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The light balls he shoots are actually pure light. That's why your speed doesn't make the ball any faster or slower relative to the ground. Just like light, which doesn't care about your speed.
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I like the game. It's a fun, semi-short puzzler with some thinkers for each level. There's a nice aesthetic to the whole thing that I am also a fan of. Though, I might just be an idiot, but was it really necessary to have cats roaming around for the last level? If you aren't being super attentive to the game, it just felt like they have the ability to just jump out and blindside you. It's pretty frustrating for a low-vision maze. This might just be the impatience talking.
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Most of it was fun. Just having to figure it out. 16, if that's the one where there are creatures spawning and you have to avoid stepping on lights, was definitely not fun. I understood what I had to do, but I had problems controlling the keys/movement so I died way too many times before finally completing it.
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Not bad. My only beef is that there's no way to move at a "walking pace" for those sections that require precision. The little bugger is too fast for their own good sometimes!
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Also regarding level 16 - its particularly bad when you need to take a breather before starting again as there is no "start" button, it just automatically starts meaning that if you wait a bit, lots of the enemies have spawned since they are on a timer from the start of the level (not just vision based despite what the shadow line suggests) so when you get high enough up that YOU can see THEM, so many have spawned that you automatically lose and have to start over yet again. Would be much better if you could choose when the level starts to control for that.
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Level 16 is so hard. I understand the concept - that is easy. But when the hit boxes for the buttons are so large that they trigger when you're not near them, when the blasts you fire at enemies sometimes decide to go in a different direction to the one you're pointing at, and when those combine to require you to run fast enough avoid the enemies who can pass through the buttons just fine whilst you have to go slow to navigate past the overlarge hit boxes, all whilst the response from keyboard and mouse feel laggy/delayed.... Just adds up to a lot of frustration rather than enjoyment. Basically if you happen to have any reaction time issues/mobility issues affecting your hands, then this particular level feels blocked as the only "puzzle" to the level is being able to have a perfectly functioning body and super fast reflexes.
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I really like how the music shuts off when I go to a different tab. The game is fun too, with some frustration at having to go through the whole of level 20 again when just soooo close.
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I had so much trouble with level 16, until i remembered the gun... It is however a nice challenge to do it without bloodshed ;-)
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A fine game. The only level that I had any real trouble on was level 18, and that's because I was trying to do it backwards by covering every button. The mechanics are easy to understand and overall the game is short enough that it doesn't feel tedious to play. 4/5
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Okay, I'm honestly not much for this sort of puzzle game, but I had a really good time. I like how every level throws something a little different at you (the end notes add some fun, too), how you have to do some lateral thinking here and there. The light (and shadows)! The scaredy-cats! It was really interesting!
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Terrible control metaphor without a mouse. Essentially unplayable on a trackpad or keyboard. I like the puzzle aspect and the movement was fine, but it wasn't "rich" enough, far too repetitive and having to lose to learn how to solve a puzzle is a non-starter for me. 2/5
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Honestly, 16 could have been the final level, so much more difficult than level 20, but that may just be cause I'm playing on a touchpad. It's a great game and a lot of fun!
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The controls are waaay too sensitive for levels 10 and 16 to be anything but frustrating. Furthermore, the mouse cursor is all but invisible on the background.
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Absolutely love the game. Also love the fact that the moment I realized that you were given a time after beating the game, I checked to see if there were leaderboards, and was very happy to find that there are. Fun game, and fun to do fast.
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@kingskybomber14, I thought the fun of level 15 was discovering the trick. If you're running around pushing boxes for 8 minutes you need to look around and try something different. On level 10 go slowly and tap the keys so you only move a little bit at a time. Level 20, go slowly again always assuming there is an enemy ahead. Any time I made a mistake I assumed it was my fault, learned a lesson, and did better the next time. This was a very fun game!
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The next level I had a problem with was level 15. This was perhaps more my fault though. I started out by just pushing the boxes around a little bit, and almost immediately found a button. I assumed that meant that I was supposed to just push boxes around until I got everything, so 8-ish minutes of slowly pushing boxes around later I finished the level. While going to write this I checked the hints and discovered there was a better way. Whoops?
The third level I had a problem with was level 20. The level is fairly non-linear so you'll often complete things in various pseudo-random orders, which is not inherently a problem. However, this is a problem when you're mostly done and suddenly an enemy pops out of nowhere and resets your progress. The enemies don't feel like they present much of a challenge, as you just shoot once and they're done; they just feel like they're wasting your time when you have to restart the level because they appeared from somewhere unexpected.
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The game was pretty good overall, but I have issues with three specific levels that I'll go over quickly. In 2 parts, because it's about 1500 characters long.
The first I had a problem with was level 10. While not a hard level, even after figuring out the gimmick I probably died about another dozen times because I just barely clipped the edge of a button I wasn't supposed to touch, sometimes by so little that I couldn't even tell that I had. The controls just don't feel precise enough for this level to be enjoyable for me.