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"Steal" abilities with their current rates hardly ever pay off for the price of their upgrades. the amount stolen should be tweaked to provide incentive to invest points in it.
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It's so slow to earn gold! I wish to stock the amount of gold remained to my budget, just like in the previous version!
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Awesome & well-polished game worthy of 5/5. I only have one constructive comment - and thats because I liked it so much & didnt want it to end: Is there any way to add a "hard" and/or "extreme" mode where the enemies have 50%/100% more hp in story mode? I would love to replay it again on a higher difficulty. Thanks!
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I have to say I absolutely love the FIRE HERO option. Took me three sessions to realise that it wasn't actually a fire element hero.
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Unit stats? Pay a hero and get lucky or not. Whose faction is offering the quest? good luck! Which stats are LOWERING your capacity more than if you'd lose the related levels and experience instead? Wisdom! And good luck figuring the other ones! Why are some one-hour-of-play people get much better heroes and loot when they didn't invest points in looting or leadership? Good luck figuring it out! How to win? Oh, that's right, you DON'T need help with that, any hero almost any stat combo of you and it as long as its high, just remember to have your strong hero switch element when there is something absorbing his current one on the map. Which element is your hero? Good luck figuring some of them out, took me only 3 mistakes... some stats are so completely ridiculously imbalanced, whether it's you, heroes, or artifact max usefulness (capped by unknown factor no less) they're all extremely unbalanced. Overall sins: too easy, completely random stats...
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A sell unit option would be very, very, nice, I hate accidentally placing the wrong unit down or having a useless one that I want to sell. Also a pause button, encase I panic.
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Now I finished.
1. way too easy. At the last elvels I hardly had to do anything but watch.
2. It took some time until I recognised how the skill sytem works. I think the whole different skills could be summed up into 1. Just let the heros level up.
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There's a scroll (which can be found as random loot) which says that it does this, but it didn't do anything at all when I tried it. Under the main name of the item, it says "Player Memory Wiper" instead of "Hero Memory Wiper".
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nice sequel...few things:
-mele units are usless
-it should be possible to sort items for specific stat
-proctopedia should havemore info
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by far the easiest protector badges but the game is flawless as ever brilliant work and new variations how the hell do you keep doing it still a big fan of the first one though keep it simple
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Overall, the game is all too easy: earlier Protector games provide much greater challenge. Most maps here can be conquered using only one Uber-hero. And mages totally overpower range units, which are still better than melee. Only in a couple of maps did I ever use melee, and only when there were no flyers around.
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Is it just me, or are Technomancers completely useless? Nice range but puny power and speed. They're supposed to be an advanced unit, but Engineers (basic unit) easily outperform them.
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A lot of new nifty features in this one...but for me, they didn't enhance the game one bit. I found myself finishing the storyline without buying/selling anything or recruiting more than 4 new heroes, or paying any attention to the new skills being learned. I love the Protector series-but sad that this one wasn't more challenging.
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It's too easy, I think. You've gone all about making it more complex, but it just seems to slow the game down, while not really requiring the same level of strategy as the previous ones. The fact that you never have to balance all 5 elements at the same time is one part of this, I think.
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I would really like a tooltip on the element/type symbols. I don't know which is which. The only one I recognize is the fire symbol.
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Really great game! I like the Protector series.
Now add an impossible bagde for getting all talents (or even Protectomons) and I think I won't do anything else for the next week(s)...
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Metalmouth - Metalmouth loves to bite things with his big metal teeth, it makes him goot at eating but he can never seem to blow bubbles with bubblegum. hamlar augmented +1 dmg
The misspelled words and inconsistencies aren't my fault. I copied the words exactly from protector IV. Some inconsistencies = protectormon / protectomon.
