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Really fun, but about halfway in it gets way to easy. In the final dungeon i was killing every enemy without even dropping to 3/4 health. I hope the next one will be more challenging.
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One new bug appeared...mage spells sometimes don't work when using it (eg. use mass heal but hp is not healed). Not sure if this is also the case for other classes.
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Loved it, can't wait for the next chapter. Just a couple very minor points. It would be nice if quest items disappeared from your inventory once used, or were kept only in their own slot like Junk. Also, I would like to see the "name" of the next area if I mouse over it. This game is fairly linear, but knowing if I'm about to leave a town or just go to the next section of it would be nice.
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The game is amazing. everything is good but more class selection would be nice. and it would be nice if there was a bar graph of (1) Damage, (2) Difficulty, (3) Health, and lastly (4) Attack speed. Thxx in advance
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Game pretty good, only thing i would suggest would be difficulty settings as mid game the AI gets far too weak and matters little on the order of spells/attacks you use. Also maybe some kind of teleport feature back to towns as when you clear out some maps then have to walk all the way back to town its a bit painful. Though i got to the end of game and wanted more.
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hey I think I found a bug, I cant explain it well but oh well.
When I press number 1 it chooses the 2nd skill not the first skill during combat, and when i press number 2 it chooses the 3rd skill and so on....
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Very, very, amazing game. It's had, and is holding, my attention for quite a while now :) However, I did notice something.. Either the Elemental mage talents are really strong, the or the Necromancer talents are really weak (or both) cause I struggled through the first few maps with Necromancer, then switched to Elemental and pummeled my way through the next few. Any specific reasoning behind this, or is it just a balance issue?
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guys when i first started to play the game it was really buggy and froze. but when i refreshed my browser everything worked fine :D
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What would make the combat more interesting is if you and the opponents would die different ways depending on how they were last attacked. For instance, if someone is killed by taking a blade/arrow to the throat, that person will put his/her hands around his/her throat before collapsing dead or try to fruitlessly pull the arrow out. Or, for instance, if killing by a downward slash, the blade may get lodged deep in the person's shoulder and the killer will brutally tear the sword out before the enemy dies. There's endless possibilities and it would make the combat way more satisfying.
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For the most part, awesome game. I enjoyed the dynamics of each class, very awesome. but, all in all it was pretty short, maybe next time make it a good bit longer. That way all the skills could be learned. Harder end boss would be cool.
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dislocated my good shoulder on fourth to last football practice of the year, thanks for making an awesome click-only game!
just cant play fallout now :/
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Does anyone know how to do the survivors of the ritual quest? the first quest in the game? I've done the first few quests in the game but I can't seem to complete it, I've searched the beach very careful 5 times, I can't find anything, no survivors or special texts popping up
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Played it through in one setting yesterday. had some remarks.. came back today to post them: all fixed already. Talented developer with a fantastic attitude. 5 Stars, easy decision!
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suggestion for the sequel or an update: make it so if you select a potion, you pick who to use it on. I had one last potion and I needed to use it, gave it to the wrong guy then lost...
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Is it me or does the glass armor look alot like glass armor from Elder Scrolls IV: Oblivion...? like if you notice this as well
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"Hey, You're the recruit huh? I guess I'll just follow you around and let you take the best armor while I get the worst 'cause I'm Captain"
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I can't find the secret shop. I keep looking in the section where the trail curves left and in the top right corner but there is only trees. I am a warrior, is it only accessible by rouges or something?
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this game is AMAZZZING (deservs a typo and 3 Z'z) (i spelt Z's like Z'z) i played this nov 18th and it ran 100% smoothly no bugs glitches i did all quests i could shop system is good enemys are fair enough has a good amount of weapons nad armor for a flash rpg, but i think the next chapter NEEDS to have other fallowers maybe able to buy some mercenerys, some places you can fast travale to? maybe a famus place everyone is going to to hide or somthing. 5/5. BEST rpg ive playd on this sight for along time and best rpg ive playd for A LONGGG~~~ time (long deservs 3 ~~~ becouse its a really long time) anywayse pwnz all :D
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excellent game, sir/madam. you're a one man army. The sound design is great as well. I know it's short but that's the point, especially since there will be sequels. One thing to point out though - as soon as the mage is able to get "Swarm Lord," the game becomes too easy. Might want to nerf the bleeding damage a bit :)
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Wonderful game. Aside from the length, it was very well animated, well paced, and had a good story to boot. Aside from bugs like the Wolf Quest (furs did not disappear and no reward was given) and issues like a second who is always warrior class, and not being able to see the comparison between goods in the shop and equipped goods on the second, this was a very good game, made even better by the fact that you did this all by yourself. Well done! 5/5
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The enemies are too easy to kill, especially in the end game. I'm thinking they should have more like 600-1000 HP, and they should regenerate their mana. Otherwise, you could give them 10,000 HP and they would still be easy to kill. Enemies should have the ability to critical hit (5%?) to add the element of danger and chance.
The shops and money system were pointless to me, as I picked up enough weapons to have a fully loaded setup without ever buying a single thing. I finished the game with about 2000 gold.
Once I got the summon demon with the mage, followed by Swarm the battles started ending in 2-3 turns.
I enjoyed it even though it was very easy. Keep up the good work.
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Amazing game, and the fact that its not made by a big developer makes it ten times better. I can't wait for the next one!!!!!
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Would like a "control" scheme to look at, even if only using mouse, would be helpful to have this in the options to at least 'view' the controls.
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Oh and a base increase in stat per level would be great. Like War = +1 str per level, Mage = +1 int, Rogue = +1 agi. It'd help the balance, unless it's already there and I didn't notice it.
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Perhaps your weapon attack could be made the default option in combat so you don't have to click it every time after you're other skills are cooling down.
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I think you are the living proof that you don`t need a ''game design company" to create a good game. I won`t be surprised if there are a lot of ''professional'' designers kickin themselves in the head for not being able to deliver the same quality while being payed for it :) Very very well done. This deserves a 100/100!!
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How about making equiped items, not being shown on inventory as well? It could atleast cut down the length from the invertory list.