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After you complete the 22 storyline quests, can you move on anywhere else? Or do you just keep replaying them and the few normal quests?
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death:you can do the melle only challenge on only the ruined smithy story quest.Also,it is quite plain-forward.just dont use any units which have the magic/range trait(like using only melle trait).all 10 waves there are non-flying.
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possible glitch:one of my hero got some 3 xp after a quest,although i did not even use him(actually used only one).
He had loot,steel,life+2 & gold +1,if that has any effect.Or may be it was carried forward from the previous time i did it as that was my trial quest to see how the units work.
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would someone please post how to get all the talents in the game that give bonuses. such as "complete a quest using nothing but melee units" (get a +1 bonus to all damage dealt by melee units)
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Where is how to do the gold glitch:
1) Be sure that you have ONE empty slot to hire a new Hero, if not increase your Leadership Skill.
2) Go to Your Base of Operations you need to have 2 or more heroes there
3) Hire a hero and DON'T close the window.
4) Click in the another hero and start clicking the opaque "Hire Hero" above the red "LEADERSHIP LOW" and you will get 1 gold per click. This can help a lot in the beginning.
>>>Click + to keep this comment alive!!! ;D<<<
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Waaaay to tedious to upgrade units in battle. When you have 20 or more units, clicking them all individually to upgrade them becomes a constant, tiring, tedious process.
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I'm rather disappointed with this one. I used Advisor Gordan throughout the whole game. I simply levelled ranged skills and spammed Crossbowmen on EVERY SINGLE LEVEL aside from the first few, before I realised it would work. Element Switch items allowed me to dominate levels with Phys Absorb.
WAY too easy compared to the previous games. 4/5
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Derik: No shit Sherlock :P 4ever: Ye don't. That's one of the key aspects in this game, that ye don't get to sell units. Ye need to plan a bit and use some tactics to win this game, not just grind and grind like too many RPG's ends up with. Though I hate it when I accidentally place a unit wrong, hehe.
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the intro is heavily inspired on mount&blade, some of the slogan things are even literally copied, nevertheless a good game
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I've used a Memory Wipe and it really, really, bothers me. I've lost over 8 skill points: all my starting skills (leadership+4, toxic skill+1 and mercantile +1), skills I got from talents,... it's really bugged. Beware!!
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how do you sell a unit that you dont want anymore? You know what is dumb, I built a bunch of lightning/energy Units around the map, then a boss that absorb lightning/energy comes and laugh his ass to me.
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Ye know, after playin' every Protector over the last week, I just notice how I still think protector 1 as the best. Nr, 2 are the evil son-of-a-bitch hard Protector that goes 2nd place. Although I love the new units, customizable heroes and such, I find nr 4 too easy. That capped alot of the fun in this game. So I have to say this is on last place, shared with Protector 3. (Still 5/5 and fav)
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wow just at end game i HATE teh stupid absorb enemys they are so gay i have SUper mages fighting and they just absorb.... what am i suppost to do about that?
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Love this game only prob is that some of the characters are so Over powered eg basic mage with 38 magic powa where other units just sux pyrotechnition 5/5 :P
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protecter 3 was too hard but this one is perfect you are a great game maker that deserves everyones appreciation. I have seen the series grow and develop and i can tell that you have gained a lot of expierience by making this series thank you and congratulations
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I dont realy like tower defence games, but this is very interesting)
Only one question: is there any other differences between melee and ranged/magic attacks except of ability to shoot flying enemies? If there is not, than melee units is just worse than any others (and that's not cool at all))
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Well I like this game, but!!! there is no creativity with the units...just different graphics mainly everyone has the same abilities just with a differant name.....I expected more :[
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Also you should be able to shoo off your current heros if you want. For the random battles that generate it would be nice to know how many open slots you start with before the battle so you can take advantage of the paving bonus items.
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No, you cannot sell units. The game gained lots of things with the campaign mode, but also lost the simplicity of before. Also it's too complicated to achieve a good strategy for some levels and you have to wait until you find the ideal general.
Pretty enjoyable as all the protectors
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I know this is kinda off topic but it might be cool if there was game where you where the attacking side of this game.