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Doreas

Aug. 26, 2016

Under rating threshold (show) also would be nice if it was shown that they stopped using them

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(1)

Doreas

Aug. 26, 2016

Under rating threshold (show) trebuchets and meadows should be > won't use stones/unicorns if expected loses are 0 instead of 0 enemies.

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(2)

Developer response from Veterum

The only problem with this is that if you switch, for example, your cathedrals from Smite to Train, expected losses can go up. It could just ignore that, or calculate losses as if all such buildings were switched off.

unyil99

Aug. 26, 2016

Under rating threshold (show) what does phoenix do exactly? i dont see the difference of having phoenix on enemy killing

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(1)

Developer response from Veterum

Phoenixes kill enemies in battle, as many as is needed for your archers/ents to finish them off. e.g. If you have 5,000 archers and 50 phoenixes, you can kill up to 10,000 enemies, because each phoenix can kill sqrt(10,000) = 100 enemies. If there are between 5,000 and 10,000 enemies, a portion of your phoenixes will be used, and if you have more archers than there are enemies then no phoenixes will be used

unyil99

Aug. 26, 2016

Under rating threshold (show) stonehenge: when not producing druids, druids doesnt kill enemies 2x

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(2)

Developer response from Veterum

Are you sure? Shape-Shift is only supposed to work in battle, not every second.

sirspikey

Aug. 26, 2016

Under rating threshold (show) Oh sorry I meant meat, not Orcs, I went to -49 meat

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(0)

gatherer818

Aug. 25, 2016

Under rating threshold (show) How about an upgrade that allows you to buy one commodity through Trade Posts while selling another? Also, to Caravan one item to orcs and another to elves at the same time. Orcs need both wood and stone input and can only farm one at a time, meanwhile to actually get achievement points Elves need to be fighting Phoenixes but need Books...

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(0)

Aw3som3117

Aug. 25, 2016

Under rating threshold (show) bug: elves aren't allowed to fight anything except for the first enemy for some reason. After I beat the enemy that gives stone for the first time, I switched enemies, which went to the first enemy instead of the next one for some reason, then I was unable to get off said first enemy.

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(3)

Developer response from Veterum

Thanks, I think its fixed now.

dwakeling

Aug. 25, 2016

Under rating threshold (show) The number displays are frequently wrong, for example something saying +0 but going up by a large amount each second

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(-1)

Aw3som3117

Aug. 25, 2016

Under rating threshold (show) I don't think paladins are as bad as everyone's making them out to be. I agree that they should probably be buffed, but they definitely have their uses... well, they definitely have 1 use at least. If you get enough of them and you have a couple cathedrals, then by switching the cathedrals from making paladins to having paladins kill enemies, they can be far more useful than the small amount of additional power they give you would suggest... they should still be buffed, though.

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(3)

KPyr

Aug. 25, 2016

Under rating threshold (show) dont see a possibility to advance with elves. I have nests and phoenixes.

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(0)

Developer response from Veterum

Nests are currently the highest building for elves.

sirspikey

Aug. 25, 2016

Under rating threshold (show) eeh got myself a cave and suddenly I go from + a couple of Orcs to minus 49/tick ?!? How does that compute?!

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(0)

Developer response from Veterum

Caves shouldn't affect how many orcs you gain/lose per tick. Perhaps you switched the production on your strongholds so that they are no longer multiplying your adobes?

CelticHammer

Aug. 25, 2016

Under rating threshold (show) paladins seem a bit underpowered. While knights give 5 power, paladins give 6? Those holy books aren't that easy to come by, yo :O

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(1)

CelticHammer

Aug. 25, 2016

Under rating threshold (show) sometimes fighting (especially auto) will just not work for me :I eventhough my timer is 0, nothing happens when i click attack or auto. happens from witches upwards, was not able to defeat orcs yet because of that (my strength should be high enough as well)

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(1)

Developer response from Veterum

Perhaps you don't have enough soldiers? If you hover your mouse over the enemies, the tooltip will tell you how many soldiers you will lose if you fight them. If you have fewer than that many soldiers, you can't fight.

sh0ber

Aug. 25, 2016

Under rating threshold (show) Very enjoyable idler, nice job. TIP: There is a small bar at the top that will eventually lead to other areas. Took me a little while to notice it.