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Treehugger - Tree hugger is ALWAYS climbing up trees, one time he fell super far and got a big bump on his little head. flitwind woodsmen +1 dmg
Lonestore - Lonestore doesn't like other protectomons, he lives by himself in the woods and makes toy boats out of twigs. flitwind rangers +1 dmg
Travle - Travle loves exploring, he's always sticking his head in holes to see what's in there, one time he even got stuck. flitwind wanderers +1 dmg
Bubbler - This protectomon loves making bubbles with his super secret recipe. hamlar alchemists +1 dmg
Mender - Mender collects broken things and tries to make them work again, if he can't he gets sad and cries a bit, but when he does he is super happy. hamlar engineers +1 dmg
Specky - Specky has a big pair of giant glasses, they make him see everything as if he is under water. hamlar technomancers +1 dmg
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Sneaker - Sneaker loves playing games, he's especially good at hide and seek. guild shadowdancers +1 dmg
Pish-poshy - This protectormon is super duper posh, he even talks with a british accent. guild gentlemen +1 dmg
Pictureskin - Pictureskin has been drawn all over with a pen, they're pretty pictures though so it's okay. skaran cultists +1 dmg
Bigeye - Bigeye has one super big eyeball, when he looks at other protectomon they worry it might pop out. skaran watchers +1 dmg
Talkalot - Talkalot babbeles on loads of nonsense all the time, sometimes it is funny but mostly it is super annoying. skaran blessed +1 dmg
Pointynose - Pointynose is very snooty, he thinks he is better than all the other protectomons, he drinks tea with Pish-poshy. skaran gifted +1 dmg
Green-Knees - Green-Knees loves being outside, he likes to roll down hills and always has dirt on his trousers. flitwind archers +1 dmg
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Shineybum - This protectormon has a bum that shines as bright as a diamond, he is very proud. protectorate guardians +1 dmg
Defendster - Defendster keeps his toys in a special place so other protectomons can find them. protectorate defenders +1 dmg
Noobdrill - Noobdrill is always quite sad because he doesn't seem to be good at anything. council trainees +1 dmg
Wizardo - Wizardo impresses all his friends, especially Witchipoo by pulling bunnies out of hats. council wizards +1 dmg
Cleverclogs - Cleverclogs seem to be good at just about anything. council spellswords +1 dmg
Super Wizzi - This protectormon is super good at making sparkly magic. council archwizards +1 dmg
Stickypaws -Stickypaws loves touching other protectomons things, sometimes they fall in his pockets. guild cutpurses +1 dmg
Chucker - This protectomon often has a little tantrum and throws things around. guild thieves +1 dmg
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Vroom - Vroom likes to run around really really fast making noises. Other protectomon thinks he's weird. covenant reavers +1 dmg
Nasti - Nasti is super evil, he once made a poor doggie cry by teasing it. covenant warlocks +1 dmg
Skirtyman - Skirtyman refuses to wear trousers, he says they itch. tyrian legionnairs +1 dmg
Twangle - Twangle likes to play his violin with a longbow but sometimes gets tangled up in the string. tyrian archers +1 dmg
Beardy - Beardy has a big tangled beard, he sometimes keeps cheese in it in case he gets hungry. tyrian gladiators +1 dmg
Shootiking - This protectomon keeps trying to shoot the moon. Silly Shootiking. tyrian xbows +1 dmg
Pokaman - Pokaman keeps poking over protectomon with his big stick until they run away. protectorate spearmen +1 dmg
Patrolamoth - This protectormon likes to walk around the kingdom making sure no meanies are coming. protectorate patrolmen +1 dmg
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Bar-Brian - This protectormon just loves to drink fizzy drinks, but sometimes he gets the windy-pops! tribal barbarians +1 dmg
Witchipoo - Witchipoo can be found in the forest trying to catch bunnies. tribal witchdoctors +1 dmg
Vikalot - Vikalot likes wearing pointy hats in case he falls over. folk footmen +1 dmg
Axelot - Axelot travels the kingdom performing juggling acts for coins. folk axethrowers +1 dmg
Shoutyman - The other protectomons get scared of Shoutyman's voice he wishes he had some friends. folk huscarls +1 dmg
Stickity - Once stickity managed to throw a pointy stick over a house. folk skirmishers +1 dmg
Finditer - This protectomon searches all over for shiny things to put in his pocket. covenant scavengers +1 dmg
Growly - Growly is a grumpy protectomon always in a moody huff, he never has fun. covenant mages +1 dmg
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List of Protectormons:
Footmanle - Tough and strong this protecton is always happy serving the kingdom. kingdom footmen +1 dmg
Crossybow - Shooting big pointy stick at his enemies this protectormon is the kingdom's archer. kingdom xbows +1 dmg
Mageypants - This protectormon has pants full of mageyness. kingdom mages +1 dmg
Palachu - This cute little guy fights for what's right! (and tasty cookies) kingdom paladins +1 dmg
Spacey - Spacey wears a big round helmet, he thinks if protectermon ever went to space they would wear helmets like this. kingdom knights +1 dmg
Super Mageypants - This protectormon has super big pants full of mageyness. kingdom archmages +1 dmg
Warapod - This little protectomon just can't get enough of fighting, he also likes to whistle. tribal warriors +1 dmg
Shamneot - Some protectomons, like shamneot know all sorts of super duper magic trickses. tribal shamans +1 dmg
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lol is a mission called snakes on a plain a spin off of the movie snakes on a plane the describition also takes off a line from the movie the description says " enough is enough ive had enough of these motherfloppin snakes on this motherfloppin plain