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Alright, pretty bad bug going on with my shaman, or, at least, I think it's a bug. Every time I loot a weapon (well, weapons are the only thing I've seen thus far outside of money and quest items) the icon disappears from the mob's / treasure chest's (has happened on both) inventory, and I see the item drop down into my inventory; however, whenever I actually open my backpack it is completely devoid of the item. I definitely can see this being game-breaking, whatever it is that's causing it.
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Ya, if there are any complaints to be made about balance, its for the scout. He's VERY underpowered at the start of the game, compared to the other two classes. The shaman can kill stuff with ease, by the way. Their biggest draw back is that they don't gain mana back during combat until they get Mana Spring at ~level 9, but...they really don't NEED to, as they kill everything in 2-3 hits before then. Warriors are hardy enough that they do all right as well. But the scouts...are fragile, and do crap for damage early on.
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I haven't played yet, but I have a feeling Activision-Blizzard wouldn't appreciate it if you won the game contest and got money from their property.
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I love the Murloc series to pieces, thank you for making an awesome game. I did encounter a bug however, after running across the Scout's Medallion in a chest (those keys are worth it, people) and equipping it. It made all of the item thumbnails on my character sheet disappear and, when I went to remove the necklace, it replicated the necklace and restored the thumbnails. Currently sitting here with 3+ of these dang things - think the vendor will know if they're hot off the press? >.>
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@Bobisacool: First, intel still effects spell crit, if I'm not mistaken. Its far from useless. Second, ALL of the classes essentially work the same way: They have a max resource of 100, and all their abilities use a flat amount of that resource, no matter their level. Shaman's are only different in that their mana APPEARS to change. I would say that maybe they should be adjusted so they don't gain mana at all, since the 100 system makes it easy to quickly calculate costs.
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Wow first time playing and already experienced 2 bugs i mean really. when i died fighting the first pig, i resurected with only 2ohp, the second time i fought a pig the screen kept flashing black and white.
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la primera ves que jugue al 1 todabia me masturvaba ahora estoy casado y tengo 2 hijos espero que la espera valga la pena :P
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@Unmediocre Really? That is your thinking? That isnt a challenge/downside, that is a major mechanic flaw. You essentially made one stat useless while giving items to increase it. And I don't mean useless as in "Not worth getting," I mean useless as in "Without a use." If that is your thinking, and I am not a big fan of this series to begin with, I will only give you as much as a 3/5.
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"You need to be closer to interact with that target"
Seriously? Just let us loot the enemies we killed without needing to step one inch closer...
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*Come on Kongregate at morning. At "Hot new games" saw Murloc 2, left congregate. In school: WTF I SAW MURLOC 2??? GOD DAMN WTF WOOOOOOOOOOOT
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Nice, you kept it just as fun as the original. I hardly notice it's a different game. Even has the memory leak from the original.
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just a little bug, my shockwave player crashed, and this is a new computer, and to expeience this bug, i pressed an arrow key during combat, and the game collapsed D: plz fix!