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I've only played a little of it so far; but I can tell right away that this built off of the last game you made and smoothed out a lot of its rougher edges, bringing out a well polished sequel. It's immersive, and very easy to get into and enjoy. Nice job.
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Here are some points I think should be improved:
1- Have a stack limit on the units (E.g.: -50% in anything).
2- Even though I did not use potions at all, the 200 potions at the end may be exaggerated and maybe lower the amount.
3- Divide the skill tree more clearly.
4- Leveling was done easily and did not have to use the Endless places at all, so maybe make us go through some grinding in the future.
I gladly paid for the premium content on the game and do not regret it as the demonic invasion was interesting and the watchlands would give us some more fighting. In conclusion, the graphics were awesome and ti was a really great flash game that would keep me playing the game until the end. Use well my contribution and here a 5/5.
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Love it, solid 5 of 5! I have 2 questions.
1) Do any Mage stats affect the stats of summoned creatures?
2) Does difficulty level affect exp or drops?
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Played the original, liked it, and this one is definitely an improvement.
I very much like the way in which premium content is done in this game - other game makers should take note. When a game has "energy timers" where you can buy more energy to continue playing, or wait for it to slowly recharge, I just quit playing the game. Haven't found a game yet that would be worth such constant milking of funds.
This game doesn't force you to buy anything - it merely, once you get far enough, offers aditional side quests and content, which you may buy if you wish to, or just ignore, and continue playing the game; the game has enough content not to make it feel like you are crippled in some way without dishing out the cash.
This is precicely why I chose to buy the bonus content - I am very happy to help support a game like this. :)
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I really wish you could control them, though. My demon has these really awesome spells and I wish I could tell him what to do.
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The game is wonderful, just like the first one. First playthrough on Legendary and having a blast. Only suggestion I can think of would be to add a secondary weapon so that we may switch during combat.
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I'd really like to be able to hold off on a character's turn or set the order in which my characters will attack, as most of my characters with buffs end up having a turn order after the high-damage attackers I'd like to have buffed.
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I would like a option for classes to have a secondary weapon when they reach,level 5,Warriors can wield a shield(They are considered the tanks of all games),Rogues can Dual wield Daggers(I don't think daggers weight that much),And a Mage can wield a spellbook(They are the main damage dealers of all games),Just a idea.
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Badge ideas: "The hero is back!" badge, easy, 5 ptc, for reaching the entrance of Calderia City, "Almost a Soccer Team"badge, medium, 5 points, gain your 7th party member, "Void Devoid of Void" badge, medium, finish the game, "I promise, it's the last time!" badge, hard, 30 points, get all archievements. , + so everyone can see.
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very very good, was looking forward to a sequal and you made it 5/5. but just one possible improvement. If you gave the skill tress individual names like"the path of healing" or "the path of necromancy" but apart from that very good.
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just curious about the warning about the areas where it recomends your party size dose that number inclued your caracter or not
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How do you unlock the portal below the shadowblade hidout? it only ets me push one button on and off and it does nohing. Am I supposed to be able to hit all the switches? It won' let me.
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Thank you, sillybuddy. I always wondered if vulnerability made you take more damage or the enemies. Guess I made the right choice when I junked that necklace that gave 3.26% more damage and 13.02% vulnerability. Thanks too, violatorgames, for respoding.
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I've killed Jonas Plank for the Plank's Constant quest, but the quest list still has 'Investigate the cave' and the quest/story hasn't progressed. Bug, or am I missing something even though I've gone through that cave searching several times?
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I love the way the other party members are so clearly differentiated in build! I could set up any sort of party composition I liked, from shield wall to support to glass cannons. My only complaint is that the strategic element could have been developed further, like maybe some fights being set up to require more tanks or others needing more healers. As it is, I used the high-damage strikers (Maya, Alyss, Kane) equipped their debuff skills and finished most battles in under 5 rounds without ever needing to heal.
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Where do I find the 5th party member at Legend of the Void 2 ? I got Alyss , Brendan , Andras , Markus , (blank) , Kane , Rogan , (blank) , now I know that one is a premium only so wheres the last free one?.. and btw.... Legend of the Void 2 is an awesome game! :p 5/5 ^^
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I want to be able to see the effects on the characters without clicking on the circle. Also, please tell what skills my characters need to be able to equip something. Do that and the crossing out items with 'x' on the store items, too.
No other complaints from me, really. Awesome game.
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Is there any way to change the battle order? Ex. 1st turn your char, 2nd turn Brendan, 3rd turn Kane etc.? because i think it would make people have an easier time doing what they planned