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drachefly

Oct. 16, 2016

Under rating threshold (show) warm0nger - I would show it if you switched right now. If you care only about the full fight countdown, you can just wait a few seconds.

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(2)

warm0nger

Oct. 16, 2016

Under rating threshold (show) I've got a request: could you please add the calculated losses to the tooltip of the up & down arrow? Based on the assumption that you switch at the with a full fight countdown.

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(4)

Developer response from Veterum

Yeah I'm going to do this, I'm just not sure if it should be at full cooldown or if you switched immediately like drachefly said. Basing it on full cooldown would be more useful, but it could be a bit confusing to new players when they check the losses after increasing/decreasing and they're significantly different than what the tooltip said.

Jakkillr

Oct. 16, 2016

Under rating threshold (show) I have a suggestion for undead battle mechanics... can we have an option similar to ogres? "Battle if tombs will replenish losses"

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(2)

Developer response from Veterum

I guess... I'm not sure why you'd use that though.

zipas

Oct. 15, 2016

Under rating threshold (show) agree with eavc, only reason i didnt say it myself - i assume its obvious problem. the only way i would be okay with it, if dev can disable certain ppl from hiscores on demand. but that wouldnt prevent someone from adding 5% every day-few hours to sneak under radar. imo it would create more problems than fix and it would cost alot of time and headache which could be spent more productively.

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(1)

pixaal

Oct. 14, 2016

Under rating threshold (show) Any chance of an export or cloud save feature? I'd like to know my save is safe, and also play from multiple locations

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(2)

Developer response from Veterum

Kongregate doesn't provide its own save system, so the best I could do for now would be a copy-and-paste save feature, not sure if that would help or not.

Embarec

Oct. 14, 2016

Under rating threshold (show) Woot! Thanks, Veterum!

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(3)

Embarec

Oct. 14, 2016

Under rating threshold (show) Hey Veterum, not rushing you but you got an ETA for us on the Southerner achievements patch? Just havn't heard any news in a while. Maybe give us a preview/hint as to some of the new abilities to hold us off? :P Oh: and what are the odds that we could get an Undead achievement similar to the dragon's "Guard" ability for their pyramids?

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(5)

Developer response from Veterum

Sorry for the long delay! It will be done tomorrow for sure! It will have a bunch of rewards for the southerners as well as 1 or 2 for each of the other races, and the next 3 resource achievements.

drachefly

Oct. 13, 2016

Under rating threshold (show)

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drachefly

Oct. 13, 2016

Under rating threshold (show)

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(-3)

kingalex1234

Oct. 12, 2016

Under rating threshold (show) @drachefly 1 achievement point for one perk, I personally thought that was pretty obvious. some races have groups of perks, which have to be bought in order, but there's no increase in price. I think, besides adding more and adding some minor instructions, the achievement system is pretty much perfect the way it is. and, unless you have 60+ achievement points (which as of now no one does) the plus buttons for the battle timer will disapear, as will any other plus buttons that may be there

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Embarec

Oct. 11, 2016

Under rating threshold (show) 1 point.They all cost 1 point each.

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(3)

drachefly

Oct. 11, 2016

Under rating threshold (show) Eh, I kind of agree that it could use some tweaking. I still have no idea how expensive most of them are, and that would really change when I cut reset.

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(-2)

kingalex1234

Oct. 11, 2016

Under rating threshold (show) @Skycharger001 it honestly shouldn't be that hard to figure out "oh, I'm out of achievement points, that's why I can't buy this." I'm not sure why it seems to be confusing for you. If it's confusing due to other games, then from personal experience not only have I never seen a game like this, but the use of achievements to buy upgrades in and of itself I've never seen used before. I believe there should be some instruction or tool-tip to let people know what achievement points do, and how they work, but I believe the visual indications are fine the way they are, especially if you dissociate the game from other games in it's genre

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(3)

