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You should be able to designate multiple resources for harvesting at once. It doesn't make sense that I build 2 fighters in separate locations, but only 1 of them can harvest at a time!
+ so game creator can see this if you agree
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@z7master That happens because, when you equip something on a unit, the item from that point forward is owned by the unit.
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I was thinking it might make sense to give each a class a harvesting benefit, like warriors cut down trees faster, mages can break apart rocks, and rangers can shatter crystals.
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Im waiting to see if when the blood fill the screen will the guy float up lol
great game its really just a little....PIV LOL its like...Listening to jingle bells while playing [PROTYPE] XD 5/5 GREAT JOB
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I love the other games, but this one misses the mark. Upgrading should be simplified and the resource gathering should be either automated or made so that you stop harvesting to kill monsters when they walk by.
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There's a bug with accessories, sometimes once you equip them and unequip them they won't be equiped on another guy later
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remove the owned by stuff its dumb and annoying if you decide you want to put it on someone else and can't because of that.
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Replaying maps doesn't give you any skill points or new equipment, what's the point then ? and how do you level yourself up when you're too weak for a map ?
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Rated this game 4/5. The concept is pretty solid, but the execution needs to be tweaked. Resource management feels just a little too punishing.
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I got a glitch, the next wave wouldn't show up after I killed the previous one (no I'm not on pause, I even used it to get a few resource ahievments)
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@ "Ziddykins" Protector was fairly popular in the first place, and I don't think "Little Sonnys" or "Little Infectionators" would make good games anyway.
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should have more units other than those three and when you recycle items you should be able to choose which thing its recycled to like gold metal crystal wood things like that. hope they make a kongrete rpg of this 4.99999/5 (nothings perfect)
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Just add "little" to the beginning and "s" to the end of your game with small gfx changes if you want on the front page...
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not bad game wasnt to much into the other protectors and i dont know why u all are complaining about the harvesting in almost every map i played i cleared everything (including the harvesting)
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The inability to harvest multiple sites at once defies logic. It should be a no-brainer that each unit should harvest whatever's in range as long as no enemies are near, but the actual mechanic is silly and takes some adjusting just because of how counterintuitive and silly it is.