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Also, I have an odd bug, where the window with the "explore" button on it is always sitting half off the side of my screen when I'm dungeoning. I can click it and enter a random dungeon without leaving where I am.
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Just finished the game and...:(. I like the new stuff you added, but there are a lot of problems. Spells are useless- I got 3, and never used them during fights (mental strike, which I trained forever for, just destroys mana? =/). Enemies are WAY too strong the entire game. And because its hard to do the dungeions, especially late game, you dont get materials so you cant rebuild the town. I ended up with maybe 5 buildings, the best being mages towers level 2. You went overboard trying to make the game harder- to be honest, I loved the original the way it was. Great job on the new character system though :)
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i had a problem at the end, i went adventuring for my last week, and im stuck on the map with the "and so this chapter ends" on top where the menu buttons are, i can go on more adventures even though my stress is too high, but it keeps bringing me back to the map so i can't see my result
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This has extreme potential. You can do so many things in this one. I like when there's diversity in the game and many things to do. It helps it make the game less boring. Also, I would definitely either make a stat to improve hitting % or just make it not bad. I miss a good 4 out of 6 times. That's really my own complaint. I would also have a mute button (or hotkey)
I am not really into these types of games, even though there aren't really any like this, but I did enjoy playing it. Like I said, for me, if there are many different things to do in the game, it keeps my mind busy and happy.
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no playing this game ever again the hit miss ratio is un bieliveable you can be fighitng a noob monster with the bester weopen and gear witha 1000 hp lead over him and lose because of the ratio
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A second song would be nice. Particularly during dungeon delving. That one laid-back piano loop gets pretty dull. Also, perhaps an explanation of what practical applications buildings have when you mouse over them.
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I played the whole damn game... and at the last day, a glitch made it such that I couldn't finish.. too stressed I guess... what a bummer
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It would be nice if there was more information in the game about what things do and what affects what. Like the first, there are many skills and things that are incredibly vague, but this new version just adds more, without any more information. Seems like a LOT of extra useless fluff.
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2/5 im not kidding this is rediculous, the miss/hit ratio is so messed up that a 150 hp skeleton beat me, i had 280 hp with a godlike axe and relatively good gear, and after getting it down to 1 hit away after missing it far too many times.
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Royal protector general (this is a tier one result! Congratulations! You rock!)
Legen Dary's final score potential is NAN
Ill add that i alsow found an untentifiable item worth NAN
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my hero became a tier 5, that sucks..and that double strike nonsense doesn't do anything. Working my ass off at those beggar schools and everything for this? Ah well..