SkyCharger001

Oct. 11, 2016

Under rating threshold (show) the fact that the unbought singular rewards didn't change colors When I used up my achievement-points on the timers it led to me incorrectly conclude that they were inactive. (most games I've played with a similar reward/upgrade system gray the rewards/upgrades out when purchasing power is zero/below minimum)

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SkyCharger001

Oct. 10, 2016

Under rating threshold (show) Invisible? How do you give people incentive to reach their requirements then? You need them to know of their existence for that. (at least show an X-rewards-locked count)

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(0)

Developer response from Veterum

The only rewards that aren't visible are ones that affect races that you haven't unlocked yet. e.g. If you haven't unlocked the undead, then you won't see 'Unholy Alliance'.

SkyCharger001

Oct. 10, 2016

Under rating threshold (show) Turned out the singular rewards don't change color between purchasable and nonpurchasable. not a good idea.

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(1)

Developer response from Veterum

Nonpurchasable rewards aren't visible. Red means you can buy it but don't have it, green means you already have it.

makapse

Oct. 10, 2016

Under rating threshold (show) @skycharger Maybe you dont have enough achievement points.And you need to click the new game button to be able to use the point. I agree that it needs to be renamed to reset game to make it clear.

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SkyCharger001

Oct. 09, 2016

Under rating threshold (show) That doesn't tell me why some rewards (like the OSHA one) refuse to become available/selectable when starting a new game.

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(1)

Developer response from Veterum

Maybe I didn't understand your problem. Did you have achievement points available, but clicking on a reward in red (in the screen after starting a new game, not the one you get to through the achievements screen) didn't do anything? Someone else had that issue a while ago, but I was never able to reproduce it or find a potential cause.

Embarec

Oct. 09, 2016

Under rating threshold (show) Actually, I had a curiosity question. Why are undead the only faction who's achievements are locked to battle rewards? All the others can produce their water or mud or wood normally, but undead need both wood and stone, neither of which can be gotten except through battle. Not complaining, just curious as to the reasoning. Is it because they are meant to be a more "Aggressive" faction thematically?

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(0)

Developer response from Veterum

It's just the first three resources for each race. I will add more resource achievements soon. Also, the undead can get both wood and stone through the caravan :).

penguin503

Oct. 09, 2016

Under rating threshold (show) Am I the only one that thinks this game should have a soundtrack?

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(2)

Developer response from Veterum

Well, I don't know anything about making music myself. So I'd either have to learn how, or find some copyright-free music somewhere.

chocobonight

Oct. 09, 2016

Under rating threshold (show) @makapse It's the log of your orcs, not your renown. If you have 1e6 orcs, you make 6 renown per banner per second.

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(2)

Jakkillr

Oct. 09, 2016

Under rating threshold (show) Oh and here I was waiting for dwarves to pop up D:

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(0)

Developer response from Veterum

There are two human buildings that you can only get through achievement rewards, but yeah you've unlocked everything you can without restarting. Until the next race comes out! :D

makapse

Oct. 09, 2016

Under rating threshold (show) how does awe from the orc banner produce renown? I am constantly switching between 2 and 3 per banner at 1 banner.The log10 of my renown is 5.8 and ln is 13

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(0)

Embarec

Oct. 09, 2016

Under rating threshold (show) Hey Veterum, would it be possible to get a "Stats" page detailing what bonuses you get from where? I'm having trouble testing if mummy's passive is working because of how slowly they produce. I've let them sit on the same enemy from 20k~ mummies to 54k~ mummies and the reward hasn't changed at all, started 105 gold and still at 105 gold. My math's not great, but if a million grants a doubled (+100%) bonus to battle rewards, shouldn't that have gone up to 106 by now?

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Developer response from Veterum

Hmm... yes it should have. I'll look into it.

kingalex1234

Oct. 09, 2016

Under rating threshold (show) @Jakkillr you're pretty much done lol. there are a few more buildings for humans, but some of them need achievement points anyways

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Jakkillr

Oct. 09, 2016

Under rating threshold (show) Awesome game, but I think it needs hints on what to do next, I'm stuck at pyramids, mirrors, nests, dragons, cathedrals as my last unlocks.

