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Comments for Protector IV

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WebMage

Jun. 19, 2010

Under rating threshold (show) Buying the Investor talent off a scroll gives a +5 gold per completed quest talent. That means you need to do 400(FOUR HUNDRED) quests just to recoup the initial investment in the talent scroll! O.o

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(50)

Donutmtoazt

Jun. 19, 2010

Under rating threshold (show) Does anyone else have a problem where you use the memory wiper and you don't get the experience from it, just a horrible hero?

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(8)

Sunstrider21

Jun. 19, 2010

Under rating threshold (show) All ive got to say is absolutely terrific job. I love the way you can choose factions and such, along with your specialty from the questions in the beginning. great music, fun and addictive gameplay, interesting aspects, and, above all, fun to blow a week on. 5/5

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(0)

Dayvit78

Jun. 19, 2010

Under rating threshold (show) I wish that you could sort your items.. it's such a pain to go through (especially if you're playing as a thief with high looting skill - you get like 15 per battle)

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(6)

degekken

Jun. 19, 2010

Under rating threshold (show) there is a bug: i hired a hero but i wont get by my heroes

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(-1)

wolverinero79

Jun. 19, 2010

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(-8)

Kakugane

Jun. 19, 2010

Under rating threshold (show) Are there unlockable BGM? I miss Tepid Medium and Fleeting Stones. Please, can you add them to the GM for this game too? They are so great!

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(1)

askhere

Jun. 19, 2010

Under rating threshold (show) Almost too complex to be enjoyable. My biggest annoyance is that there's no way to restart a level. I accidentally misread the weakness in a scouting report and brought the wrong Hero, but there was no way to go back and restart without "Failure" and all of my opportunities changed after that. Just too much to deal with.

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(-2)

LJonesy

Jun. 19, 2010

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(-8)

megamario33

Jun. 19, 2010

Under rating threshold (show) ok thats bullcrap...i got a reaver the 3rd upgrade in the center path...and it said he cant lvl up anymore after that...i had 6 upgrades unable to get thats bullcrap...it shuld make u need a LOT more xp and gold to lvl him up more so that units can get all possible upgrades

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(0)

navesauce

Jun. 19, 2010

Under rating threshold (show) do you get to keep the gold you have left over after a battle?

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(0)

Shadowsnacks

Jun. 19, 2010

Under rating threshold (show) OH MAN on the forgotten cavern wave 24/25 i had 6 lives, and 5 guys at full hp and 1 guy at 1 hp on the board. THEY ATTACKED ALL THE WRONG GUYS and i lost. gg im out

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(0)

undefined

Jun. 19, 2010

Under rating threshold (show) Me too Ascander, originally I had intended to do the same for this.. But it became obvious having a coloured sprite for each unit in each element would require so much art, time and file space it just wasn't possible. Let alone the restrictions of flash. Even with 46 variations things were getting slow to work with. If I'd elementalized them all in the way Protector III does I'd be looking at 230 individual sprites, about a 9mb filesize and a very high cost just to have coloured clothes on the units... If you then imagine having 4 levels so that they visually improve on level up... 920 sprites. Obviously I had to come up with another solution.

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(66)

goatsalways

Jun. 19, 2010

Under rating threshold (show) @powerlius, if you want a high hit, use something with necromantic skills ie. watcher or paladin, can get very high hits

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(0)

Axyx

Jun. 19, 2010

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(-3)

Bloodharp

Jun. 19, 2010

Under rating threshold (show) Did the last update slow down Watchers because I don't remember this. Speed 9 all of a sudden

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(0)

Kneylia

Jun. 19, 2010

Under rating threshold (show) i've realised that the projected wave of monsters shown when you click on a flag is different on the actual wave of monsters when you start playing it =X

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(-1)

Ascander

Jun. 19, 2010

Under rating threshold (show) i miss the element colored tunic, not digging the "glow", that's for the visual part, the rest is really nice. And about gameplay, well there are some units that are the same like council trainee and kingdome mages (same ability tree) and it would be nice a place to see what does each ability and what unit have wich ability.

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(9)

Uffie

Jun. 19, 2010

Under rating threshold (show) Is there a way to remove or sell units?

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(0)

lukezac

Jun. 19, 2010

Under rating threshold (show) good good game

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(2)

evilbob71

Jun. 19, 2010

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(-4)

BAnthony

Jun. 19, 2010

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(-9)

Dagganoth

Jun. 19, 2010

Under rating threshold (show) ahah snakes on a plain nice pun :P

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(4)

JackVermicelli

Jun. 19, 2010

Under rating threshold (show) Best of the series so far, due to the RPG elements and the unlinking of element and special ability. Things that could be fixed are duplications in skill scrolls and protectomons, and lack of visual notification for player and hero level-ups, other than comparing sets of numbers. For my taste, too much equipment to sort through.

