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I don't think all of the achievements are added in yet, unless there are achievements for a high score, high level, ridiculous amounts of treasure/kills, or odd stuff (such as the achievement for dying). I haven't found an achievement in a long time, and I'm still 9 short of 85.
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I dont know if this has been suggested... but could you add a map of some sort so I can find the effing quest target? I'd wonder randomly having no idea where its at...
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No story line, tutorial or character development?!? Blasphemy! 1/5!
(Nah kidding, 4/5 from me, I love achievements, and move with arrow keys is all tutorial we need)
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Murphy's Law(?): I just can't find that dang monster. WHAT NINJA? I can't find him.. wait, i am not supposed to find him
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The game is based only on collecting archievements and nothing else. Therefore, there should be a way to know the archievements' missions BEFORE unlocking them. After 70th archievement you begin wandering around in the map without knowing you are supposed to do. Btw, 4/5 nice game
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This seems like a pretty good game, but I feel like there could be so much more content to make the game last longer. A quick tutorial would've been nice too. 3/5
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This game is pretty awesome, hope a second one gets made with upgrades and maybe armor and a way to change what your character looks like.
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If the dev does expand this into something i would definitly be interested in playing it if it is even half as simple as this. I get to level up, pick up equipment, quaff potions, kill monsters, and move with only three buttons. A-W-S-0-M-E. Really like this game even though I can't break twenty seven thousand. I Look forward to the next one.
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You guys know that when you pick up the yellow potions, the word is "hardier" not "harder", right? Hardier. As in stronger, as in higher Constitution, as in you have gained one more heart.
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You know it's an Undefined game when you can beat the level "!!!" boss of your quest and then turn around and die to a level 3 slime who just keeps dodging.
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I'd love to be able to mark where on the map I saw the quest target, or if once it's in my field of vision, there was always an icon which pointed in its direction. If I need to level up before a fight, it's very hard to find the target again, once I've wandered off to fight things and pick up equipment. Great concept, though. I can't wait to see the next iteration of the idea.
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3/5 only cause it really seems to be lacking that thing that makes you want to play it over and over. needs more content or upgrades of some kind.
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Too Much CAKE!!! So Much CAVITIES!!!Oooo Look A Random New Sword In The Middle Of the floor.Woah! Too Close SpiderFace Im just gonna Inch Away Slowly HooRay Your Not Following For Some Reason
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This game is incredibly frustrating, but the artwork and the concept are very creative! I'd love to see a bigger version of it, with power ups and maybe even an increassing world size!! you can also add NPCs to give hits about the whereabouts of our quests!!! very cool! 4/5
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"Real heroes only need 5 minutes" ??? Then how come I only get 2 minutes? I don't even see anywhere that tells what these 'quests' are supposed to be. It looks to me like it's mostly a lot of running in random directions and collect as many items as you can before the timer runs out until you complete all achievements. Achievements that don't really do anything except serve as a cosmetic sense of accomplishment. Decent concept but it will all depend on which direction the updates go in. 2.5/5.
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Another thing you might add is some sort of naming systems for your enemies or how to win a quest. Like with the find a princes quests, I don't know if she's just hanging out or if I have to like, fight a dragon. And sometimes I can't tell if the person I'm seeing is the one I'm supposed to fight or not to win.
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2/5 It is far, far, far too hard to find the quest objective. I get powerful fast and then spend 250 turns looking for the objective.