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Great game, I would love to see a third, however if you would make another one I have a few suggestions.
-For random "book" adventures, create many more scenarios your character can go through that utilize his skills even more often. Right now they're far too repetitive (boring, boring, fight, poison, treasure, boring, fight...)
-If you move onto a square, and your stress bar hits 70+, you should still interact with that square before you have to go home. It doesn't make sense if you entered a square with a monster that you can just teleport out of there. Also, no matter how stressed your character is, he isn't going to just annoy the treasure. This upsets many people, which is counterproductive to the rest of the game.
-There should be a buyback option in the shop (at an increased price from what you sold it) in case you sold anything that you later decided you needed (such as if you were originally a warrior and sold your spell dmg. increases, then decided to go mage).
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Random Person: Legen Dary, its time for school! Legen Dary: sorry cant right now too stressed, ill go to these forgotton caves for a few weeks instead.
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For all of you who don't know how to increase your hit rate. You simply increase your combat attack(if you want to hit with melee), or magic attack(if you want to hit with spells), You do this by visiting the combat or magic schools. Combat/Magic defense makes it more difficult for enemies to hit you. Also dexterity increases your hit/dodge rate. I would suggest working into some money and training your fighting prowess to like 150 in the schools before you even hit the testing ground.
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I must say i just finished the first 1 and this one dissapoints me. Overly complicated, and lacking the charm of the original
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The concept is fantastic, the execution is terrible. Over 20 hits and every single one of them missed, the enemy's hit landed in almost all of theirs - and that's on the second easiest dungeon. Poor.
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For a legendary equipment; work as an apprentice or librarian to maximixe your enchanting skill. After that studying smith's or working as a smith will increase your smithing skill, working as a tailor or studying stitching also increases your tailoring skill. Smithing and tailoring sometimes asks you to make a equipment. with both mastering enchanting and smithing/tailoring skills, you can make a legendary equipmenyt; such as "Supreme Godlike Dagger". (Dmg: 60 / Hit Chn Inc: %49 / Luck Bns: 80 / Crit Chn: %5)
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ok, seriously? why the hell do i miss so much? i cant beat anyone because all i do is miss, this is getting really annoying...
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call me immature, but i cant help but notice that all the skeleton are a bit.... happy. (hint hint, wink wink, nudge nudge)
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wow I walked from the beginning to the end and back of Path to Hell to get the treasure and I went from 0 stress to 56.4. fail.
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Anyone know how to access the rightmost dungeons (other than the sturdy passage?) I've maxed out every stat. Only thing I haven't done is get the work level up to 100 for every job.
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@theo, some dungeons require finishing other dungeons to unlock. The skull one at the very top for example requires finishing the gates of hell one.
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Rechallenged the hard badge using a pure magic character, and had 66 weeks to spare this time. By then my max damage was 97, and the good thing is none of the enemies (beside the ones in the hellish stages) have high magic resistance, so the moment I maxed my magic attack it was all easy. So again, I think magic is neither weak or slow to develop in the game. At least, getting the hard badge is not impossible if you want to try the magic path.
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Weird, some of the bonuses from the character creation don't add up. I tried making a balanced character, so I only chose the options that gave me equal bonuses to both combat and magic, or those which do not favor either. I'm supposed to get +25 for both defenses, and +30 to both attack, but I end up with 15MA, 25MD, 0CA and 10CD instead. A bug?
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Whew, I got the hard badge on literally the last week. I was really scared I wasn't going to get it too since the birthday notification pops up on the last week you can do things before the results screen. By the way, does anyone know what determines score? My description makes me out to be the single greatest source of good and power in the entire world and I still end up being a royal associate. el oh el? O_o
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Tried doing some godly smithing, succeeded in making godly weapons 6 times in a row, failed 8 times in a row, and then succeeded 5 times in a row. Overall it is better than the predicted 50%, but what the hell? 6 times in a row = 1/64 chance, 8 times in a row = 1/256 chance, you know. I'm really curious about how game handles the random dice-rolling, too many consecutive hits or misses are getting on my nerves.
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In the end my character became the greatest warrior to walk the earth, he killed the most evil monsters, cleared the most evil dungeons, and rebuilt the village into a paradise. And became a.... royal associate...?
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This game would be a lot better with text-based results for combat/training/working (or at least an option to disable the animations.) I don't mind the mechanics system, but waiting for combat or training to finish feels wasteful.
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good game, but has anyone noticed how sometimes when you use mental strife, the enemy does not respond? its really annoying.
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@Baymina... i tried 15 crafts and got 1 success, chance of that happening with a 52% chance of success is 1/10 of a %... happened twice.... chance of that is litterally 1 in a million, i don't think im that unlucky
now i got my job to 100 and its a bit torwards 30% after that happened, i honestly think that effects it, because 30% could very well be just unlucky.
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Probably the least engaging combat I've ever experienced in a game. I want to try to enjoy the out-of-combat gameplay, but when I have to go adventuring it just makes me want to find something else to play.
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After reading a bit through people's comments, specifically the crafting ones, i see an amazing lot whining about "50% being way off"... I sincerely encourage all of you to go google RNG - or Random Number Generator.
Experiencing 10 fails in a row, does not mean the chance is less than 50%. It means you're unlucky. Experiencing 10 success' in a row, does not mean the chance is above 50%, it means you're lucky. Random Number Generator, which is what any game with a % chance uses, is HIGHLY unpredictable. it rolls a number between X and Y, and lets say its 1-100. RNG could just as easily roll 10 numbers above 50, as it could 10 numbers below 50 - But even if it rolls 100 numbers in a row above 50, the chance is still 50%. Random Number Generator is not predictable, but it is however completely random. Just like rolling a 6-side-dice, you can still roll 6 ten times in a row.