Under rating threshold (hideshow)
Anyone know how to access the rightmost dungeons (other than the sturdy passage?) I've maxed out every stat. Only thing I haven't done is get the work level up to 100 for every job.
Under rating threshold (hideshow)
@theo, some dungeons require finishing other dungeons to unlock. The skull one at the very top for example requires finishing the gates of hell one.
Under rating threshold (hideshow)
Rechallenged the hard badge using a pure magic character, and had 66 weeks to spare this time. By then my max damage was 97, and the good thing is none of the enemies (beside the ones in the hellish stages) have high magic resistance, so the moment I maxed my magic attack it was all easy. So again, I think magic is neither weak or slow to develop in the game. At least, getting the hard badge is not impossible if you want to try the magic path.
Under rating threshold (hideshow)
Weird, some of the bonuses from the character creation don't add up. I tried making a balanced character, so I only chose the options that gave me equal bonuses to both combat and magic, or those which do not favor either. I'm supposed to get +25 for both defenses, and +30 to both attack, but I end up with 15MA, 25MD, 0CA and 10CD instead. A bug?
Under rating threshold (hideshow)
Whew, I got the hard badge on literally the last week. I was really scared I wasn't going to get it too since the birthday notification pops up on the last week you can do things before the results screen. By the way, does anyone know what determines score? My description makes me out to be the single greatest source of good and power in the entire world and I still end up being a royal associate. el oh el? O_o
Under rating threshold (hideshow)
Tried doing some godly smithing, succeeded in making godly weapons 6 times in a row, failed 8 times in a row, and then succeeded 5 times in a row. Overall it is better than the predicted 50%, but what the hell? 6 times in a row = 1/64 chance, 8 times in a row = 1/256 chance, you know. I'm really curious about how game handles the random dice-rolling, too many consecutive hits or misses are getting on my nerves.
Under rating threshold (hideshow)
In the end my character became the greatest warrior to walk the earth, he killed the most evil monsters, cleared the most evil dungeons, and rebuilt the village into a paradise. And became a.... royal associate...?
Under rating threshold (hideshow)
This game would be a lot better with text-based results for combat/training/working (or at least an option to disable the animations.) I don't mind the mechanics system, but waiting for combat or training to finish feels wasteful.
Under rating threshold (hideshow)
good game, but has anyone noticed how sometimes when you use mental strife, the enemy does not respond? its really annoying.
Under rating threshold (hideshow)
@Baymina... i tried 15 crafts and got 1 success, chance of that happening with a 52% chance of success is 1/10 of a %... happened twice.... chance of that is litterally 1 in a million, i don't think im that unlucky
now i got my job to 100 and its a bit torwards 30% after that happened, i honestly think that effects it, because 30% could very well be just unlucky.
Under rating threshold (hideshow)
Probably the least engaging combat I've ever experienced in a game. I want to try to enjoy the out-of-combat gameplay, but when I have to go adventuring it just makes me want to find something else to play.
Under rating threshold (hideshow)
After reading a bit through people's comments, specifically the crafting ones, i see an amazing lot whining about "50% being way off"... I sincerely encourage all of you to go google RNG - or Random Number Generator.
Experiencing 10 fails in a row, does not mean the chance is less than 50%. It means you're unlucky. Experiencing 10 success' in a row, does not mean the chance is above 50%, it means you're lucky. Random Number Generator, which is what any game with a % chance uses, is HIGHLY unpredictable. it rolls a number between X and Y, and lets say its 1-100. RNG could just as easily roll 10 numbers above 50, as it could 10 numbers below 50 - But even if it rolls 100 numbers in a row above 50, the chance is still 50%. Random Number Generator is not predictable, but it is however completely random. Just like rolling a 6-side-dice, you can still roll 6 ten times in a row.
Under rating threshold (hideshow)
I dunno about you guys, but I really enjoyed the actual non-combat part of this game. Really, the combat is pretty boring, just watching two people swing swords at each other until one falls over, or shoot a couple fireballs, same effect really. The actual economy and training of stats is what I found fun. Wish there was another way to get construction material in town though, oh well.
