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Idea for the Inn: How about a "Well Rested" buff for the characters, as in "for 30 sec, all stats are +10%". And each level bought will grant more time or better bonus for the buff.
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@SHMITTY8900 I would say damage is far more important, since you'll be farming a lot of the gold, I get about 200k gold a minute now, and ive just gotten my health from 1000, to 8000 in under a day.
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I think the stun is having a noticeable effect for me (level 80). I've a couple bosses only hit me once near the beginning and then never again for the whole fight.
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@SirJeffrey My warrior damage is barely 400. My health however is almost 8000. Health is by far more important than damage.
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so in fact, got 2 problems lol, 1st: i can't buy upgrades, makes like i hadn't the money for it but i got it for sure^^
2nd: at lvl 170, the game crash. and if we could have an hard reset button, i could try it again. thks for your work :)
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Finally hit 50,000 - 100,000 warrior damage, hopefully there is a bigger update soon to have more upgrades and better progression later on.
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hum got a problem.
got about 400M gold but can't spend it on upgrades.
don't know if i made something wrong, thanks for your help :)
i have
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Should really add a way to export your save to a txt. file so that you don't lose it because you accidentily clear the flash player cache. I have already lost my save file once and i don't want it happening a second time now that i have upgraded my stat to over 1000.
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Banker levels should compound. First level is 2x. Second is 2x3x = 6x. Third is 2x3x4x = 24x. That would help with how fast everything gets so expensive.
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Even when muted, this game randomly plays really LOUD punch sound once in a while. Woke me up in the middle of the night...
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at lvl 1124, seriously, all you need is health and to keep your healing power at around 1/3 to 1/2 your health and you can survive anything. Just click-heal at the start of boss fights until the stun-lock takes effect
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use the symbols for thousands millions billions etc or use sientific notation. also offline progress would be a nice update.
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This game had potential, but between the resource intensity for a simplistic 2D automated game and the tedium of linear gold gain and exponential gold costs it's just not worth over 1/5.
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As soon as the cleric ("mage") enters, the inn is functionally useless. Instead of resetting health, it could reduce power cooldown, add a "critical" coin drop acting like the Gold Rush, or add a shield that makes incoming damage cause less HP damage or have a miss chance. The familiar is a more annoying issue: I understand with it requiring stars to unlock, but since it functions as a new party member it should have simple and straightforward gold upgrades like them to increase it's damage, attack rate, crit rate. The costs in general are tedious, growing far faster than they are worth (especially the attack rate costs, which don't even always reduce attack rate by 0.02/sec). The auto forward feature really should come sooner, and being able to simply skip forward/back 10 (if not being able to type specifically the target level) should have been in long ago.
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Mind increasing the displayed money limit? After a long time of saving I'll end up with a few upgrades worth of 999999 before it starts decreasing
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Inn is really not useful.. it would be better if you just change it to Armory where in if you buy it and click on it.. it will open up a menu same like the options menu where in you can display weapons and armor etc which can come from Treasures randomly in a very low chance.. yes its a lot of work but it would be really great and give more features to the game.. just saying :)
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I would love the mage to be less of a cleric. Perhaps the 4th slot could be used for an element? Fireball (deal burn dmg over time), Electric shock (Paralyzes for several cs), Ice Spike (same effect as Rogue's stun).
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@shotgun5078u that would still be not effective. The mage heals 100% of max hp every 0.3 seconds for me if it crits, if not, 0.6 seconds. For 100% health back.
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As most people don't feel like the inn is effective at all, I pose a suggestion. Instead of the inn being a one time purchase that heals fully between areas, make the inn upgradeable and regen a certain % of hp per second. For example, the lvl 1 inn restores 2.5% of hp per second, lvl 2 restores 5% per second, and lvl 3 restores 10% per second
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Rite now I'm at lvl 300+, and the "area" still displays as "Volcano" since level 90. Such a nice game, i hope it's still being updated. Can we get any info on that?
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Hopefully the Developer will address the issues of money and level capping out. Stats only display a max of 999, but you can still upgrade them. The money caps out at 999999, but you can easily accrue more than that overnight. Other than these small complaints I have had a pretty fun time so far.
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the rogue would be more useful overall if his poison could stack up a certain number of times, his damage just doesn't keep up with the warrior for the cost.
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Maybe having the inn give a slight boost to [health/attack/whatever stat(s) you want after] for [mage/rouge/warrior/random/everyone] after each time it's used would work out
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I'd like a slightly more specialized clicking reward. Like click the enemy to attack, click the mage to heal the warrior, click the rouge to increase poison potency. That way if the Rouge has a slightly more involved role.
Maybe an attached ranking system too. So if 90% of you're clicks are healing i increases the mage's healing ability, or if its to attack it increases the warriors attack speed slightly. Or if it's 50-50 a small bonus to both.
Like right above Achievements it said "Title: Healer." Just so i felt like my clicks mattered and it was slightly more personalized.
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You should add a little more challenege in the non boss levels. When I barely kill a boss with active clicking, I shouldn't be able to kill the next 9 levels without a single upgrade and no user interaction, just to grind on that 9th level for a while to get enough upgrades to kill the boss.
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The inn could be more useful if it allowed a slight boost in something(coin generation, attack speed, etc.) upon moving between zones. This coudl work both as a way of giving another bonus when gold farming(E.g. more worthwhile to shift zones every once in a while) and it coudl make bosses a little easier at first, but couldn't be used to abuse bosses. Another option is to have the inn give an awar each time you first clear an area, such as gold or gems.