromanage so I don't die. 3. option to auto-pause when you enter a unit's menu. That way I won't have to mash pause all the time. Pretty much, make it so I don't have to pause for more time than I play, and make it so all the necessary micromanagement is streamlined and easy. Click + if you agree.

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(3)

zeo123200

Sep. 02, 2010

Under rating threshold (show) I found a bug where it isn't summoning anymore waves.

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(-1)

Silverthorn

Sep. 02, 2010

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(-8)

iugo

Sep. 02, 2010

Under rating threshold (show) Seriously, your games need updating. Would you mind to update protector I with a fast foward? And the others with a faster fast foward? Balancing the units in Protector (all of the versions)? Balancing dungeons in my pet protector (both versions)? Fixing many things in my pet protector 1? Fixing plenty of useless things in all your games (or at least give them some background meaning)? We love your games man, and you are at least in my opinion one of the top developers of the flash gaming comunity, but please update your games... Except that, its like i said before. Your games rule, you rule.

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(1)

BobtheAvenger

Sep. 02, 2010

Under rating threshold (show) Is there a list somewhere that explains all of the status effects and skills? I would like to know what they are without buying every item. And some are not even explained then. (like what does berserk do?)

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(0)

BobtheAvenger

Sep. 02, 2010

Under rating threshold (show) please add a hotkey for "play" "FF" and "pause". even just Z, X, and C would help a lot, so I don't have to speed up the enemies for a split second when I want to pause them.

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(1)

L0lmaster

Sep. 02, 2010

Under rating threshold (show) love this game just hate the fact that some missions are impossable

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(1)

ChiefFishy

Sep. 02, 2010

Under rating threshold (show) I honestly expected this game to be alot better.... the upgrading equips thing was cool at first but got repetatively annoying, the gathering resources system is annoying, no benefiets of actually replaying... maybe simplify the game a bit and refine the resource gathering or add some sort of auto gathering until enemies are near..... and auto making thier own gear would be nice too

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(0)

MeerkatOfLulz

Sep. 02, 2010

Under rating threshold (show) Am I the only one that thinks the original Protector feel(pre-TD) has been completely destroyed? Now it just feels like another batch of dull Tower Defense games, and those have already been done over and over and over again.

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JRCameron

Sep. 02, 2010

Under rating threshold (show) Undefined, you mock us. We complain that your games are difficult, and you mock us with this.

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(3)

Axis_Vampire

Sep. 02, 2010

Under rating threshold (show) If you wait long enought on the starting screen a pool of blood will form form the sheep killing. lol

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(1)

Axis_Vampire

Sep. 02, 2010

Under rating threshold (show) @z7master thats not a glitch, it is supposed to be like that.

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(2)

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