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@asymmetricalmind: just hard to find. One of each in the whole map, I suppose you were unlucky by not finding them before.
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This is an excellent concept that is stifled by incomplete execution. At the least it needs a preview of exactly what it is you're looking for and a minimap (With a "fog of war" removal feature) to let you know which parts of the map you've covered. The hero needs to be able to retain his weapons as well. As it stands, some quests consist of wandering around aimlessly until you blunder into something that kills you.
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... after playing through and getting many achievements i suddenly started finding a lvl 7 sword and shield... was it unlocked? is this an update? or were they just that hard to find?
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This game has unlimited potential. Right now it has no sense of self drive. Add upgrades or allow the character to retain his weapons and levels and you will get your 5/5.
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Hmm the bulk of the requested changes are fairly minor, coding wise, and all revolve around making the game friendlier/more intuitive and less boring. I hardly see why that would require an entirely new game, but whatever. Great concept/beta, looking forward to a full fledged game.
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ASWD keys would be great. I often have my right hand on the mouse, which is my dominant hand, so I am used to using ASWD rather than the arrows.
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For those having a problem with sticky keys, this is a common problem for many flash games, besides those for undefined. I once had it, but I made a change on the Internet options that completely got rid of the problem. Go to trusted sites under the security tab and add www.kongregate.com. Make sure the server verification option is unchecked. Afterwards, uncheck the Enable Protected mode for trusted sites. It should fix the sticky keys problem. I'm not sure if this is available for all browsers, but it works for IE7.
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I get a quest to kill a pirate. I see three ninjas all in the same area. I don't think I'll be completing this particular quick quest...
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a bit hard to me. took me around 6 potions to kill the target monster - pirate. although game isnt bad. i love the achievements' hall :)
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I love the idea for this game!
I would suggest adding a radar to point at the quest object and maybe a system where achievements earn you better starting equipment or something along those lines. Right now it's more a matter of luck just to find the quest object. Add those and this would evolve from a good game to a great game.
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sticky keys is a problem with internet explorer however i refuse to download anything else so i also ahve to put up with this shame
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after about a billion play throughs ive only seen the princess like twice i hardly ever see her so i don't have any achievements for her....
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Sticky keys made me waste over 100 rounds in 5 seconds. The bug really needs to be fixed, because as it is, it's impossible to play.
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If not a radar, then a big arrow pointing at the target when it gets in your screen. How am I supposed to know which masked thing is the ninja?
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I've got the sticky-key problem. Whether it's a newly developed bug (previous comments hint it might be new) or my computer, it drastically lowers my gaming experience =/ Still giving it 3/5 as the idea is quite good and from what I could play, interesting.
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undefined's games are probably some of my most favorite but i am annoyed just because its only on these games that i have sticky keys :/ still 5/5 thought you're awesome :)
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If you're arrow keys are sticking, it's usually caused by your browser. Internet explorer is especially bad about this. Try firefox or something else.
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I am having issues with the arrow keys becoming "sticky" and sending my hero in one direction for a while. THis usually ends with me running into a creature I cannot defeat. Maybe a mouse click in the direction you want to go in.
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Maybe it's just me, but sometimes arrow keys are completely going wrong, as if I was constantly on right arrow, I can't turn left... Makes the game rather difficult to play...
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It's a little frustrating that my biggest challenge to any quest is just finding the objective in the time limit, even the kill quests. Turning right instead of left might be all I'm doing wrong.
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for kill monster quests i just run around looking for weapons/potions usually by the end i have 15-20 potions and lv 6 or higher weapon/shield and lv 3 from treasures...not much else is needed
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I have been a fan of games that Untitled comes out with for quite a while and I like that he experiments on the style of game that he makes. It's one of the only ways to learn how to make a better game that people will love.
I would suggest putting a quest arrow up that people can use to find their quest and adding in different maps with hero's that use different items and play differently if possible. I'm a sucker for a story mode and I like the style, I think that adding a bit of story to the game would not hurt if you expanded on it and made a mode that were more like an RPG where you could run around doing quests and adventuring. That would take a while longer to make but through your style of game I think it would turn out really fun to play.
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24105 was by best score on completing the "kill the ninja" quest. I played this game for 18 minutes and did 4 quests.
Spend about 50 turns looking for weapon/armor upgrades and yellow/red potions. Then fight level 1 enemies until you're level 3 while looking for boss/target. Once level 3, fight level 3 mobs until you're level 5. By then, you should have 6 heal pots and at least level 6 sword/shield. Then you can take down anything in the game. By then, you should have a spare 150 turns to wander around looking for your target. If you found it by then, level up a bit more and get level 7 sword/shield if possible.
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Love the game, I just have one point: the pic's for the pike and warhammer, are switched in the acheivment screen, not big, I'm just a little OCD.