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This was the game that brought me to Kongregate, brought many others too I'd bet. Thank you Protector and thank you Undefined.
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Needs options to sell unit, restart level, exit to map, fast forward, view more advanced wave info, descriptions of weaknesses, etc.
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ridiculous amount of lag guys every time i kill a unit it lags, but my computer is perfect with all the other kong games
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It lags down hard every single time I kill an enemy, makes it nearly unplayable, it's not my computer. I have zero problems with any other games on Kongregate.
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maybe put some more details in the game like that the red mage dos splash damage the purple stuns and the blu 1 slows. and do somthing about the speed and lower the cost to make new tiles avaible to set a new mage on. Besides the stuf like that this game is great :D
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I'm kind of a long time player to the series and this title as well, though I never gotten around to getting the hard badge until now. As such I still maintain the high rating for the game that it originally had even though it is clear that the TD development went forward a bit in the years (as evident even by further games in the series). I would, however, like to express my disappointment at the removal of the wave preview feature. Without it the initial approach to a level is guesswork only at times assisted by a hint in the level description. The player is all but incapable of knowing if the the final waves will maintain the same elemental weaknesses as the initial ones, what's more, this title doesn't permit an effective "good against everything" build, a trait I always deemed a plus but which is now detrimental to the gameplay. I honestly have no idea what might have brought this design decision.
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the light house level background is like the one from this video- bullet heaven music following your star by halcyonicfalconx.
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i didn't use any advanced units and almost didn't use swordmans! Just upgrade all your mages to maximum level and place equal number of each mage on every stage.
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I dunno if the other games have it, but an option for the poison mages to prio enemies that aren't poisoned first would be incredibly awesome.
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took 12 hours to get the hard badge >_< damn lack of preview making me get pwned by final waves a few times. After a while I realised that rather than using advanced units it was better to just spam 20 gp mages of all colours all over the map and not bother to upgrade beyond lvl 2 or 3.
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It's a decent game, your typical TD. Nothing really special about it. It's not bad, not horrible. Just..average. Dunno why it has such a high rating and Best of 2008. The one issue is the lack of a FF. It takes...so damn long. I'm so bored with having to watch every single enemy get killed. Especially when there 40 f*ckin waves! How could they not have fixed this after all the comments about it?? Also I wish you could move or sell units. Overall, good, not great and way, way,...WAYYY too slow. It's going to take me like 45 minutes at least to get though this many waves. There are much better TD games out there
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@TomK38 As someone who played this game when it first came out on Kongregate, I can assure you that it did in fact used to have a wave preview feature. I probably couldn't have gotten all the badges without it. It's only been in the past year or two that they got rid of it for some reason.
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A bit to slow but a decent Td overall. One thing I would like is the ability to click skills to remove them instead of having to reset all the skills each time you want to adjust a few. keep up the good work.