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Bug: Having problems with accumulator factory not connecting to the battery, was able to connect it somehow by building it next to battery, but won't connect when building a 2nd accumulator or another battery accumulator combo
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VALHALLA244, your update made it so my powerplant (oil->energy) is still on my map. I can still upgrade or downgrade it. It doesn't give me anything tho. I also can't see "plastic" ammount. I can't even see plastic ammount after starting producing it.
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It seems that the researched new blueprints are not better than the primitive stuff i already have.. F.E.: I am at lvl 21 wood = 1.000.000 (1e6) wood --> energy wood lvl 1 = 250.000. But that needs constant energy + steel/copperbar to build.. Steel costs.. Iron bars. Wich are needed for my bicycle moneys. So, still stucking to my old stuff. Or am i doing something wrong??
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I have this suggestion. If you upgrade something, it shows how much is left because of the upkeep for example: Upkeep for workshop lvl 2 will show this 1000 > 992 wood
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Weapon shops look meaningless. They sell 8 steel bars for 200 money, 8 steel bars cost 64 iron bars + coal. 64 iron bars are sold for 400 money by bicycle shops.
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I noticed that unlike other idle games, when i close the browser (sleep; turn off the computer) when i return it simply picks up where i left off vs. accounting for the time. Is this a plan in the future or just the way this idle game is?
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hmm, I paid a bunch of money to unlock steel production, but selling steel weapons gives me less money than selling iron bikes. Shouldn't I be getting an upgrade from this steel stuff?
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I want to add right click stop/start Production. Because, in my mistake, I forgot the 'V' key and clicked, and the production building upgrades. =======p.s And I tried to right-click the game, but I can see that it does not react even if I right-click it like a flash game.
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Money income is unbalanced. Selling iron bars equals 50/8 = 6.25 money per bar. For steel it's 200/64 = 3.125 per bar. For copper the math gets more complicated because it costs steel to upgrade, not to upkeep. Nonetheless, the most bang-for-buck is iron.
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I just started, but am I missing something about the road? It's useless as you can just build a storage building instead of a road. I mean, you could build 5 roads and to connect to 1 storage, or just build 6 storages.
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I like this game, took me about two days to unlock all the general buildings, I'm not working on the special one. Once you get start to get into rocket crafting though, everything starts to build up faster and faster. 6 stars
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Maybe one idea would be an option to convert a Forest (maybe a Coast) Tile into a plains tile? Maybe an upgraded road that has electrical wires built in (underground)?
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will be super useful, near resource cost to upgrade, even a timer that tells you how many seconds you need to reach that amount of resource
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Upgrading to the weapon shop is a money loser, even discounting coal cost. 64 iron bars > 8 steel bars > 1 weapon > 200 money. 64 iron bars > 8 bicycles > 400 money. Is this intended?
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Please add offline support. Once your numbers get high enough, it takes a long time to make progress. Also, it would be nice for you to have your profile page completed so we can use shouts, and private messages.
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good start, but very quickly turning to 1 star rating. First of all the save file reset loosing all that progress, very very bad thing to do. 2nd, the first money upgrade bicicle thing gives 200 icome which is about 5x the previous one, then you get the copper stuff and it only gives 500 income, and at such a high expense it doesn't even make sense, better to double to other one. So progress is very bad, unbalanced. If I were to rate right now you would get 1 star, 0 stars or - stars if I could give it.