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Definitely not a bad start for a game. Very simple overall and definitely lacking some depth.. but it's a solid base and what is there, works.
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@zacklander9999 Many cheated highscores? I see only 2 in the gold one, and 2 maybe 3 in the slimes one. Don't accuse people of cheating when you have no idea how the game progresses when played actively.
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the game is small and still very new nd yet there are many cheated highscores on the board to the point its not worth playing anymore
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Maybe, when you form 10 slimes of a type, They conglomerate to a slightly bigger slime with the coins worth of 10 slimes that way there isnt too much going on on the screen.
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Prestige and the ability to delete slimes, Also some numerical values would be nice. I think its a really fun and relaxing concept. MAKE IT AWESOME!
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@VadGames Regarding slime production values, how do we know what "slightly better", "very quickly", "good income", "long", "several coins" and "huge income" mean? Thanks for clarifying the difference between coin types, but it's still pretty much impossible to make the correct informed decision about which slime is more efficient to buy.
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A minor nitpick would be to have the gold amount appear on the left of the coin so it can be right-aligned more cleanly (and right-alignment is generally preferred for numbers).
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Similar to what others have suggested, it would be great to see statistics on each slime type. Without them it's kinda hard figuring out which one your ought to buy next. Total gold per second would work, and so would more granular info like coin value and coin spawn rate.
hello, in the game the price for the coin that the slug produces is shown in the "upgrade" tab.
If the slug produces a coin at a price of 2 then: a silver coin costs 2, gold (This value) * 2 = 4, diamond (This value) * 3 = 6.
The income per second indicator will not be realized due to the fact that the income from slides is not fixed, it can give 2 coins per second or it can walk for 5 seconds and have nothing to produce.
In my opinion, this is somewhat realistic due to the fact that, for example, a chicken on a chicken farm does not produce the same number of eggs per day, like any animal.
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This might use some extra fantasy-unlocking/upgrade system, buildings, level/area evolution or slime-merging, otherwise it feels ''flat''.
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Part of the problem is it's lacking geometric or exponential progress. You never really get to the point you feel like you're swimming in money. Anyways cute game. Hope it works out. (Also hint: notation.)
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Hello, I know this is still a new game, But I have a suggestion if possible, i’m not sure how easy this would be to implement but my laptop isn’t a very good one at over 200 slimes my laptop laggs pretty hard so its pretty inefficient to even get more slimes… Could you maybe add an option to merge slimes and their coins into 1 to use less consumption? I would suggest being able to delete smaller slimes, but I thinkt hat would be inefficient also, could be a graphical option so that people can continue to see all slimes and coins if they want to but the people that don’t have good enough pc like my 4gb ram, 2gb gpu, intel i3 laptop…
Hello, yes, I was afraid that there would be lags on not very powerful PCs. In the next update I’ll make an option that will disable the animation of coins in order to reduce the load
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Numbers are hard to parse out once they get big enough... maybe use scientific, or commas?
Also, a $-per-interval would be useful
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a update for the highscore is highly recommended hackers are already showing themself top person isnt even in the top 100 for slimes and has more then twice what second has and that person is as 54 slimes
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so a few things first off the game itself is sized to big i have to be in 90% screen zoom for it to look normal. secondly the fullscreen you did makes it so you cant see your money or anything at the top or bottom of the screen
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The game is updated, a record table has been added, and a bug with improving the last slug has been fixed.
I apologize to those who played for the fact that you have to start the game again ...
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Slime Count:484. I've made it my goal to have enough slimes to not be able to see the grass. Not sure if it's possible. But that's when I'll tell myself I've won.
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Every 30 seconds have one "hero" wander on to the screen per every 5 of the color slime it hunts, up to a max of one hero per 5, then they stop coming until a hero dies. Something like that. Could take some time to fine tune but that sounds about right.
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A different class can attack each color, like mages attack golds, and archers attack reds etc. And you can upgrade your slime stats to fight them off
Perhaps this is due to the fact that you have a non-standard monitor ... in 1920x1080 everything is fine. I will try to fix this bug, thanks for the tip, it helps to develop the game :)
Perhaps this is due to the fact that you have a non-standard monitor ... in 1920x1080 everything is fine. I will try to fix this bug, thanks for the tip, it helps to develop the game :)
Perhaps this is due to the fact that you have a non-standard monitor ... in 1920x1080 everything is fine. I will try to fix this bug, thanks for the tip, it helps to develop the game :)
Updated the game.
UPDATE 1.04.2020
• Added settings to disable coins (For those who have a weak pc)
• Changed the color of the price at your request (from yellow to purple)
• Replaced “expensive” with “valuable”
For the changes to take effect, start a new game.