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why looks the GUI of the game so good, but the heroes or figures stay so much unaesthaetic? Really, I love this game, and that's why you should rework them!
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I'd like to see something to resolve the situation in which I keep coming up against absorbing bosses. Now I have a field full of teleporting mages keeping this boss on the screen forever.
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It seems to me the heros are just luck, luck i do not have I keep getting normal quests that destroy me because i do not have the element strong against A certain flying type and its not even a patern it could be wave after wave of Fire weakness walkking then out of the blue Cold flying fast, not even my Physical /Energy mages with Buffed Ankle shot and show weakness can kill them all in time to live
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this game is nice 5/5 but then how come i cant get any ice longrange and fire longrange? but still nice game again 5/5
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I agree with braktheitalian, its just too easy to go through the game with only magical or ranged units. Maybe this could be included in game 5???
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I've noticed lots of complaints about the relative weakness of melee type fighters due to flying enemies. Also, people seem frustrated that the great character diversity is underutilized because of the ability to kill everything with a strong mage-type character. It seems that this problem would be remedied if enemies were given immunities to other types of attacks other than only melee. For instance, there could be an energy type enemy that was immune to magical attacks. Likewise, there could be a shielded enemy that was invulnerable to ranged attack. This would create a weapon triangle type of gameplay that would stress the importance of character diversification. At the very least, no person could beat the game without one of each type of attack: magical, ranged, and melee.
This would not nerf any of the characters or strengthen any of the bosses. It would only stress better unit positioning based on attack type and range.
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One of the best games on net i played, and one of the best on Kongregate. And it need more updates, or new version. If u agree put +, maybe autor will hear us.
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omfg they send waves that only mages can beat for 18 waves and then they send a wave that only a char like alchemist can beat.....grrrrr i wish this game would show you all the things you have to fight b4 you start the battle
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Hey folks,
I see notices of new heroes becoming available, but nowhere to add them to my group. Any suggestions?
Thanks!
domcdc
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Kong should make a forum for this game, where we could post tips, what protectomons do, etc.
Thumbs up if you think its a good idea. Thumbs down if its bad.
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this is a random idea, but you should make a protector mmo, that would be sick, you can throw monsters at people, and they make there armys and stuff...
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Why can't you make this game look good for once! The menu's really good, but i hate the actual 'board' that I have to play on. I probly would've given this a 5/5 if it didn't look so...blocky...
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@ Rossymysherio: It's on the map - the white sign. Click on it and you can recruit heroes, but if you want more, you have to have a high leadership stat... same for your heroes, too.
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what is the point of continuing playin after finishing the storyline quest's??
the "normol quest" are the same all the time, and not get harder. so did i finish the game??
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Great game, only criticism is that I had a guy dealing 20 damage, increased his attack by 40% and he was dealing 27 (instead of 28 which would make mathematical sense).
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"kongregater" awarded for playing on kongregate.....best skill ever. so sick of things on armor games that you can only access if u play it there
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Has anyone else been able to pave new tiles for units on grass? Grass only tiles, mind you; grass with anything on it (fences, stones, trees, etc.) are unpaveable but just grass works fine. Just wondering if that's supposed to be allowed.
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This is BULLSH!T I just played this yesterday and now it is saying that no saved game can be found yet all my badges are still there. What the hell?! I don't want to start over!!!!