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Originally I gave this game a 4/5. However, after going back and replaying the second Protector I realized that this one is more of a downgrade from Reclaiming the Throne. It supports grinding to gain skills and heroes unlike in its predecessors, which gave skill points for completing levels once, and did not heavily encourage replaying them for this reason. The custom maps feature was a good idea, but as it is a separate game and has its own fair share of aggravating glitches I can't really increase my rating because of it. Hopefully the next Protector, if there is one, will go back and look at what made the second Protector great and make slight improvements upon those things instead of adding unnecessary gimmicks such as heroes. This game took the series in an unfavorable new direction and isn't deserving of more than a 3/5 in my opinion.
Under rating threshold (hideshow)
Originally I gave this game a 4/5. However, after going back and replaying the second Protector I realized that this one is more of a downgrade from Reclaiming the Throne. It supports grinding to gain skills and heroes unlike in its predecessors, which gave skill points for completing levels once, and did not heavily encourage replaying them for this reason. The custom maps feature was a good idea, but as it is a separate game and has its own fair share of aggravating glitches I can't really increase my rating because of it. Hopefully the next Protector, if there is one, will go back and look at what made the second Protector great and make slight improvements upon those things instead of adding unnecessary gimmicks such as heroes. This game took the series in an unfavorable new direction and isn't deserving of more than a 3/5 in my opinion.
Under rating threshold (hideshow)
Originally I gave this game a 4/5. However, after going back and replaying the second Protector I realized that this one is more of a downgrade from Reclaiming the Throne. It supports grinding to gain skills and heroes unlike in its predecessors, which gave skill points for completing levels once, and did not heavily encourage replaying them for this reason. The custom maps feature was a good idea, but as it is a separate game and has its own fair share of aggravating glitches I can't really increase my rating because of it. Hopefully the next Protector, if there is one, will go back and look at what made the second Protector great and make slight improvements upon those things instead of adding unnecessary gimmicks such as heroes. This game took the series in an unfavorable new direction and isn't deserving of more than a 3/5 in my opinion.
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Great game. But sometimes when I lose a map normally (losing all my lives) I get a Firefox error ("script is running slowly: abort?"). No matter what I say to that prompt, the game crashes and says I "couldn't afford to pay my hero's wages". So I don't get even the partial credit for doing part of the map. I don't even have any heroes!
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Needs the KGate Level Sharing thing. It's system is so much easier to use for the players. I personally hate the whole numbers and letters things.
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Completed the campaign. I never bought any heroes and got to level 7 out of 80. The game design is really strange to have all these features (heroes, levels, awards) but then make a campaign that doesn't use them. Either the awards and levels should be easier to get (and hence the maps harder) or there should be many more maps. This feels unfinished like an early alpha version of a game, not the third in a series! 1/5
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To level up the heroes you have to go into the tavern click on their picture and then click level up under their stats.
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A real disappointment after the first two (which were great). The campaign is so short and can be done without the vast majority of the upgrades. The grind to get them after the campaign is done would be long and pointless. A real shame.