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This game has kept my attention for quite awhile now... Shame that it's too easy - the badges are too easy as well. Easiest Hard badges I've ever acquired.
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One of the best game series I have ever had the chance of playing. I really hope you continue to contribute goods games to the community.
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The fact you can't sell your soldiers once placed is what makes the game so good. It makes you think more tactically: "Will this impact the level in the future? Should I put it over there, where it has better range, or here, where it will get most exp?"
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Well...I wish I wasn't going away tomorow. But I'll have more of a life that way. Probably thinking about this. A little.
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consecration = % dommage to enemy that has your element has strenght,so you can get more than 100% and thus dommage all the enemies,but only the paladin has that i think
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this game is very good . it makes you want more , hope the creators think about making another and even better one ,,
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The progression aspect outside of the map deviates greatly from the rest of the series, but this is still a great addition to the series as a whole. Only major gripe is its shortness compared to others and low level of difficulty. A further storyline with ever increasing maps, perhaps up to 50 rounds, would make this game great. 4/5*
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Never really played the others, aside from maybe 20-30 minutes to get some of the Achievements. This is easily the most fun I've ever had playing a Tower Defense game. Simply awesome, 5/5.
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Needs a way to increase the speed more. Maybe add 2x, 5x, and 10x speed buttons...or just the current Speed Up and a 10x Speed button.
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I've been a fan since Defender and this is the best incarnation yet. Thanks for all the good work. 4.5/5.
Suggestions: 1. It's just as, if not more, important to see the enemy's strengths for the upcoming battle. It would be nice if you could visually represent each wave's strength and weakness (maybe two colours?) in the battle preview window rather than me having to mouse over each wave individually.
2. I'd like to be able to click out of the upgrade window for a character and onto the next person without clicking the "X" button. I can do it when checking stats, but I can't do it after upgrading and that's most likely when I'll need to.
3. I don't get the Talents. Never paid much attention to them. I'm guessing they are why the game got easier the farther in I got. I'm already upgrading myself and my characters. Having random bonuses given to me as well unbalances the game, imo.
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This game is wow...the same... You music and first time player hook AMAZING!!!!! the game it's self...It's hard to comment on this SAME game again. I will say BOO! BOO! BOO! to your abuse of power for rating a comment high for how hosts this game. IMO same game better intro...1/5 for the same game just a new name...
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Fun game! Seems to have confused the folks who expected just a basic tower defense game, but that's their loss.
I do wish the terms and effects were more transparent: what is steal, what does debuff do now, which items traits/abilities help you even when that hero isn't selected (like reduced paving costs), how do traits stack (like multiple heroes with reduced paving costs), etc.
Also, hate the one-click sell. I bought a scroll to give me a skill, and it went into my inventory. What's a natural thing to do to try to get it to work? Click on it. Oops, still in the store, it sold it. There goes my money.
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This game needs a wiki for it. Knowing all the units that are available and what they do would be wonderful. Not to mention, I understand what some of the questions do at the beginning, but...not all of them.
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Suggestion: Allow us to sort/organize our Heroes. I've kicked out some and now theres big gaps of spaces between my heros.
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A merit based protectopedia would be cool -- if you get access to the unit you can find out what it does via protectorpedia.
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Well...even If I am a great fan of Protector series, I must say that I liked the old protector upgrades more than this fixed system. Here you combine only protector's classes. I just loved upgrading my basic warrior to archer, with new looks every level etc...if you plan to do Protector V, please make class upgrade paths to every protector. Imagine upgrading your mage to for example archmage, shaman or necromancer ! There are infinite possibilities. Otherwise, excellent work.
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Did you know you can permanently change element of a hero? Just put 2 element switching items in his inventory and play a quest, after you finish and remove both items, element of first one will stay (other than the one which is used during the quest). Found out by accident :-)
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@knlbr there is a scroll that let you reset hero abilityes in one of the shops, just look for it
and the best units are skirmishers ; ]
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I can't seem to figure out how to open up new story line quests. I've completed all the ones available and have been doing random quests. How do I keep going?
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this game is really quite easy. then again, it is an rpg, so that justifies it in some sense.
in my experience, you merely have to careful who you level up; every thing else will follow naturally.
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This game needs an in-game explanation of all the terms.
What exactly is "Gold return"? Interest on remaining gold at a wave end? More gold given to you after a mission? More gold per kill?
What about Steal? Is that a chance to increase gold drops from monsters?