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I love this game, morale system and abundance of maps keeps the game exciting every time. Would love to see a second one with a campaign and different perks for each nation, i.e. more troops produced per round, more morale gain, or better ships.
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Nice game. Good concept and simple. It would be great if you made a new version that had a campaign with specific scenarios and challenges.
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Great game. Representation and mechanics are intuitive and believable to casual players (this is not a full-fledged "war-and-politics" game after all!) However it suffers one downfalls many games have: Wall of text. If only wall of text is not essential reading it would be better.
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Wow, randomly generated maps is always a plus. I was looking it over and almost missed the fact that it is not the same map everytime!
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It's a stalemate got tired of getting no where after 1 hr of play. AI player attack each other until I become a threat to 1 of them then all three gang pile me. not balanced at all. Needs difficulty levels or a way to pick different AI behaviors.
as 2/5
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It would be cool if there was a multiplayer mode but for one computer, like a pass the mouse type of system.
And the game is slow. Units that are too far away are basically ignored and units passing over ports get annoying as they move slower.
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For anyone who couldn't bother to read the tutorial - you gain morale by winning battles, and capturing cities & ports and lose it by losing battles, cities and ports. A stack can't have more morale than it has troops. If you merge two armies, only manpower goes, not morale. At the end of every turn, every city & capital adds troops. Ports and empty squares increase troops gained in your cities, but won't grow armies themselves. Move full stacks off of cities to get more troops.
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Decent game. If only the developer could fix it to be more accessible to color-blind people: Bluegaria and Violetnam are too similar (at least make one of them lighter shade), borders are often hard to guess, city names could be in the color of the owner etc.
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Protip: Read the tutorial. Explains that power = troops + morale (sum of 2 numbers), higher power always wins, and morale goes up when you win a fight and down when you lose.
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@olinn are you capturing a lot of ports? As far as I can tell, ports don't generate soldiers. Morale (I think) decides the probability of how much damage your soldiers will do.
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I've played this game on other websites and I'm so glad it's on this website now. Very good game. Requires a fair bit of strategy. Nice.