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For such a short and simple game, I actually found myself enjoying it a lot more than I initially expected. When I got to the end, I actually wished it had been a little bit longer. Only problem I encountered was that when replaying past levels for EXP, the Skip narration function didn't work.
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Skip doesn't work for scene two. Don't know if worth bothering waiting through the unskippable SLOW droll of a voice acting, tbh.
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Seems promising but you shouldn't FORCE people to listen to a narrative. Make it optional and it will be much more enjoyable. The fighting sequence is a bit flat but might get more interesting, but it looks like there is very little more to do then check your stats. It would be a waste to not do some tweaks here and there.
Thanks so much for your feedback. I've added a skip button during the story sequences so you don't have to listen. Your right, the fighting sequence is a little flat. This is actually the first game I've made and it was quite the project for me. I'm going to take a look when I have a little more time and see if I can do something to make the RPG mechanics a little more interactive.
I appreciate you taking the time to comment and give me some honest feedback
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unskippable voicing - so this is why i was stuck on the story pages. i was on mute and getting nervous. for now i'll skip further stages
Thank you for the feedback. I've added a skip button to the story pages to fix that now. If you do decide to give it another play please let me know if there's anything else I can do to make the experience better for you
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So: 22 identical levels, "wherein thine foes art naught but pale imitations, one of another." Enforced narration bloats the game unnecessarily, turning a ten-minute medieval romp into something far more arduous to endure, for the same simple "skill->attack until cooldown->skill" formula. This is not a great showcase, as the emphasis is on everything but gameplay. Unskippable, forgettable voicing, there solely to be silenced after the second stage; a storyline interesting only for its grammatical errors; RPG-lite levelling. Interactive advertising at its most perfunctory.
I appreciate you taking the time to leave me feedback and I'm sorry this game wasn't a positive experience for you. It is a very simple game. I've added skip buttons so the narration isn't enforced. I promise I'm not trying to sell you anything!