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I disagree, arch wizards and regular wizards that hit a large area are perfect when they can poison the enemy for large ammounts of damage 1 or two of them can pretty much take out whole waves when they reach max posion level. They also level up even faster then others since they do hit a larger area allowing them to do more damage then anything else.
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- cool game but it needs rock/paper/scissors in every quest, it seems that now when chosing fire hero you don't have to worry about anything. We still have 3 heroes for every quest so why not making quests requiring more than one element? Yes, there are a few quests that require 2 elements but you get my point.
- it's impossible to buy an advanced unit at the beginning of the quest even if you have enough money (Logistics 25+), my idea was to buy pala as the first unit, is it supposed to be so?
- xbow is still overpowered, no other units are needed. Why do we have so many units then?
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I wish the storyline were longer! longer mini campaigns for each guild would be awesome (storyline is always cool =P).
That way finishing the game would be longer and longer =)
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@Pieface2 :
as far as I remember from Protector 3, Consecration lessens the effect of the enemy's Strength; ie. if your unit has Fire element, and the enemy's strength is Fire, then your unit will have less damage penalty to it with consecration.
hope i remember right
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i was thinking it would be good to be able to look at what all the bonuses you got from talents are combined on one screen
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All the heros that you can recruit are garbage, but I guess that is ok because I started with an energy, physical, and fire and recruited another fire at the beginning. I then used the new fire and the other two to beat everything. Never needed poison nor cold, flaw?
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I'm having some serious problems with the game loading. One hour it loads fine, but then it just black screens another. No idea why, any thoughts what it could be?
Yes I have the newest flash player.
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Fire+Melee+Range+Elemental Switching=OWNAGE; hardly used the other factions (Arkadia was more than enough for me) and I had near zero need for magicians as they were only useful at the beginning of the game. Hmmm...maybe I'll make another file where I focus of mages or other factions although I would probably still focus on fire...it seems to be the best element out there. Any thoughts or tips about that?
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A wonderful game, and the best Protector to date in my opinion. If there's anything I could suggest to make this better, it would be to expand the Protectopedia to include more details on gameplay mechanics: such as descriptions of special abilities, and even the basic stats of units. I still don't even know exactly what most of the abilities do, just what I can guess using common sense. Overall, though, a great game, and deserves my 5-star rating and favorite. Keep up the great games!
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best advanced units:
Huscarl (melee): can skill for a lot of additional damage (i think 8 times +30-50%)
Crossbow (as you may think: ranged): can skill for +xxx% damage to flying units
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overall great game but I miss the challenge of your previous versions. None of the levels were hard at all. You have a lot of content but I found that I never had to use any of it. After about 4 missions I added scrolls to the first three heroes i had and then only changed when I needed to change element. Never got more than three heroes and really only used one of them. Previous versions you had to think very carefully about which units you were going to use and where to place them. Here just pick one ranged and mass produce. Still enjoyed but on the next one go back to the basics and make it hard again. Thanks for your efforts.
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I wish it had been more clear that the Stores are only for selling an item. I accidentally sold my first skill scroll because I thought that's how you were supposed to "use" it. No way to reverse the transaction, either. Very weak. I also don't like that the quests vanish if you fail them. I would prefer to be able to work on my tactics, and hammer away at the quests until I beat them. That's how strategy games are supposed to work.
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When you mouse over 5/5, it says "lovED it". Everyone who beats these games says, "There's nothing left to do", and then rates it lower. Many games on this site deserve higher ratings but don't get them for this reason and I think it needs to stop.
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ok a little Plus sign for the "Im Getting Bored button" XD 5/5 great game love the dept love the game play love the little things that are amusing lol great game and thanks for staying on Kongregate n not those other sites!!
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@boogeyratt: look at the enemy preview, it will suggest a unit type to you. (Hint: it's almost always "ranged or magic (there's no difference).")
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Don't like this nearly as much as the original. Too much variation in the enemies and you're not able to bring enough units to counter them all. Having "Suggested Unit Types" would help alleviate quite a bit of frustration. (Suggested Type: Ranged Fire, Melee Physical, Ranged Physical... etc.)
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Is anyone else bothered by the fact that when you get the assignment for a new mission the description of the mission is cut off and there's no way to scroll down and read the rest? I find it really annoying.
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I just tried to load my save file and everything is gone, I had 47 awards already!!!
Is there a way to restore my save file?
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Anyone else have this happening: when my stats come up at the end of a quest, it shows me how many valuable items I've attained. If the number is 11, when I go to the stores, it only shows one new item. However, if the number is 5 or 3 or 8, I have that many new items in my inventory. Not sure what is going on with that.
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I didn't notice it until recently, but your first few heroes get much more experience than the others. This makes placement and slow abilities even more useful.