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Wow I read all of these and not one person pointed out that once you pickpocket one monster in a given dungeon it thinks you have pick pocketed them all. It only resets when you reenter the dungeon. I guess every bad guy in the dungeon shares one community pocket!
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Great stuff! A bit buggy, though: i gain megic repute in combat, yet on char screen my combat repute grows and my magic rep does not.
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My... god... I mean, the hit/miss values are messed up! I was fighting an Orc Shaman, I had 210 hp, he had 140(or something), I had 115 combat attack, and Training Boots which increase my hit chance by 10%, I missed 16 times, the orc shaman got free hits with magic (20 damage each) and he also attacked me with melee (38 damage?!)
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drago, you can keep playing after you turn 19.
Airith, if you reset your browser window it should be at the main screen when you reload, allowing you to continue.
Great Game.
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Not too hard, just long. Got Royal Associate with 223147 points and I didn't even realize you could buy potions until there were only 3 weeks left.
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1/5 high miss rate dungeon movment sucks ass esspecially if you have a dell keyboard there is permanent sticky keys which is a prob with multiple games on this website 1st one was way better
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Also, on the menu screen, PLEASE tell me that's a thumb of an unseen hand sticking from the skeleton's pelvic region.
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There should be a limit to how many misses in a row because it pisses me of a hello of a ton. I think a maximum of 3 misses in a row should be the limit.
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On the Character Info screen, my "Magic Repute" score and "Combat Repute" score are switched, showing the other's stat instead of it's down.
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One suggestion - unlimited weeks to make it more of an rpg game... and try to add different types of weapons 5/5 hope for a number 3
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I'm going to quote what everyone should have already read: "For those missing too frequently.. Pick on someone your own size. Or train Tactics which provides a bonus against enemies with more…" Take his advice. If that doesn't work, train combat/magic attack. That improves hit chance. You can also use weapons with hit chance bonuses, if you're that lost. It really isn't hard to read the fixes in the comments, people.
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Seems like a run button is missing from the fight interface. The skills look interesting, but not being able to run when you're clearly outmatched just makes the combat boring. Also, think about adding an auto-attack button. That would lessen the tedium of combat.
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it was good up until my person became 19. i went into a dungeon for my last week before 19 and when i got too stressed it took me back to the adventure screen and it says my guys it too stressed to do any adventures and it wont let me do anything else
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Yeah, much worse than #1. Half of the bonuses I select in the beginning don't show up. Miss a lot even with a really high Tactics. The building concept just makes the already hard game close to impossible. 1/5
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Fun game 5/5. Lots of depth - almost too much. I got a Tier 5 result which would be okay, but I have no idea whether thats good, bad or mediocre.
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to all ediots playing (aka the pll who dont know how to freiking play the game) u need to increase combat attack to be able to hit power and crit chance and u can look at the char info page and mouse over the diffrent abiliets
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This is FAR worse than the first one, theres almost no descriptions, the dungeons are far harder as you must work and train a lot before even attempting some of the moderate ones, it ends up just being a monotonous waste of time and lacks a lot of variety for all of the different options are pretty much the same thing.
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4/5, there is a constant issue with Skicky-keys, or (character constantly not going where you want him to) very frustrating, other then that, great game.
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I liked it, expect two things. One was, obviously, the hit ratio. Please maybe make a hit stat? The second was the supplies... hard to get much? I'm sorry, I've not played through the whole game... but... Those two were just the main things. Another issue was the music, followed by the spells... Please fix it, the first one is one of my favorite games. ^^
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I finally made a wep at 10 weeks to go, wasted 8k gold failing smithing attempts but kept trying. the wep has 60 dmg (as opposed to my last wep with 25) O.O