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Pardus, quit spamming. This game already meets the rating requirement for badges. I doubt it will see any, though, since it is an update of an existing game on Kong. It is not a sequel, but rather the same game with more content.
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man, all the games you've made are WINNING! if I had to make a list of biggest timesinks then your games are second place only to World of Warcraft for me. keep em coming! awesome work on every game!
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I just hope that Little Protectors is not a foreshadow of things to come for the main Protector series. In Little Protectors you need both gold and resources to add a unit.
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The Protectopedia still needs a ton of work. It would be nice to have a quick reference of all the units/abilities without having to look around, imo.
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There's something called armor which the enemies have Yinepu, maybe you should read that stat for each wave before you start crying the game is bugged.
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Serious observation for the author: Flying units are immune to melee heroes, and they are on nearly every map. There does not seem to be any other common unit type similar to this. Absorbers are essentially immune to an element, but they are relatively rare. My point is, I have stopped having heroes with melee attacks altogether and I'd wager I'm not the only one. Game balance suggests that either flying units should be downgraded a bit (maybe a 50% miss chance instead of total immunity) or similar unit types exist for magic and ranged character types. Anyway, I'm a fan of the series and can't wait to see the next one, I haven't seen much added to 4.5 but it's still fun. TTFN
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The only complaint I really have with this game is the same with Protector IV. As soon as a hero with a thief unit appears in the game, my save magically disappears. Everything else is safe, my cookies are untouched. For whatever reason, the appearance of the Thief unit annihilates my save.
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Are you people really so daft as you seem to be ... You cant read at all for major part it seems ... or perhaps the game has bugs with immunity to everything seeing as it was clearly stated in my previous post ... Bugs have strength to poison, vulnerable to fire ... yet fire 0 damage, cold 0 damage, electrity 0 damage ... THAT HAS NOTHING TO DO WITH STRATEGY ... so perhaps, just perhaps you should take you head out from your arse, and learn to read. As I stated earlier love the series, but its a weird thing if one cant even state a BLOODY BUG with BUGS due to zealous fans who cant even read properly.
Now that said, perhaps you learn to read next time.
That was for Siraidan9 and who else felt its not proper to give comments when the game is bugged.
Latest map the bug happened was "Sealed Shrine" the old maps have no probs, but the new ones do have waves that take absolutely no damage from any source.
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Protecters, Upgrade complete got higher then this game in ONE DAY!!!! Now im not saying its not a good game but cmon Protecters! We can do better then that! All the people who HAVENT rated and like this game please do. We need it.
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I was just playing around, i beat a boss and had "enough" money to get an augmented.(the icon wasnt faded out). I clicked on the icon, and looked at my money. The augmented cost 98, and i had 89 dollars. I bought it anyway, and i got this:
http://i762.photobucket.com/albums/xx266/pardusly/-9.png
Look at the money.
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It really should be noted, for all of those who were 'bored' or whatever with Protector 4: Overall balance and difficulty seem to have been tweaked significantly, especially with the removal of Element Change items, you need to rely more on strategy and a healthy stable of heroes at your command. +++
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For all you people who don't know what Consecration is...If the enemy's strong element is the same with the Consecration user's element, the user will do full damage, plus the Consecration bonus.
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Quick suggestion: Would be great if a newly earned talent badge would be highlighted on the "skills" screen so you could easily identify the associated bonus.
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I love this game! Maybe someday you guys can make something for video games with cool graphics and stuff! Thanks for all protector games, I played it all!
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Ok I am getting quite pissed now ... 6th map in row, with 2nd to last wave TAKING ZERO DAMAGE FROM ALL my units ... Vulnerable to fire my ass, 0 damage .... fix it please, so far Ive liked all the previous Protectors including this one, but this is getting pretty damn annoying.
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you should reconsider having so much stackable bonuses
one of my heroes reached a dmg boots of 400% (no including elemental bonuses)
that cant be balanced
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this game sucks just like the last 7 protectors... there needs to be some type of upgrades to the actual levels not the loading screen
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I just discovered that you could change the song that this game plays in maps. After playing for over 30 hours. I think this feature needs to be emphasized a little. >_>
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I have just one minor detail that I think needs to be fixed; the alchemist doesn't gain any experience from the poison damage he does while mages do. Otherwise, still a great game, can't wait till protector 5
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Has anybody worked how the level score is calculated. What is the better tactic (for scores - not for anything else), (1)fill every space with a beginner unit, (2)have as few units as possible but level them up as far as possible, (3)have as few beginner units and as many advanced units, (4)pave as many spaces as possible, and fill them - has anybody else ever thought about this, or am I the only one who is finicky enough to even care?!?!?!?!
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I agree Donnie. However, with those of you wanting to sell units, it won't happen. Undefined has always been against being able to sell units and I respect that. It adds more of a challenge to the game.