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SkyCharger001

Oct. 09, 2016

Under rating threshold (show) what are the requirements for the red rewards? Could you add simple information about that?

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(1)

Developer response from Veterum

You have to start a new game to get achievement rewards, which resets all your buildings and resources. Each reward costs 1 achievement point. Rewards that have multiple numbers cost 1 point per number, and you have to get them in order. Reducing the fight cooldown costs 1 point per second. I have to rearrange the achievements screen for the next achievement update (which will hopefully be out in a couple days) so I'll put some more info about getting rewards in there.

otakat

Oct. 08, 2016

Under rating threshold (show) Hi Veterum, Loving the game so far. I would like to donate some money to encourage you to keep going. Got any way to do that?

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(2)

Developer response from Veterum

That's very generous of you! Unfortunately Kongregate discontinued its own donation option. I suppose I could set up a paypal account for taking donations, if you really want to. Or maybe on patreon. To be honest I never expected anyone would want to donate :P.

KainCrow

Oct. 08, 2016

Under rating threshold (show) Maybe add hotkeys like 1,2,3,4 for changing races? Or something..

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(1)

Developer response from Veterum

I guess 1 would be humans, 2 would be orcs etc.? Would that be confusing, since the icons unlock from right to left?

kingalex1234

Oct. 08, 2016

Under rating threshold (show) I think the tooltips are perfectly fine. I did expect you to have the achievement perks for Southerners in this update, any idea when that'll be done?

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(2)

Developer response from Veterum

That's next on the list, it will probably take a couple days.

Embarec

Oct. 08, 2016

Under rating threshold (show) Looks good to me, Veterum.

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(0)

Veterum

Oct. 07, 2016

Under rating threshold (show) Question for everyone: You may notice that some of the tooltips now take two lines, e.g. ships' 'Import Mercenaries'. Is that annoying? One of the most common complaints I get is that it's hard to tell how exactly some buildings/battle mechanics work, so I thought making room for multi-line tooltips would be a start. Do you think this is the right way to go about it? If so, which mechanics need better explanations in the tooltip? If not, what should I do to make things more transparent?

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Embarec

Oct. 07, 2016

Under rating threshold (show) Oh awesome! I've been looking forward to that and the achievements. Don't rush it though! I am sure we'd all rather you take your time if that's what it takes, you've not steered us wrong yet!

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Embarec

Oct. 07, 2016

Under rating threshold (show) Got an update for us on this? No rush btw, you are doing great work with ballancing and bug fixes. More just curious and enjoy keeping up to date on your progress if that makes sense. Love your new ability on the ports, too. Gives an option for when you just don't want that many ships active. "DEVELOPER RESPONSE FROM VETERUM This is intentional, to give everyone a 'new player' experience with the new race. 10-20 conclaves set to armageddon would easily wipe out all the low level enemies. I will enable armageddon with them in a week or so, as well as caravans. Dead Wagons already work with the southerners."

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Developer response from Veterum

Good point, I'll put this in the next update. It should be done tonight.

xyroclast

Oct. 07, 2016

Under rating threshold (show) Disregard last comment, I misunderstood that the attack enemy button is a toggle :) Thanks for making a great game!

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xyroclast

Oct. 07, 2016

Under rating threshold (show) It seems like if I click "attack enemy" when the button is green, I don't get the reward (but the timer resets anyway)

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(1)

hector21321

Oct. 06, 2016

Under rating threshold (show) There's sort of a ghost shrine for bloodlust. I noticed at 0 shrines when i toggled it to see how it worked.

