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I did not like this game. The controls were different, (I usually use space as my main button) there were no save points (I had to start the game over because I tried to hit escape to turn on always running), the 3d was weird, and the entire interface was different. I love Ada, but this game was hard for me to get through, despite being so short.
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Gotta admit, I didn't like Ada in the beginning, but as the Medieval Series kept going she grew on me. Now I'm happy there's a game series for her as well.
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You went 3D too soon. I enjoyed getting to see Ada work, and find out that she was psychotic even before meeting Dregg, and the final puzzle was satisfyingly familiar. I also liked the bit about examining the body and actually having to find the clues on the body itself, it felt a bit more involved. But, as others have said, the movement had a bit of a slide in it, and the 3d perspective threw me off, especially as I was playing. Also, the fact that, in the crime scene, you could only talk to people if you approached them from the side felt unnatural. Like, "Oh, sorry, I don't talk to people who are standing on the South side of me. It's a bad omen, you know..."
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I played this game in 2018 but it was completely different, it wasn't rpgmaker but entirely 3d, and plot and charachters were different. Was it a bug of kongregate, or did you change this game entirely?
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I have been noticing this, but a certain picture seems to show up in many of these games. I cannot really decipher the picture, but it looks like an old pink man with a twisted face. VasantJ, tell me what this means!
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Love the game... but please make it 2D. The cut scenes are pretty elongated because of the constant changes in perspective, which overall begins to make the game sluggish. Good gameplay, however. I know what other people said, but I like the sliding on the ground; it kind of captures Ada's sleepy personality...
I hope this comment helps.
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--Minor Clue Spoiler--..................The positioning of the quill on the left side of the desk and the fact that the killer seemed to right-handed doesn't necessarily mean the quill user and killer aren't one in the same. I, myself am right-handed in striking and holding a weapon, but left-handed in eating and writing. Even so, a really good criminal might think of these things and either strike with their non-dominant arm or try to set the scene up in a way to clear it of their personal ways, such as move the quill from the right side of the desk to the left.
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I've played all your medieval games so far and i'm hoping that in the future you can do more with ada and the wolf as she is extremely interesting and gives us some more backstory on another character
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Ada seems like such a lovable character in the medieval cop series but I played the invidia games I may be wrong but her dimensional debate has nothing to do with a wolf but atlantis which is water not land
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I absolutely love how the entire Detective Series intertwines with each other. My ONLY regrets are that I didn't find them sooner and that I started from the beginning. Thank you VasantJ, I have now binge-played the entirety of this saga and will jump at the opportunity to play your future releases!
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Immediately got stuck on the desk in the first room, couldn't move in any direction or do anything, had to restart. :/
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i really loved the game and Ada in general, but the "sheeps" thing kept bothering me lol. the plural of sheep is still sheep.
so yeah, i'm very late in playing this one but whatever~ still love your games! <3
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So, the bartender was an old, left handed man with a bad back. He could only use a spear with a surge of adrenaline, acting on instinct, and he was more of a literary sort than a warrior, so his lack of weapons expertise could have him holding the spear on the right hand side.
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Just finished playing this game. Personally, I prefer the games that revolve around Dregg and Amber. This game was interesting, because we had to use the arrow/asdw keys for a change, but I prefer the point and click style a lot more. it was interesting to see a story from ada's life, although I thought it could've been a bit more interesting. it is obvious you were trying out a new model of experiencing this game – which is great. But I feel like a lot of your usual strong point – telling an excellent story – got lost in this process. the case was quite dull and there was no depth to ada's character at all. it felt more like the character being shown off rather than introduced properly. I couldn't give you a high rating this time, but it was a good job nevertheless :) keep it up!
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Finally made the leap from 2D to 3D huh? And with a character like Ada no less. Interesting to see the tone shift of the characters when it is Dregg the guards and his co-workers give him all kinds of grief being drunk and depressed all the time. When it is Ada everyone is afraid because of her personality and skills. Not to mention I really enjoyed the tie-in with the Invidia Games at the end. Hope to see more of these soon and that they are a bit longer because this was rather short.
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"She's looking over here"
"*It'll be okay just ignore her, and for the love of God don't make eye contact."
LOL seems Ada is even more feared than our beloved Dregg.
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Hey, when trying to right-click back into the game, I get "Security error" and the game freezes, so I need to restart. Can't play it unfortunately due to that!
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Ugh, the 3D combined with Kongregate's new adds just. Kills my computer. The page failed like 3 times. And to get the achievement, you have to start from the beginning. I went through the introduction so many time. And you can't speed it up. Ugh. Not a great intro to this series for me.
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love the intro, love the music, love the plot, love the way that the games graphic is like more like u know what i mean, right? love the creator , love love lovveeeeeeeeeeeeeeeeeeeeeeeeeeeee
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OK, first the good: The basics are all there. The 2d-3d blend is nice to look at, music fits in without being grating, and of course the humor is... decent enough. Now the bad: The controls. Moving around feels slow and slippery at the same time, much like the default unity controller. Fortunately doesn't matter too much here, seeing the challenge came from piecing together clues rather than mastering character movement, but moving from point A to B shouldn't be this painful. Speaking of which, there were overly specific spots you need to stand in order to interact with people/the enviroment. Why not have a radius around the interactive object where pressing the interact key would work, or at least be able to talk to people from the front rather than needing to walk to their side or even behind them? It's minor things, but they add up for an unenjoyable experience.