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Comments for Rescue The Princess

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L_Zilcho

Apr. 10, 2019

Under rating threshold (show) Skip button doesn't seem to work

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(1)

Trolldrool

Feb. 20, 2019

Under rating threshold (show) For such a short and simple game, I actually found myself enjoying it a lot more than I initially expected. When I got to the end, I actually wished it had been a little bit longer. Only problem I encountered was that when replaying past levels for EXP, the Skip narration function didn't work.

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(1)

KarienPryde

Dec. 09, 2018

Under rating threshold (show) Wish i could edit, but the same happens for scene three, so expecting it to be the same for the rest.

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(2)

KarienPryde

Dec. 09, 2018

Under rating threshold (show) Skip doesn't work for scene two. Don't know if worth bothering waiting through the unskippable SLOW droll of a voice acting, tbh.

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(3)

FesterBlats

Dec. 05, 2018

Under rating threshold (show) Lame combat system.

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(2)

Kitezh

Dec. 03, 2018

Under rating threshold (show) Assassin justifies his name and kills everyone with one blow, like.

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(2)

catonpillow

Dec. 02, 2018

Under rating threshold (show) The game, although repetitive, is quite decent. The narration is well presented, love the music and the scenery.

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(3)

Developer response from VansantStudios

Thanks so much. I'm glad you enjoyed. I will be working to make sure future games have more interesting mechanics and less repetition!

TobiasE4

Dec. 02, 2018

Under rating threshold (show) I love how the story is so involved for such a simple game! XD

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(4)

Developer response from VansantStudios

Thanks so much! I'm glad you enjoyed!

Onwijs

Dec. 02, 2018

Under rating threshold (show) Seems promising but you shouldn't FORCE people to listen to a narrative. Make it optional and it will be much more enjoyable. The fighting sequence is a bit flat but might get more interesting, but it looks like there is very little more to do then check your stats. It would be a waste to not do some tweaks here and there.

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(2)

Developer response from VansantStudios

Thanks so much for your feedback. I've added a skip button during the story sequences so you don't have to listen. Your right, the fighting sequence is a little flat. This is actually the first game I've made and it was quite the project for me. I'm going to take a look when I have a little more time and see if I can do something to make the RPG mechanics a little more interactive. I appreciate you taking the time to comment and give me some honest feedback

Bananamama

Dec. 02, 2018

Under rating threshold (show) unskippable voicing - so this is why i was stuck on the story pages. i was on mute and getting nervous. for now i'll skip further stages

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(1)

Developer response from VansantStudios

Thank you for the feedback. I've added a skip button to the story pages to fix that now. If you do decide to give it another play please let me know if there's anything else I can do to make the experience better for you

gura_uk

Dec. 01, 2018

Under rating threshold (show) So: 22 identical levels, "wherein thine foes art naught but pale imitations, one of another." Enforced narration bloats the game unnecessarily, turning a ten-minute medieval romp into something far more arduous to endure, for the same simple "skill->attack until cooldown->skill" formula. This is not a great showcase, as the emphasis is on everything but gameplay. Unskippable, forgettable voicing, there solely to be silenced after the second stage; a storyline interesting only for its grammatical errors; RPG-lite levelling. Interactive advertising at its most perfunctory.

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(2)

Developer response from VansantStudios

I appreciate you taking the time to leave me feedback and I'm sorry this game wasn't a positive experience for you. It is a very simple game. I've added skip buttons so the narration isn't enforced. I promise I'm not trying to sell you anything!

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