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(5)

abbatucker

Jun. 19, 2010

Under rating threshold (show) This is a good addition to the Protector series, just sad there's still the same problem that melee units are useless. Maybe if the high cost melee units could hit flying creeps, or have an upgrade to hit them, I would have some use for melee!! Heck their swords look long enough to reach :D

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(8)

jetpilot55

Jun. 19, 2010

Under rating threshold (show) A more in-depth Protectopedia would be nice, like the ones in earlier versions of Protector. That way, you can see what each unit type can do, and not have to figure it out by trial.

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(3029)

Xelestial

Jun. 19, 2010

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(-9)

eaiou3

Jun. 19, 2010

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(-26)

xXpaprikalulzXx

Jun. 19, 2010

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(-7)

random1234563

Jun. 19, 2010

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(-29)

chronicdeath

Jun. 19, 2010

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(-14)

EmeraldElement

Jun. 19, 2010

Under rating threshold (show) Got the storyline hard badge with 3 days of off and on playing, ended up with 75/100 talents at the end. My tips: Save some paving cost reduction items for the later levels and put a lot of points in your heroes' Tactics skill to level units quickly. Use ranged units only, except for the Paladin on some mostly melee levels where he can rack up kills and use the lower skill tree to buff his attacks according to percentage of kills. The elemental switch items can be good midgame when you need ranged units of a certain type. Last level: use Cold Archwizards and build up their teleport skill, it even warps bosses. 5/5 very addicting and unique gameplay.

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(8)

DieterSterkens

Jun. 19, 2010

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(-10)

jc14

Jun. 19, 2010

Under rating threshold (show) This game needs targeting options...like, inflict as many as possible, target weakest, target clustered, etc...

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(9)

Wyrmaeon

Jun. 19, 2010

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(-3)

mokiveli

Jun. 19, 2010

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(-3)

zombiekev

Jun. 19, 2010

Under rating threshold (show) the special effect of the floating enemies bouncing up and down is awesome!

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(-2)

Deadlettersent

Jun. 19, 2010

Under rating threshold (show) for those having trouble figuring what icon stands for what element ( I was), you can check after each wave when the next wave information pops up you can scroll over the strength and weaknesses icons for descriptions. Green orb = poison, gray fist = physical, lightning bolt = energy, etc.

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(0)

jstace

Jun. 19, 2010

Under rating threshold (show) I'm loving this game but it does tend towards being a bit "too much". There are way too many items and its just annoying and not fun to have to sift through them all. And i know this has been said but theres really no point in having champions that don't have a ranged or magic unit. Every mission except one that ive done so far (14hrs of play time) has had flying units. I dont even bother hiring a champ without range capacity.

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(2)

RL_Ninja

Jun. 19, 2010

Under rating threshold (show) what does consecration do?

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(3)

qwertyboi

Jun. 19, 2010

Under rating threshold (show) @Crono86 if you wanted to play a classic protector you can play one of the old ones, the whole point of a new game is to have something different

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(0)

Extermatott

Jun. 19, 2010

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(-5)

sword_of_f8

Jun. 19, 2010

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(-6)

Drahken

Jun. 19, 2010

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(-6)

Crono86

Jun. 19, 2010

Under rating threshold (show) letting you buy the items to change your atribute made this way to easy ... oh well a good game overall not classic protector style gameplay but this does not make this any worse

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(-2)

NappyXIII

Jun. 19, 2010

Under rating threshold (show) Reading the Protectopedia's Heroes and Characters section reminded me of the Assassin's Creed Preview xD

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(1)

Kyo1995

Jun. 19, 2010

Under rating threshold (show) I think I suck at this game... I can't beat the second stage :[ Any tips?

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(-2)

noahm

Jun. 19, 2010

Under rating threshold (show) cancel is space

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(0)

Flig

Jun. 19, 2010

Under rating threshold (show) I'm sayin' we get an impossible badge for all 100 talents and/or "Like 'that'" for all factions(if the API can track factions).

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(0)

VampricDeathLord

Jun. 19, 2010

Under rating threshold (show) would be nice if u could set it so units will auto tech tree and just auto take the money when its time, very hard to level up 30+ units at once....

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(3)

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