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The old way where you could give orders that would last multiple turns was much better. The game is a lot slower now since you can't send troops from the back line all the way across the map
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THe "Code Geass" soundtrack works nicely with "Hex Empires": https://www.youtube.com/watch?v=MzypxN5jZkM . Hail Bluegaria! :)
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Maybe add a hard mode? Without it this game is a bit too easy to my taste (ever since the update I haven't lost a single game).
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The maps are to easy. There should be lv 1 easy, lv 2 semi medium. lv 3 medium, lv 4 hard, lv 4 impossible. At least that 1 of the 6 on each field is harder.
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I have to play a few games, but so far I love the update with the restricted movement. I think that the old way had its merits but the new way will get more players in the long run.
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Maybe add some road improvements? Maybe if you hold that road for a long time than the armies can move faster through that tile. This would help solving the problem of now having almost all your units in the backlines.
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It's too hard to see the strength of your guys and enemy guys. When I attack I just kind of hope that I win and that they can't destroy my capital. First game was a lot simpler, and better.
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Excellent update! Limiting orders to 1 turn radius and allowing units to continue movement after combat has really improved the strategy!
I no longer waste the whole game looking for cities far from the front line with big armies to send to some point I want to attache 4 turns from now.
Please keep up the good work. There is a lot of potential in here for expansion.
One question though, did this start out as a table top game?
It didn't start as a table game. That would require too much math and army figures to place every turn. Rather, this is a sequel to Hex Empire using flash player.
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As some people have said, capturing a capital doesn't mean that you just conquer their whole kingdom. And even if you capture their kingdom, there should still be rebels trying to get you. Also, it would be nice if we could sign a pact with more than 1 country. Has this been done yet?
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The enemies aren't that OP, I've been able to win in every map with at least 2 different characters without too much difficulty. In this game I like building a 2~3k strong sneak attack and taking down that enemy that has 2 times as much land as you :)
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The thing that made the first game so great was it's simplicity, this game just doesn't have the same feel. Very disappointed with this game after how awesome hex empires 1 was; the pathfinder is awkward, the turns are more confusing and viewing army size/strength has become unnecessary more difficult which really hinders this type of strategy game
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Honestly, this version of the game was a big dissapointment to me, mainly because armies crossing paths don't always interact and there's nothing more annoying than 3 soldiers running through your territory and capturing all the grasslands just because your army of 1000000 happened to walk through the field next to those 3 soldiers instead of over them. I'll stick to the first version.
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Great game, but capitols have too much power over whole empire. Just cap enemies capitols fast and you rule the whole enemy empire after that. In war that wont ever happen so fast. There should be at least few rebel armies and perhaps possibility to rebellion in few cities... Btw 22k victory in 4 attemps without tutorial (Hating useless tutorials)... And armies should not take all cities in one movement, but waypointing roads is a good idea. Perhaps large cities should demand more troops to be conquered (Cap NY with 1k troops and they'll just laugh). Hmm... As a small game this is still ok.
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Wildwombat, that turns the game to a WW1, and it is more like a WW2...
Attriction combat sucks without tech and paratroopers :D
BRING DEM PARATROOPERS NAO!!!
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Troops just dont wanna follow them fuc.king roads!!!
Look like, that just because they are green, they think that the fastest way is going through da forest >.<
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great game ! I noticed sometimes I can't give any orders to my forces after a fight, they are still on screen but blocked. this happens sometimes when several forces are involved in fight or on the same way.
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You should add different bonuses for different countries like say redrosia gets more manpower, bluegaria moves faster in water/land etc
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It would help if armies could be given waypoints. Often, a movement order does NOT go through all the points that I want an army to march through.
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It is a great game but I've completed all the maps for the majority of colours by simply sending 4 armies to grab resources for 2-3 turns and then just bombarding capitals one by one, not a great deal of strategy is needed or even can be used - it would be good to have the option that taking a capital doesn't wipe out the country so that more strategies are needed.
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It seems strange when you would build a decent country and then all of the sudden get your cap capped. IMO that is wrong, not every country surrendered without it's capital.
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although i dont like having a massive game over when your capital is dead, the first one had that issue solved much more easily, with some tactics, this however once something happens you cant stop it in time to save yourself
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Issue, I had this problem, it should be something to fix.
Situation -> 3 players left; 1st, a big cpu empire; 2nd, me, defending, and 3rd, a scattered and weak cpu player. I find this 3rd capital open so i charged it and won it. BANG! All his territories passed to the 1st fat empire... Now, that was unfair, at least the should remain neutral.
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@Alf: In the games I've played, the enemy only charged after my capital if I left the door open for them. @kill: I've made pacts, which held until there was only three empires left (is that an auto-pact-kill-thing?).
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It's really cool if the morale overweighing has been corrected because this game has too much potential to fail over such a little detail.
I'm sorry you didn't like it but I think the free version is just enough for a casual player. Keep in mind the set of maps will change every month. The full version is inexpensive and we won't bother you with IAPs. It's not like we are bloodsuckers, we invested and still invest quite a lot of time, effort and own money into this project.
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The enemy AI doesn't really do anything. Some of my games they just sit at their starting position. Sometimes they'll move a unit or two over one hex-tile. But other than that I think it's a great game.
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Maybe more difficulty setting. And all the AI in one map at a time. Also I don't see a puprose in a pact. The AI never agrees to it. Or they just hold off atacks for about 5 or so turns. Maybe a 2v2 or 3v3 option would be great.
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Also, it's sometimes hard to see army sizes - when they're close to each other especially. But it also happens that I get shown the growth rate of that hex instead of the army size.
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I'd like to see some indication when a trip will take more than 1 turn. It's frustrating when an army is stuck one hex before the destination - might have had a better destination available.
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the only thing i hate about the game is that you to fight a true front war then when using a Pact,your ally will suddenly betray you uprepared..
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MONTHLY CHALLENGE EDITION
Hex Empires: Grave Consequences (aka Hex Empire 3) is the new strategy game where you can fulfill all of your deepest dreams of becoming a bloodthirsty dictator without taking the fluffy slippers off your feet. If by any means you feel an urge to invade a real country just take a deep breath, count to ten, and play our game instead.
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greatly enjoyed hex empires, nice sequel!
I can't say I understand the controls though. Strangely, sometimes my troops will not complete orders and stand idly letting the enemies pass by. For instance, this happens when a group was ordered to go to one of my cities which got captured before they arrived.