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Ok, finished the game and figured it out: wisdom is probably a good idea anyway, because there are XP reset items you can use to get your skill points back before the final battle/whenever you decide you need them. If you went for 20 wisdom at the start, you'll have a significantly higher number of skill points at the end. That said, I didn't bother doing this and won the last mission on my first try, so it's not likely to matter either way.
Incidentally, I'd like to recommend that the developers remove this stat effect in later editions - I don't think it helps long-term optimization at all, since I spent my first 20 levels on a combat-useless skill and finished the game around level 40.
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To be more precise I did some Excel work: When you have 10 skillpoints, somebody who invests in Wisdom first has 11 skillpoints. When you have 16 points, he has 19, and so on: 20vs25, 26vs34, 30vs40, 35vs47, 40vs 54. The break-even point is at 50vs70 Skillpoints, when he has those 20 extra points needed for Wisdom.
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@LordBucket there's a HUGE mistake in your calculation. You forgot that the exp return from later missions pay back it's investment cost very quickly. You buy wisdom cheap (50,100,...) in the beginning but sell their bonus very expensive (3000 + 40% = 1200exp bonus?) in the later levels. With my compound interest rate I have wisdom 20 by the time you have Ranged 15, and when have level 20 there, I get to have 20wis AND 20 Ranged, too.
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@ChessTyrant Each point of wisdom gives a 2% bonus to xp. So for every point you invest in wisdom, you need to get FIFTY levels to break even on the investment. The only venefit to levels is skillpoints, so it doesn't matter if you level faster, only the benefit you get from skills. Level 2 with 1 point in a useful skill is better than level 21 with 20 points in wisdom. Wisdom stat is pretty much a waste of points.
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@ChessTyrant: Yes, I'd recommend going straight for wisdom 20 because it's very effective once you hit 2000 exp needed for a level-up. Then the exp curve becomes flat, only increasing by +100 per level forever (next is 2100, 2200, 2300... and so on)
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This is the best tower defense on Kongregate and probably the best tower defense ever. I only wish that the UI were a little more integrated. If I want to compare a hero for hire to the heroes I already have, I need to leave the tavern and open a new menu. Similarly I can't sell magic items from the hero screen -- I have to close it and go to the shop screen. I can't even SEE my magic items until I click on a hero. The tabs on the left-hand side should behave like TABS, which is to say I should be able to jump from screen to screen so I can manage my heroes and items easily. But that's a quibble in what is otherwise a fantastic game. Love this series!
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To those who have finished the game: is it worth raising your Wisdom score to 20 as soon as you can, or is it a complete waste of skill points?
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I really like this series of games but it's still jarring to me how nice the overview, map and menu screens look and you get into an actual map and it's straight out of mspaint. I hope you are upgrading those graphics for 5 because its the only thing holding this game back now.
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Tyrian quest line completed – Note: This will probably be on the easier end of a hard badge for Protector veterans. That should've been a medium badge...
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Kong is full of hackers but o well that's the net, series of games are pretty nice I just get a little tired of playing them that's all.
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i've loved the protector games since the first one; in fact, Protector 1 is the game that brought me to kongregate in the first place; therefore, don't take this as an insult and vote it down, as every negative comment on kongregate gets voted down...i don't get how this is 4.5, with such a title i was expecting some major additions, but the only new thing I can see so far is a few more storyline quests. can't wait for protector 5
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More badges for this game please! And at least one impossible in all protector games! Badges for protector chapter III!Rate this up if you agree!
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If you put all leader SP into "Ranged Combat", put all Hero SP into "Ranged combat"/"Leadership"/"Tactics"/"Logistics", equip 3 "Ranged Combat" buffers on each Hero and change the basic/advanced unit of all Heroes to "Crossbow", then any map on the entire map is ridiculously easy, even without any strategy used. There should be a diminishing return on skill power. In return, there could be more skill points available.