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What a bad game, seriously, DO NOT waste your time. Ok, hate speech aside, your starting to hit cannot be higher than 30%, so prepare to be pounded by a "rookie knight" who hits 10 times as often. Your starting age is 12? If I wanted to play a physically disabled 12 year old that couldn't hit the broad side of a barn I'd go back in time to 1999 and throw myself of a bridge then wander down strange allies and chase rats in my wheel chair. Programmer tried to do way too much with the upgrading your village aspect and entirely overlooked making an enjoyable/balanced game. Horrid.
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This guy is pretty much a failure of a person IMO, he takes TONS of vacations, gets stressed out over EVERYTHING, can't find wood in a forest to build houses, has no coordination considering after having 600+ combat skill and every piece of armor having 10-15% hit chance increase and he still can't hit a skeleton. I have to say, I could probably do better than him with a piece of chalk and a whiteboard, I'd just annoy the hell out of the orcs by scratching the chalkboard... well I wouldn't miss lol... yeah but if theres ever gonna be a pet protector 3 I suggest making the chance to hit MUCH higher, you might want to consider adding blocking instead... more believable imo.
Summary: Less miss, a more observant character that can find wood in a forest, also he could take less vacations or pay rent or something, finally... if he's going to be some sort of "hero" he should atleast be a little LESS stressed out... or have medication or something.
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I wish I could spend as much of my life on vacation as this character does. You know in the real world that stress bar needs to go much higher.
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The music isn't terribly appropriate for this game. If I closed my eyes, I felt like I was playing Hello Kitty Island Adventure.
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I'm beginning to wonder if the people commenting and me are playing the same game I can't remember the last time I missed with an attack, though that might be because I invested a couple dozen weeks upgrading combat attack in the school. If you're missing too much then upgrade your combat (or magic) attack and tactics in the school, you don't get stats that do anything from just fighting all the time!
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This is a good concept for a game but stress meter fills up too quickly, I can't find any building materials, and when fighting in a dungeon I can get the enemy's health to go almost all the way down then miss the rest of my attacks so he can kill me. A few simple changes would make this game a lot better.
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As much as I wanted to love it, I couldn't. You get stressed way too easily, miss about half of your attacks (I've gotten defeated by monsters half my level because I could never hit them), start making less and less money on jobs because if a day goes bad, you don't get paid (really? that is ridiculous). I did like the walking around and running into monsters adventure levels, but the other ones had me encounter monsters waaay stronger than me. I wanted to like it, but it obviously didn't like me.
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Ok, was going to give this a 4 or 5 rating, but there are just too many faults.
1)The in game stress meter is too extreme, filling up to fast and time consuming to reduce.
2)It is much to difficult to simply hit an enemy at the beginning of the game, and once you clear the first 2 dungeons, the monster difficulty increases a great deal.
3)Building material is too rare
4, the final straw ) while working provides money and increases one skill, it REDUCES another.
Now I'm not sure this game even deserves 3 stars (I normally give 1 for any game, 2 for a functioning game, 3 for a good game with a few faults, 4 for great with 1 or 2 faults, 5 for awesome and no faults
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at the beginning the misses where a bit ridiculous but it smoothed out a bit in. i found it best to focus on one branch (combat or magic). the game seems to punish you when you try to make an all around character.
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I think there needs to be a fix to the accuracy. I had one battle where we exchanged so many misses that I was able to go fix a sandwich and smoothie, come back and the battle was still going. Aside from that, enjoyable game. 4/5 from me.
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Good, I completed it, but i agree with Zetsumesian and Aurian, on the basis that I couldn't do half the dungeons, because they were too difficult, although I had done a lot of combat training lessons. I'd still give it a 4/5 though, other than those few things.
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God this game and missing all the time makes me so stressed, I'll need at least 6 weeks of resting just to calm myself down.
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Why do you get +3 stress from getting treasure or buildong supplies in a dungeon. If i found a bunch of treasure, I'd say, "sweet a bunch of valuable items." Overall I'd probably be less stressed.
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I would like to like this game, but I just can't. The entire choice after choice at first having to pick stats without even knowing what the game is about is just annoying. And then on top of that you miss 90% of the time, and you deal basically no damage at all... how is that balanced? I do think the game has a nice concept, but there needs to be more explanations because honestly I got the badge without knowing what the h*ck I was doing, still have no idea how I got it.
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this game could be nice if it wouldnt be so damned hard.
I finisched the training dungeon and after that I wasnt strong enough for anything i could do.
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lack of beginner instruction.
miss too many time ready gets me bored.
why they have too run back and forth in every attack? bored x2
the music is totally unrelated to screen. bored x3
I don't know how good it is if I kept playing it because I stopped at week34.
And I believe I will never know.
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MUTE BUTTON! - the same way I feel after half an hour with this music, sure fun in the begininng but later... argggh.... pleasse add mute button.