Under rating threshold (hideshow)
Buying the Investor talent off a scroll gives a +5 gold per completed quest talent. That means you need to do 400(FOUR HUNDRED) quests just to recoup the initial investment in the talent scroll! O.o
Under rating threshold (hideshow)
Does anyone else have a problem where you use the memory wiper and you don't get the experience from it, just a horrible hero?
Under rating threshold (hideshow)
All ive got to say is absolutely terrific job. I love the way you can choose factions and such, along with your specialty from the questions in the beginning. great music, fun and addictive gameplay, interesting aspects, and, above all, fun to blow a week on. 5/5
Under rating threshold (hideshow)
I wish that you could sort your items.. it's such a pain to go through (especially if you're playing as a thief with high looting skill - you get like 15 per battle)
Under rating threshold (hideshow)
Changed to 1/5 due to the game missing memory management. I was in the (probably) last level on the 2nd to last wave and the lag finally became too much. The lag is a problem.... FIX IT!
Under rating threshold (hideshow)
Are there unlockable BGM? I miss Tepid Medium and Fleeting Stones. Please, can you add them to the GM for this game too? They are so great!
Under rating threshold (hideshow)
Almost too complex to be enjoyable. My biggest annoyance is that there's no way to restart a level. I accidentally misread the weakness in a scouting report and brought the wrong Hero, but there was no way to go back and restart without "Failure" and all of my opportunities changed after that. Just too much to deal with.
Under rating threshold (hideshow)
ok thats bullcrap...i got a reaver the 3rd upgrade in the center path...and it said he cant lvl up anymore after that...i had 6 upgrades unable to get thats bullcrap...it shuld make u need a LOT more xp and gold to lvl him up more so that units can get all possible upgrades
Under rating threshold (hideshow)
OH MAN on the forgotten cavern wave 24/25 i had 6 lives, and 5 guys at full hp and 1 guy at 1 hp on the board. THEY ATTACKED ALL THE WRONG GUYS and i lost. gg im out
Under rating threshold (hideshow)
Me too Ascander, originally I had intended to do the same for this.. But it became obvious having a coloured sprite for each unit in each element would require so much art, time and file space it just wasn't possible. Let alone the restrictions of flash. Even with 46 variations things were getting slow to work with. If I'd elementalized them all in the way Protector III does I'd be looking at 230 individual sprites, about a 9mb filesize and a very high cost just to have coloured clothes on the units... If you then imagine having 4 levels so that they visually improve on level up... 920 sprites. Obviously I had to come up with another solution.
Under rating threshold (hideshow)
@powerlius, if you want a high hit, use something with necromantic skills ie. watcher or paladin, can get very high hits
Under rating threshold (hideshow)
i've realised that the projected wave of monsters shown when you click on a flag is different on the actual wave of monsters when you start playing it =X
Under rating threshold (hideshow)
i miss the element colored tunic, not digging the "glow", that's for the visual part, the rest is really nice. And about gameplay, well there are some units that are the same like council trainee and kingdome mages (same ability tree) and it would be nice a place to see what does each ability and what unit have wich ability.
Under rating threshold (hideshow)
Best of the series so far, due to the RPG elements and the unlinking of element and special ability. Things that could be fixed are duplications in skill scrolls and protectomons, and lack of visual notification for player and hero level-ups, other than comparing sets of numbers. For my taste, too much equipment to sort through.
Under rating threshold (hideshow)
This is a good addition to the Protector series, just sad there's still the same problem that melee units are useless. Maybe if the high cost melee units could hit flying creeps, or have an upgrade to hit them, I would have some use for melee!! Heck their swords look long enough to reach :D
Under rating threshold (hideshow)
A more in-depth Protectopedia would be nice, like the ones in earlier versions of Protector. That way, you can see what each unit type can do, and not have to figure it out by trial.
Under rating threshold (hideshow)
5/5 AND FAVORITE!:D great job Undifined!And great idea if you ever plan on making a Protectot V.....Also if there is something that you coulddo about possibly moving the units buy paying with gold or such that would as alot of people would say the same about being able to change elements of units but it is still a great idea so please look into it!:D
this game is pure epicness
Under rating threshold (hideshow)
Got the storyline hard badge with 3 days of off and on playing, ended up with 75/100 talents at the end. My tips: Save some paving cost reduction items for the later levels and put a lot of points in your heroes' Tactics skill to level units quickly. Use ranged units only, except for the Paladin on some mostly melee levels where he can rack up kills and use the lower skill tree to buff his attacks according to percentage of kills. The elemental switch items can be good midgame when you need ranged units of a certain type. Last level: use Cold Archwizards and build up their teleport skill, it even warps bosses. 5/5 very addicting and unique gameplay.
Under rating threshold (hideshow)
Is this the beta version? Well I've got 1 problem with protector 4: It's 2 easy. The previous versions of the game were more of a challenge. I powerlevelled an energy hero, and finished every level without losing lives only using energy mages (except of some with monsters, energy absorb). Nice try, but I hope protector 5 will be more difficult.
Under rating threshold (hideshow)
There are too many upgrades in the game, it makes the game a bit confusing. You can't even sell your deployed units, once you put them in the platfoorm you won't have any way to replace them with other units. A little bit time consuming, it's the purpose of a tower defense game though. yeah i don't have enough time to get the hard badge 3/5
Under rating threshold (hideshow)
since the flieng oppenets are only attackable by ranged units i just use mages and wizards the whole time...... AND I WON!
Under rating threshold (hideshow)
for those having trouble figuring what icon stands for what element ( I was), you can check after each wave when the next wave information pops up you can scroll over the strength and weaknesses icons for descriptions. Green orb = poison, gray fist = physical, lightning bolt = energy, etc.
Under rating threshold (hideshow)
I'm loving this game but it does tend towards being a bit "too much". There are way too many items and its just annoying and not fun to have to sift through them all. And i know this has been said but theres really no point in having champions that don't have a ranged or magic unit. Every mission except one that ive done so far (14hrs of play time) has had flying units. I dont even bother hiring a champ without range capacity.
Under rating threshold (hideshow)
@Crono86 if you wanted to play a classic protector you can play one of the old ones, the whole point of a new game is to have something different
Under rating threshold (hideshow)
Great game overall, but it really needs a way to "sell" towers. (Even if you don't get money back, just being able to clear the space for a different or better tower.)
Under rating threshold (hideshow)
letting you buy the items to change your atribute made this way to easy ...
oh well a good game overall not classic protector style gameplay but this does not make this any worse
Under rating threshold (hideshow)
I'm sayin' we get an impossible badge for all 100 talents and/or "Like 'that'" for all factions(if the API can track factions).
Under rating threshold (hideshow)
would be nice if u could set it so units will auto tech tree and just auto take the money when its time, very hard to level up 30+ units at once....