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It would be really great if I didn't have to click [x] every time to close a unit's skill tree. It's the only thing that's irking me about this stupidly addicting game...
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The strengths and weaknesses might be broken. I went through two rounds where units that were weak to poison took no damage from my poison units on the field.
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The easiest place to farm exp and items is The Great Hydra quest. just do it over and over again. Preferably with an scavenger unit and poison. this way you get extra loot. i just finished a run got 1.4k exp for that hero and 18 items due to the scavengers ability to loot.
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I guess my biggest disappointment in the game is that it is so short. The underpinnings of the game suggest something absolutely epic, but it was over before it even got started. I don't find it very fun to play the same quests over and over again, which is what the game seems to depend on. The story lines don't make a lot of sense and aren't very long. While what is there is excellent, it seems like all the effort went into the background mechanics, while the actual gameplay was an afterthought and poorly planned. Like Protector III, this could have been so much more than it is.
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Dropped my score from 5 to 4 when I completed it. It's far too easy now, previous versions have levels I still haven't beaten.
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One of the best games of it's kind. Heaps of fun, great sound/gfx/gameplay. Addictive as they come and a definite 5/5!
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Nice graphic but a Mage is strong than a Footman..... You can complete every level using only Archwizard (100gp are too low, was better 250) or mage
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protip: only use the mage...and play the map "the great hydra" over and over again...its only 10 levels, but gives ur mage lots of exp! (1500 for me! =O) and put ur exp/skill points into magic use and tactics!
and if there is a absobs level, use a "change element item"
tadaa! u can now beat every single level in the game
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@voidbreather read mu post below, i know which missions u talk about. I needed only one skirmisher that dealt them about 500 dmg ( not critical ) and that was very easy kiling. U just have to know the game !
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I honestly wanted the series ended after playing Protector 3. You have not only redeemed yourself, but surpassed yourself as well. You have produced one of the best tower defense games i've ever played. Cheers. A guide for how to operate certain skills/effects might be nice(Stealing, certain talents, etc), but either way, thank you for making an extraordinary flash game.
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i have a record of my own. In the very last mission, The root of all evil, i hitted the last boss, using barbarians advanced unit named Skirmisher for 1750 critical dmg. Believe it or not, but its true. How ? well 30 points in ranged and 15 in element makes is far easier. Then the best skill against flying units ( cuz he is flying ), idk how much it gives total, but surely more then 400% dmg. Then the two +40 and two criticals. And here u go. Plus he had weakness against psychical attacks, so its possible. If i had about 500 exps more i would hit him for more dmg. Btw i had 4 units like that. So 5 or 6 hits and the last boss was dead. Quite a rip off for skilled players, that wanted some epic end. Still 5/5 game. Make Protector 5, and make it much much much larger, more more units skills, etc. And like 5 times more mission :)
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collecting all Protectomons would be a fine impossible badge too, actually this game could have two or three of them.
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Bug: World Dominator quest from the Protectorate: With no flyin' baddies that's weak against cold it says in the mission preshow. Then when I start it, there's firstly flyin' then it's fire baddies that's weak against cold.
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Done. The storyline quests are too easy and rewarding, the side quests the opposite: at the first levels too hard and compared to the storyline quests not really rewarding. A bit more balancing would be nice! Despite all this critique: 5/5! ;)
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I really love the new stuff, it makes the game so very much more interesting having the heroes and the ability to vary what they are capable of fighting! To me it is still a strategy/defence game though, not an RPG at all. IMO.
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A nice challenge. PLayer really level up slowly, even i put many points in wisdom. The protectorpedia now is poor, 'cause many things are not clear. How can i use the scroll to change basic/advanced units in units of other factions if i don't know (and i can't know) what unit is linked to that faction? Some missions are nearly impossible, because putting just one wave of fliyng units of one element that is the element onther waves have resistance, and maybe place it at the end, making really hard to level up that units, requires a level of "elemenal" too high to be reached. Anyway, is the best chapter of the saga, very good, lots of entertain and very nice concept. 5/5 just because i can't rate it higher :)
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very good game, better then the previous versions, but you should denerve the watcher a bit
a speed of 9 is way to high to be effective take 6 or so
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Element switching completely kills the tactical aspects of this game. There is no incentive to put exp into any hero other than your starting mage. What is the point of the huge diversity in troop types and heroes if we aren't even gently forced into exploring them? I've played the game right through using only two heroes and probably won't bothered trying all the unit types unless I get a skill out of it...
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Very good game... but to easy... after 15 levels I never failed anymore :( unlike in the previous protector games. This is a great improvement though, with addition of RPG elements in this defender game.
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just a question could u change the upgrades of units only to gold, cuz when the stronger units get past ur 1st units, then ur 2nd units can't defeat them, cuz they're too weak 4/5
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beaten quest chain with only fire and energy heroes and used "elemental switch: cold" on one of them when needed :) loved it
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Also needs a way to "turn off" certain units or units from a certain hero. It sucks to have units healing a boss because of the regen skill...