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So, a kitten cannon knockoff. Well done with such a creative idea. I found a bug where I hit the ground with the dog really fast and went through it. I kept going right, and am now well over 4000 feet. I'll probably leave this on for a while to see how far it goes.
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just a crappy version of kitten cannon no good 1/5 might be on of the worst games i've ever played give me something i haven't played before
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ghstomahawks u are right. on the second level i launched the dog he came down hit a bouncy thing and is going down under lol
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The last guy said that if you shoot it high enough it'll never come down, however I have a new one. If it hits the ground hard enough, it apparently plows through the ground and never stops going ... my launch is currently around 23000m and counting.
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so, when you press the 'fire' button, it actually doesn't fire til a 1/2 second after? thats crappy. plus, when you take the mouse offscreen it actually runs faster.... now thats crappy programming.
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Found a bug. When I launched the fat cat pretty high in the air, he came down and hit a bomb, which propelled him very fast, and very high. When he finally hit the ground he landed right on a hedgehog or whatever those spiky things are. He went UNDERGROUND and continued on the path with no apparent end in sight.
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I liked the music and atmosphere... but it's an overdone concept, and you don't really do anything major to address that fact...
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I would like the game better, if there were more influence by the player and less luck involved. After firing the cannon, you can only hope to hit one of the "goodies" or the round is lost...
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This is a ripoff almost exactly of the game from diseased productions, except you added levels and different critters.
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I think I might prefer it better if the cannon fired the instant you click the fire button. Currently, the cannon only fires after you click and release the mouse button.
I'm not keen on actionscript, so I don't even know if there are different functions like click() and clickAndRelease().