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THE GAME SUCKS, before the quillboars came the game was good and smooth, now with them around, the game extremely lags and it gets irritating, i even turned off all the effects but it is still lagging. Every time I refresh the page, my data was gone.. it gets Irritating
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Some easy things to fix: #1 make early much easier I did like 20 times early on, frustrating. #2 remove resurrection sickness entirely. It's only more frustration. #3 regeneration/potions need to scale with increased maxmana. #4 find the source of crashes please. Game crashed 4 times in 2 hours of play.
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Repeat major bug: items vanish/turn invisible in the backpack after looting a few times.
I'm a fan of this game, so I'd really appreciate a bug fix for this.
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quite buggy, i cannot seem to pick anything up, i click on the items and they vanish from the loot window but they don't appear in my inventory
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Bug: made a shaman save hrs ago. Started a new game with barbarian, go to village and saved, start another new game with scout and do the same. Now, load the shaman save: all things in backpack are gone! Oh wait, refresh this page and reload, then my items are back LOL
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- "additional 50 health over 5 rounds" equals 5 health per round ??? ...
- If you plan to make spell cost scale with base mana, show in desription how efffects scale with them?
- display a "% of mana left" instead of the actuall ammount, as the current mana display is pointless?
- "Export your save to future episodes!" sounds familliar...
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bloody arena potions shop (after main story line) cant be accessed because it opens backpack which hides the npc... i gave up at this point.
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ahhhh, so the further you go in baldes edge (arena) the harder the boars get, now i can actually kill one without dyeing :D, i just have to find one in the first area
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Awesome game 5/5
for the people having slowdown issues try using google chrome. i m lvl 30 now in the arena and i have no issues.
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after few minutes of playing it freeze and make it to 6-10 fps,maybe if u cross a scene.that the first scene on the background and second scene in the front and keep lagging,who knows
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y does everyone diss the scout if u know how to use him he rocks i havent died once wit him u just have to know how to use him
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This game is UNPLAYABLE! it crashes every 1-2 minutes. PLEASE REMOVE THIS FROM KONGREGATE IT DOES NOT BELONG HERE! Come back when you've got a working version, not an alpha bug riddled tryout version.
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hey mate please repile to this, I've been waiting 1 year for this game and when i saw it was finally made i cried and i got so exitcied. but they was one bad thing the resurrection sickness just wrecked the game for me so please get it out of the game p.s + if u argee
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the thing i really wanted in the game series and i never find is an auto save. there has been many times that i quite playing because i forgot to save and i lost a huge amount of progress
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So buggy. My health changes from 110 to 30 during a fight and I can't win any because I die straight away. Also I went the same way and ended up somewhere else...
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The Shaman's mana regeneration NEEDS to scale upwards with the mana increase. I get the % of total to balance Shamans out, but having 10mpr regen constantly doesn't 'balance' things out, it just adds an extremely annoying aspect, I'm having to wait 15 seconds for my mana to restore between fights at only level 10, I shudder to imagine higher levels. It doesn't balance gameplay, it just adds an extra period of 'waiting' that other classes presumably don't need
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I know it has been posted before, but a percentual cost never makes any sense. Why do I want to keep my maximum mana as low as possible? Isn't it a reward to see your mana increase? It's a problem when you want to use absolute ways of increasing your current mana (potions?), because the higher maximum mana you have, the harder it is to get your mana back to an acceptable level. While the costs remain the same.
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Tips:1.The way to defeat Doom frog-- best use scout since he has 2 stun skills, coroperated with the stun boom in shop you could almost keep doom stun forever(just almost, you need a few lucks when he occationally wake) 2.The way to fast level up and mf-- Stay at Thorncraul , it has unlimited lev 9--12 monsters and the 11-12 Chests, half an hour is enough to get lv40 at there.
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Actually I think that this game is almost perfect. Nice story, not too long, not too short. Batlling was nice and fun, if only different attacks looked really different, it could be excellent. And the shaman problem, it was the biggest problem. As soon as i read the reviews, i knew that i had to choose scout or barbarian if i wanted to actually enjoy the game and i was right. It isnt fun to play the game to level up and get weaker as you level up. Also after a while, after you complete tasks and stuff, frame rate falls down to 1 fps and you have to refresh the page. But these are minor problems and this was the best game i've ever played in six years :). Please make episode 2 sooner. 5/5
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1st murloc game was good, but this is just a "replica" of wowbased shit, waiting, leveling, waiting, die, more waiting, didnt like this one
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i was looking forward to this game... but hey... its boring...
its bugged, have annoying hard start, and no talent tree, only spells for lvling???
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Sucker Punch Doesent Work with the Silence thing.. a carrion bird used his stun with me.(having punched him in the first round)
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This game could possibly be hours of time-killing fun.....if I wasn't spending so much time killing wild boars. I'm aware that the 1st Murdoc is much loved, but this game is too discouraging to even invest time into. How many times do I have to be resurrected just to finish an early quest? Scale down the difficulty. 4/5 for the look of the game. 2/5 for my patience with it.
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To reiterate what everyone has been saying, these are the problems with this game:
Mana - Is not correctly used; you either change the spells to use a % of total; or change it so it actually uses base. Choose one, please. The system works as energy really.
FPS - This really should have been tested, not a good way to try to get people to play, it reflects badly on you(r) (and your team?) ability to code.
Timers (Rounds) - This is an interesting idea, but it is horribly implemented. Cooldowns should be reset after combat; this is not WoW. A 240 round (second / 4 Minute) cooldown, whilst a reflection of the potency of the spell / ability, should not cross the overworld and combat. This diminishes the incentive to play; who the hell plays flash games, to wait? Either reduce the cooldowns, or tone down the effects. Choose One.
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Difficulty - The curve is way to high, especially in the beginning area; notable in the Arena. Mobs should not be able to 2 hit me, in the beginning of the game. It is off putting, and gives the player no incentive. Rather, you should make the curve rise later on. This is what you may have done in the arena, but I am not bothered to try to beat the level 7 Boar, which can slash me, when I'm level 1. Fix it.
HoT's and DoT's - The periodic damage and healing, should scale with your level. 50 health over 5 rounds, at level 20, is quite pathetic really, that's Healing Wave for the Shaman.
Also, for the time difference between this and the first; there is little to no improvement. Murloc RPG was a great game, it had the length, had secrets, a fun battle system; and compared to this, is stands much higher in my opinion.
These problems really limit the potential to give this game a proper rating. As for where it stands now, it barely gets a 2/5.
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Arena mode is broken.
There are many, many bugs.
(Game crash, flash player crash, items not being dragged into inventory)
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i love this game :D but the reason im riding this is cus i died in level 1 just outside the areana. Now im standing surounded by boors with only 20 max HP so i got plenty of time to wride random stuff :D
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Why in the hell did you make the difficulty curve so high? Just because you have to grind boars in WoW doesn't mean it's a good design decision.