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Hey did anyone else know if you like destroy a tree or a crystal or a rock you get like thirty of each material thing?
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How to Save my dressing on the soldiers?! i don't see any buttom for it. and i don't understand what to do to get them new weapon and clothes...plz answer me
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Oh dear, Another variation on the same repetitive, ineffecient drivel that has made up protector since the original games. Bravo, this one has even less variation then the last one. You sir, are a true genius.
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Just add "little" to the beginning and "s" to the end of your game with small gfx changes if you want on the front page...
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If people are having trouble early you need to use the blueprints tab after battles to choose equipment/outfits for your heroes. Idk why it wasn't in the tutorial.
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I started playing and then I was like... "wait.... this seems familiar..." And then I proceeded to write this comment and leave the game without playing it
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This game yet is the worldest biggest piece of shit, fix the amount of enemys or their speed, give the achievements bonus's, auto harvest, 1 hp survive(for exemple, if a enemy got 18 hp no armor, and if ur unit inflicts 18 dmg, it survives with 1 hp)srsly ppl, how the hell u can pass suddenly death,smunchstastic and splishity splashity maps. 1/5 until u make this game hell alot better, than i'll give a 5/5, and if u gonna - this go ahead do it, im just another player expressin wut i think.
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Since you can't get new equipment from redoing levels put all skill points into treasure hunter until you have all/most of the weapons/armour. Then on harder levels use the other skills.
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I didn't think the protector series could get more boring but--you've outdone yourself this time, undefined. there truly is no word to describe how turgid this latest game is.
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i give this game a meh, not verry addictive nor enjoyable, it was good, and i love tower defense, i just didnt enjoy this one as much as i have enjoyed other tower defense games, i found it lacked a skill tree system, the skill points could be spent on anything, and it took the excitment away from building up to that one awsom skill that just makes everything great, *caugh*nuke*caugh*
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Being able to freely swap skills is nice, but it also makes it very difficult to have a balanced game when they make such a significant impact on gameplay, and can be reallocated for any player to figure out the best strategy to win. It's not such a bad thing, but it can make the game much easier and less time consuming, though some people don't like a challenge I suppose :)
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It would be better if you could set individual units to harvest or to attack, rather than only being able to harvest one element at a time.
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dont really see how people prefer the other protector games... this one is finally NOT just a grindfest. My favorite so far... and im glad the achievements mean nothing and have no effect on gameplay. people playing games for achievements instead of playing to enjoy a game is absolutely ridiculous. i miss the heroes from 3 but at least the game isnt full of the horrible skill trees from 4.
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Lol, Non-Existent Special Level 9. "...should be removed. If you see it, I suck" Hey, at least 1 of the groups are non-element on this drainage map
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Archers crammed at the start wth flame bows, 2 on each spawn of wizards bows, 4 if only one, and a guy or two in the middle with Temporal Bows, best armor possible and splash. You may not get a HUGE score, but nothing will be a bother. If they go too fast, as on the start of some maps, use time warp twice in a row till you can get one guy using a flame bow. Mages I use to harvest, and only 2 of em usually. Wars pretty much come out if I am in need of a harvester and my mages aren't available.
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this game would have been something else. i like the ideas. but it felt like its an alpha version. bugs, balance problems, lack of some utilities... still a great potential tho