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This was a very good game, nice idea, but i would like to see something like an unlimited turns mode? this game could be quite addictive lol 4/5
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An enjoyable, short experience. To expand on this, I'd like to see different environments, upgrades to enhance future playthroughs, customizable character, and stats that update on-screen. Plus, use of stats can allow you to differentiate between enemies, such as strength-based vs. magic-based.
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I know it's supposed to be simple, but I can't give it a high rating... I wish the time to make this was spent on something better.
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Totally agree on upgrading so that repeated attempts actually become more easier - and more epic. 4/5 Also, I'd prefer I a time limited game if it involves exploration - not a turn limited one. Or rather a way to increase the available turns through upgrades. I can definitely see the 5 from here. Still, an amazing game.
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You guys are REALLY HARSH. This is a SIMPLE and FUN game. You guys expect WAY to much. If I could give 5/5 more than once I would. Screw these haters.
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i just drand a potion... and i got hard.... jesus dude, a kid could be plaing this on funny gaems or some other cheap game site O.o
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Horrible...every time the game starts the character runs in a random direction and doesn't stop...and every battle he gets wasted...pretty much play for tens seconds and die.
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It would be far better if for every acheivment you got your level, shield, weapon of health increased for the next playthrough. And a mini-map
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Fun game, just a horrible way to make it playable. Not nearly enough turns to do anything. Can't kill any of the specified monsters, or find anything it asks for. I just randomly run around for 500 turns and kill stuff for fun. 3/5
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Two things I would really like to see are 1, a map that shows where you have already been, and 2, perks that are earned threw achievements and carry on to other rounds.
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its alot of fun, but it could definitely be improved like some others have said. instead of having upgrades, i like the idea of the achievements giving passive abilities related to what they are. (move damage for swords, more health increase) i've noticed the highest the equip goes is lvl 7. not a big deal, i just like higher numbers! my last comment, its actually relatively easy (1 out of 4 to 5) chances of completing the quest. its as simple as running around in a somewhat organized fashion, looking for the shield/sword upgrades and healing potions. and then if you stumble upon the boss, its almost a guaranteed win. there is no incentive whatsoever of battling the regular enemies (unless you do more damage for lvling up? i never made it past lvl 2 to defeat the bosses)
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All the reasons for my rating have been stated already . . . (By the way, I know this will get rated down,but just a fact) . . . 2/5. I will change it once it is improved a lot. Great idea, really, really bad execution.
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I think this game would be great if there were several improvements. Definitely taking out the amount of turns you have, allowing upgrades, and making it a little bit bigger.
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Kind of a small thing, but could you highlight the newly gained achievements after the game where you got them? I like looking at the new stuff, but at 57/85 new stuff tends to get lost in the clutter.
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this game a great potential with a addicting factor.
the most annoying things are the movement/action limit and the fact that und dont have a minimap or any kind of indicator where ur quest target is.
also the treasures could u give u money that u can use for upgrades.
just imagine starting the game like it is atm and then u can upgrade ur weapon/shield, so that u would always start with higher level weapons, a higher char lvl or a minimap/questhelper.
that make a rly awesome addicting game-experience similar to the idea of frantic frigates.
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Is there a chance that we could play an Endless mode of this? I love the game, it's fantastic, but it's short and I think I could sit here for hours and play one game and be completely amazed by it every minute throughout. And frankly, I would love that. >.<
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"Find the X in 1 turn" is not fun gameplay, as nothing we do can help us locate the X with anything else but a brute force search, and nothing increases the # of turns.
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i accidently found the boss because of "keys sticking" fought him by accident, goten a lvl 2 sword with it, it showed me a red potion then i took it,oh and the keys sticking are something like lag when i press few times it goes more than that
oh and it would be better if there are upgrades while playing or after finishing game
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Wow, this game is brutal. I won on my 4th try, with a level 7 shield and level 5 sword, and 7 potions. 28,000 score...Seems low >_>. I feel like a newb, but that was fun!
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need a menu to change control ; like to cahnge arrow key for awsd or by moving with mouse.
why? my hero is moving by his own for some reason, i just cnat play taht game. that suck:(
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Would be amazing with between-games upgrades, where you can spend all that cash you get. Something faster to add: Points make you start with bonus EXP or better weapons, like in Frantic Frigates.
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Why are people spelling the person's username with the top comment as Rukus? It's Ruckus, there's a c in there people.