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(7)

ManicModron

Aug. 24, 2016

Under rating threshold (show) What do unicorns do?

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(2)

Developer response from Veterum

You can switch the production on meadows to use unicorns to kill enemies.

Aw3som3117

Aug. 24, 2016

Under rating threshold (show) @dwakeling: even if you have ogres, you don't have to lose orcs, because the champions have a higher priority than the ogres, and the ogres don't fight unless they have to. I think the hydras act first too, but I'm not sure.

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(1)

Fireheart3o45

Aug. 24, 2016

Under rating threshold (show) I think that overall, its a good game. I would suggest buffing something with the stone on humans, its pretty hard to keep up that production. also, the meat with orcs is to hard to manage, you dont get enough to facilitate the strongholds. I do like it, probably my second favourite idle game :)

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(2)

w3r3r4bb1t

Aug. 24, 2016

Under rating threshold (show) I hope someday it will work on Safari too. Nice little game, with surprising depth.

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(4)

dwakeling

Aug. 24, 2016

Under rating threshold (show) If ive built too many ogres its now inevitable that all my orcs will die, is this a mistake or correct gameplay?

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(2)

Developer response from Veterum

Having more ogres will never increase your losses. Ogres are applied after champions, hydras and towers, and they only kill as many of your own orcs as is necessary to kill all the enemies. e.g. if there are 10,000 enemies and you have 5,000 champions and a billion ogres with 3 forts: Champions will kill 5,000 enemies, leaving 5,000. Ogres will then kill the remaining enemies and 1 of your own orcs per 5 enemies, so you will lose 1,000 orcs.

LSpike

Aug. 24, 2016

Under rating threshold (show)

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(-14)

Kurupt55

Aug. 23, 2016

Under rating threshold (show) Orc strongholds make your adobes use double the meat

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(1)

unyil99

Aug. 23, 2016

Under rating threshold (show) meadows: why does it still killing unicorn when the enemies already reach 0?

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(3)

Developer response from Veterum

I'll put that on the to-do list :)

NadN2

Aug. 23, 2016

Under rating threshold (show) A change log so I can see if there is an update without either resetting or getting to the end.(checking achievements and buildings).

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(1)

unyil99

Aug. 23, 2016

Under rating threshold (show) isn't archers suppose to shoot in range in order not to get damaged just like trebuchet?

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(-1)

unyil99

Aug. 23, 2016

Under rating threshold (show) replying to ur latest notice: http://prntscr.com/c9nn8l hydra description explicitly mentioned about killing enemies "BEFORE" battle just like trebuchet, and about archers, ok if it was meant to battle just like champions, where's the power for elves? just like human?

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(-1)

DMZDesolace

Aug. 23, 2016

Under rating threshold (show) I was able to buy a horse mill before the stable, my food got the bonus. When i finally got horses they still started at 0 instead of some negative number. Pretty good idle game so far; unfolding very nicely.

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(1)

Arkshija

Aug. 23, 2016

Under rating threshold (show) would be good if phenix (and other minions) kill enemies^(1/2) shows also how many enemies and if this is dps or when fight, im confused

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(1)

Aw3som3117

Aug. 23, 2016

Under rating threshold (show) I just got to the orcs a little bit ago and I'm having difficulties telling the difference between mud and blood (red-green colorblind). It's not that big of a deal, but it would be nice if you made them slightly different shapes when you happen to have some spare time.

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(4)

Developer response from Veterum

Ah... thanks for letting me know, I hadn't thought of that.

unyil99

Aug. 23, 2016

Under rating threshold (show) how did archers and hydra works? wasn't they were suppose to work like human's trebuchets? the enemy doesnt reduced on numbers during countdown to 0

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(-1)

Developer response from Veterum

Archers and hydra heads only kill enemies in battle, like champions.

junin3d

Aug. 23, 2016

Under rating threshold (show) It would be nice (I'm still beggining so I don't know if it will happen) if as you build your structures the scenary of the kingdom improves with it

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(3)

Five_Four

Aug. 23, 2016

Under rating threshold (show) Elves have a bug. It says it uses fruit to miltyply sapling and glaves production, meanwhile it's actually using seeds.

