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This game is a traitor! when you play it on armorgames it shows the logo for armorgames but when on kong it shows kong! Get off the fense we are at war!~
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love the game only thing i dont like is that u cant get rid of units my suggestion would since were talking about soldiers here to put a retire button on the (towers) soldiers since u cant really sell soldiers that way itd be even u dont get anything but the space back for doing this either
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I already had started this game in this account and now id does not appear? was my game erased or something? it said there were no save slots! and i have the badges to proove i had started! i wonder what happened. and this is not a different computer i am playing in and i had started on linux (since windows in my comp has a bug and internet does not work) so i dont know what happened! HELP!
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if you want to beat this very easily: only use the magic hero you start with (trainees + archwiz). Level up this hero's magic use then elemental. On yourself level magic use. Use the best artifacts for magic use/elemental and a little on specialism (i started with 2-3, after beating the game I have 11; 1 innate and 10 from an equipment). After you max magic use, don't bother changing elements except to avoid asorb-- it doesn't matter your damage is large enough. Especially with equipment adding to elemental. Level up trainees to any wing, it doesn't really matter, and level archwiz to poison. you'll have tons of gold in the battles, so whatever, i've spammed down mages on every tile before lol
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For everyone complaining about not being able to sell, that is part of the strategy of the game. With enemies that absorb, if you could just sell off your units that absorb their attack, it would make the game even easier than it already is.
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wooooooooow so easy. especially compared with other protectors.. literally, you don't even have to look at the elements for this one. just spam down those energy trainees.. lol
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i can't get past a single level because the waves are inconsistant.the other protector games are a bit better in that respect
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This protector's really good, just a few things that I'd like to see: 1) Selling units in battle. I don't know how many times I've placed the wrong unit or just wanted to change it, but I couldn't. I've actually lost because of this before. 2) Customizing unit's AI. Like say always attack first or last, or attack weakest or strongest or ones without the status effects that you give, or attack every other one. 3) More info on stuff. Preferably in the protectopedia like before, but as long as you can see more stats on your units and enemy units, it'd be good. 4) Make melee soldiers worth a darn after the first two missions. Either make them stronger, bigger range or some that can hit flying. Anyway, this is still a great game, and I hope you make some of these changes in Protector V at least. 5/5
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Altogether a solid game though a bit repetitive. The role playing aspects spice up things nicely.
The inventory is sort of pain in the ass to sort through. I got some ideas for improvement so I suggest:
* a list with item icon, name, properties, sell and buy prices given in each line.
* allow sorting the items by name, prices etc. This should make playing more fun. Right now if I want to find the fire ring and I got to shift through several pages of things. That's not fun.
* some items have same feature named twice like +2% gold gain and 3% gold gain. Those should be replaced with just one % or with other feature altogether.
* put the faction/store name immediately before the 'Store stock' string.
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Needs to have a Hero on Map type of thing. You can deploy a hero once per map. Also I know it might make it seem more like a few other games, but different races with different bonus's would be great/awesome.
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more in-depth help; use 2 of the starting heroes constantly (fire/energy) and get a third one of different element which has a basic range/mage unit. (I went for poison thief/augmented) repeat the first 2-3 missions 5-10 times so you have a good advantage. put some points into wisdom and everything else into range/magic damage. use items that change element rather than getting a lot of heroes. Jonas Expedition usually finds crappy items, so don't expect much of him. when units level up, buff crossbowmen's slow (ankle shot) and the mage's debuff; these two skills are amazing for killing. make other units more focused on damage. don't count on Melee units much. save consumables for big missions. (over 20 waves) this setup should make you slide through the game without losses. if the mission has many different enemies (different elements) just look for what element has the least "strong" coverage and use it. hope it helps.
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What I would really like to see in future versions is an adjustable tactical AI, so that (for instance) infliction specialists could be ordered to hit every enemy in turn instead of the one in front every time.
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Tutorial/protectopedia wasn't terribly on the effects (or lack thereof?) of having one hero selected vs another during (inside, not prior to) a battle. Can someone tell me if it changes the XP ratio for a hero or something.
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for all having trouble and who don't want a single loss; start off by playing the missions you already passed over and over. like, 5-10 plays of the first 3 missions. use items that change elemental orientation rather than buying a different elemental hero. have ranged units on all heroes. use the 2 heroes (fire/energy) and get a third of your choice, I went for poison with thieves who hunt items and ingame gold. you should rip through the game easily.