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Developer response from Veterum

Yes, this is a bug with the Expected Losses display, the actual battle calculations are working correctly. It will be fixed in the next update.

kingalex1234

Oct. 05, 2016

Under rating threshold (show) I had 32000 enemies at the time

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Developer response from Veterum

Thanks! Found the bug :).

kingalex1234

Oct. 05, 2016

Under rating threshold (show) I have a screenshot, not really sure how to send/post it, but the numbers were 2750 losses, 3871 orcs, 5033 ogres, 8484 champions, 55 hydras, 1 shrine set to bloodlust. the number isn't even close to actual losses, as after several seconds I still hadn't beaten my current enemy

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Developer response from Veterum

How many enemies?

kingalex1234

Oct. 05, 2016

Under rating threshold (show) I've never really needed to use bloodlust, but I noticed now that when it's used, the expected losses counter displays a different number than what's actually needed

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Developer response from Veterum

Would it be possible to provide a screenshot, or all the relevant numbers in a situation where that happens?

kingalex1234

Oct. 05, 2016

Under rating threshold (show) I forgot how hard it is to start fresh sometimes, wow...things I haven't thought about since restarting my first time are severely slowing my progress (but that's what achievement perks are for, after all). on that note, perhaps some form of speed run would be a good idea? a mode where you're completely on your own, and your goal is to "complete" a race in as little time as possible by being as efficient as possible. completion would be at least one of every building and defeating the highest tier enemy. you could have an achievement perk(or just a regular function) that's based on how fast you complete said challenge for each race

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GnrRain

Oct. 05, 2016

Under rating threshold (show) Cancel that, I figured it out. I always keep 2 games going at all times and since I was keeping the chat open on another game, it wasn't updating the score. Fixed now and lesson learned lol.

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(0)

GnrRain

Oct. 05, 2016

Under rating threshold (show) I've closed the browser, and restarted the computer itself. Still not updating my scores... Is there anything else I can try?

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(0)

RazorEscape

Oct. 05, 2016

Under rating threshold (show) At first it looked like an "Oh no, another shitty idle game!", But I was pleasantly surprised how much depth it has as you progress, and you get more and more content just when you think you've seen it all. Really well designed interesting mechanics. Truly a hidden gem in the idle genre.

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(3)

Developer response from Veterum

I'm glad you liked it :)

Embarec

Oct. 04, 2016

Under rating threshold (show) Oh it doubles it? That's awesome! The wording was a bit wierd. Nm, that's perfect as it is, my bad.

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Degraiver

Oct. 04, 2016

Under rating threshold (show) Maybe I've missed it, but how do i use achievement points?

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Developer response from Veterum

You have to start a new game to use achievement points, which resets all your buildings and resources.

kingalex1234

Oct. 04, 2016

Under rating threshold (show) well, I just reset my settings, and turns out that also completely erases the game...fun...well, while I spend the next couple of days working on rebuilding those numbers, maybe it would be a good idea to have an online saving system?

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Developer response from Veterum

Kongregate doesn't provide its own online saving system. The best I can do for now is a copy-and-paste save.

chocobonight

Oct. 04, 2016

Under rating threshold (show) Could you make it possible to disable Ports so idiots like me who mindlessly buy too many can still use Ships without losing massive resources?

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Developer response from Veterum

Sure. :)

qswdef

Oct. 04, 2016

Under rating threshold (show) There are only 4 races under high score statistics. Would be interesting to see how the new race is doing.

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Developer response from Veterum

I'll add this soon.

Embarec

Oct. 04, 2016

Under rating threshold (show) So a million mummies equal 1% battle reward bonus? That's.. uh. Well frankly that's kind of crap, especially since it's "Number of combats" based rather then time based. I mean don't get me wrong I love the idea, but maybe the reward should be higher? Or maybe have more ways (like another building?) to gain mummies quicker? Great idea though, just feels... well underpowered at the moment. I don't see how you'd get more then 1% per week of normal play, if even that, currently. Although if it stacks multiplicatively with catacombs I can see how that would eventually be really powerful. Maybe have mummies reproduce like Hydras do, automatically per battle, so you can have the pyramids busy doing something else?

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Developer response from Veterum

A million mummies doubles the battle reward. And it does multiply with catacombs.

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