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(1)

Developer response from Veterum

Buildings that increase the production of other buildings also increase their consumption, effectively multiplying how many of those buildings you have. So increasing glade production will also increase the consumption of seeds. e.g. if you have 50 glades and 5 gatherings set to 'Cultivate', you will use 300 seeds and produce 300 saplings per tick.

Arkshija

Aug. 23, 2016

Under rating threshold (show) Paladins should be strongher!

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(3)

aloe111

Aug. 23, 2016

Under rating threshold (show) after each fight there is a 1 minute timer, auto will auto fight for you when timer is up

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(1)

dwakeling

Aug. 23, 2016

Under rating threshold (show) Whats the difference between fight and auto, the examine text is essentially the same.

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(1)

NikosSuperior

Aug. 23, 2016

Under rating threshold (show) Very deep game. Has a lot potential. I like it's discovery concept. Looking forward for new updates!

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(1)

Niirrvana

Aug. 23, 2016

Under rating threshold (show) It would be great if you could see the new buildings appear on the screen alongside the castle.

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(1)

serapheus

Aug. 23, 2016

Under rating threshold (show) Some way of reducing the timer between fights would be nice. Not 'early' early, but starting somewhere in the middle of elves might be a good place. Not just saying that 'because' I'm currently mid-elf neither. ;}

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(3)

Kanzid

Aug. 22, 2016

Under rating threshold (show) Combat, and Trade Posts could really do with a better UI, cycling through so many different options feels really clunky.

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(76)

aloe111

Aug. 22, 2016

Under rating threshold (show) i meant the normal attacks of ^1/2 pale when you unlock stuff that does dmg per second. and also paladins are just plain not worth upgrading if they only give 1 more might more than knight

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(1)

Developer response from Veterum

I agree on both counts. Paladins will be buffed at some point. As for towers/ents, remember that their effect can be multiplied by strongholds/chapels. Also, eventually I will add more ways to get achievement points, which will allow you to significantly reduce the fight cooldown, therefore making things that do damage every second relatively weaker.

aloe111

Aug. 22, 2016

Under rating threshold (show) the attcks pale when you unlock things that does dmg per second.

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(1)

aloe111

Aug. 22, 2016

Under rating threshold (show) if you killed e.g. 1 million demons. 1 million should be unlock on all enemies and not have to spend 20 mins to reach 1million on other battles

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(1)

Developer response from Veterum

Yes I will change it to work like this.

Iluya

Aug. 21, 2016

Under rating threshold (show) @Apekiller: It is shown, but if you take a look at the actual increase - It is the unmultiplied amount.

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(4)

gatherer818

Aug. 21, 2016

Under rating threshold (show) @thickmilkshake Ents don't kill per second, they only attack when they can win - basically they add sqrt(enemyCount) to the number of archers you have, so you'll still need Hives or Druids to get the count low enough your Ents and Archers can win.

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(3)

thickmilkshake

Aug. 21, 2016

Under rating threshold (show) are ents not attacking for elves or just me?

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(-1)

Apekiller

Aug. 21, 2016

Under rating threshold (show)

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(-3)

Doreas

Aug. 21, 2016

Under rating threshold (show) 100 trebuchet kills the square root of enemies*100. so when u fight 10000 enemies it kills 10000. so yes all. but when u fight 1.000.000 enemies it kills only 100.000 enemies. so the higher number of enemies the less % of them that gets killed and so acctualy trebuchet gets worse with time.

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(-1)

Doreas

Aug. 21, 2016

Under rating threshold (show) @aloe111 it's the square root of a number. 90000^1/2 is 300. As in 300*300 is 90000. (needed my gf to clear that one up for me:P)

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(1)

aloe111

Aug. 21, 2016

Under rating threshold (show) what exactly does it mean when you say it kills enemies^1/2. I assuming it means when you fight 10000, 100 will die. so when you have 100 trebuchet does it mean all enemies die?

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(0)

tibor89

Aug. 21, 2016

Under rating threshold (show)

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(-11)

Doreas

Aug. 20, 2016

Under rating threshold (show) For offline gains u could use double rewards from battle to not mess up resource production. Could start with double rewards for 1 fight every 1 min offline and option to improve it once u add more achivement points.

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(1)

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