Under rating threshold (hideshow)
Great game 5/5 but a couple of things to mention. There is no schooling for enchanting, pretty much the only thing you cant go to school for. Also it would be nice if after the character turns 19 the stress no longer plays a role allowing you to plunder longer and school longer insteat of every few minutes switching back to rest. Other than that great game
Under rating threshold (hideshow)
magic is weak in this game namorufa... its a time based game and melee is just faster to grow.
Grab the forest -> Work Sweeper -> Build Barracks -> Combat Training -> adventure for gold -> Grab Castle -> Build Shop -> Scavenger Training = Win
Under rating threshold (hideshow)
At first I liked, I think this game would be great if the developers put a little more effort on it... They were kinda sloth doing the BGM, also there is a lot of useless skills, but the most annoying thing is thoses "armors", my hero looked like one of those industrial-neo-goth-rivethead hipsters :/
Under rating threshold (hideshow)
By the way I tried making a pure magic character, and his damage potential is HUGE. Another good thing is that the magician does not depend so much on weapons for that damage, so with the right stats you can dish out a large amount of damage with minimal equipment (especially in early levels when all weapons suck). Therefore, I disagree with the claim that magic is weak in this game.
Under rating threshold (hideshow)
i love the choice of skills options but some are more useful than others. I went for non-combat stuff and found the game harder, spent moe time in school or working trying to raise these skills. Stick to combat skills for an easier game
Under rating threshold (hideshow)
Followed Draconi's advice, managed to get the hard medal with 44 weeks to go. Used only the garden for stress-relieving purposes, speedy recovery but no stat bonuses; had to survive with only 20 constitution and 200 hp the whole time. Had to max my doctoring skills to boost the health potion effect, orc shamans are scary. Took the final treasure from fire mountain, somehow the enemies there are not that deadly even though it's a red-text area. Couldn't even get past the first enemy in each of the other red areas, luckily the other 19 treasures are obtainable from the easier regions.
Under rating threshold (hideshow)
I hate underpowered magic. I planned to play through as a mage and then I found out that magic was all but useless, because you do three times the damage with physical attacks as long as you have a decent weapon. So in the end I ended up being unremarkable.
Under rating threshold (hideshow)
i love how you attack with your weapon on the right hand but when you run back, its in the left? haha but all in all this game is extremely entertaining, only problem i have is with the resting. it takes 4 weeks to get rid of stress..shouldnt take that long..
Under rating threshold (hideshow)
I feel this game is overall too short, I love it but I tried to balance and work hard, there is simply too much to do without rushing for age 19, that being said nearly half of the skills are useless if you decide you don't want to rush.
Under rating threshold (hideshow)
Great game. First rpg that I have seen where you have to worry about stress. Two bad items in the game are you can't mute the music and it keeps wanting to save data to your computer. Looking forward to the next version though.
Under rating threshold (hideshow)
so i died in the tutorial beginning level, first guy i attacked... i literally missed every single attack, not one nailed him... was that a glitch or is my luck just really that bad?
Under rating threshold (hideshow)
I got hard badge by getting all strength + 100 material in the beginning, then focused on getting garden and barracks to level 3, and worked only on rat killing and as a builder. If you do combat training up to 750 attack/defense, you'll hit and evade physical attacks most of the time. Against magic users, stack up on potions to make sure you survive until he runs out of MP. Also, stun and critical chance are always nice to have on your equipment. This way I managed to get it with 50 weeks to spare.
Under rating threshold (hideshow)
Have to agree with everyone else. My HP: 150, Skeleton's: 24 and I'm doing 13 damage... And what do you know, I die because I missed 19 times in a row. I expect any rpg to be difficult in the beginning, but I also expect a slew of 10HP enemies to use to get my exp up and at least a better chance than winning 1 out of every 5 battles. 3/5 for now.
Under rating threshold (hideshow)
Ok I don't mean to be a dick, but how does it make sense to create a game in which the principle action is pressing the same 10 buttons on the same 3 menus over, and over, and over? The actual dungeon crawling part of this game is no more than 5% of your time if we're being generous...
Under rating threshold (hideshow)
based too much off of luck for me, i missed 5 times in a row, i would like to see a percentage of my hit and the monsters hit %