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Also there isn't nearly enough defense on items for Hell and higher difficulties, half the time I get instagibbed when loading into a level.
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Needs "health on crit" affix.
Also, loot system is too static for the number of difficulty tiers. Moving up to the next tier shouldn't just increase difficulty, but rewards as well. By the time I get to Hell difficult,y I really shouldn't be seeing white-quality items 50% of the time something drops from enemies/the store. There should also be more than 3 tiers of magical items (right now, it's just blue < orange < red, and even red items are generally lackluster). For a game called "Loot Heroes" there is a surprising lack of depth to the loot system. Everything is completely random - I've seen blue items with better stats than red items because affixes are 100% random - higher quality tiers should have a minimum number of affixes or something.
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this game has a lot of potential but i feel it falls short for reasons that could be fixed. Id say hack slash crawl is the standard for this type of dungeon crawler and this game starts off looking the same. However sluggish movement and controls make the game slow. confusing weapon stats defeat the purpose of a loot based game like this. the doors to new floors suck as well. However nothing gives this game a more incomplete feel than the lack of inventory. 3 equip slots??? and no way to toggle between a bow and a blade without pulling up a menu in an already tedious game means I wont be spending anymore time on this game. good idea poor execution 2.5/5
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In case someone wants to know and to answer my own previous comment.
This marathon of pain ends at stage 80.
It's the end of the Godlike levels and shows 'cheater? 0', i've completed it three times without getting a portal after the boss so i'm guessing it's not just that bug.
And no i'm not cheating i just used the robot with a bow tesla set that also happens to have poison and stun modifiers.
50/50 on agility and intelligence allowed me to just walk through opening chest and leaving a trail of death without firing my bow once.
For those who don't know a full tesla set makes you shoot lightning in all directions, which in turn will shoot 2 different lightning bolts for every crit causing a chain reaction much like a A-bomb when hitting a big crowd.
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So I finished the boss on Nightmare Level 0, and was told to go through the portal, but I can't find a portal. Is this a glitch, or am I just not noticing a portal somewhere obvious?
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Man... Skills are way too glitched. Stein's skill says it regenerates 40% of my HP in 4 seconds, I swaped into him, I have 10k HP, use Regenerate, healed less than 1k... Really? I have close to 90 Vit and it regenerates 1k? Wow...
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Wanna play the game in Black & White tones? Just press "Esc" then go to the character stats and then press "Exit"... you are now playing in Black&White
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@gedanken welken you should not judge a game when you only played to level 6. the game really gets challenging and requires you to make the perfect set which includes your character, your weapons stats, bonus sets and more.
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A boss dashed through a wall and now I can't kill him or aggro him. I'm basically stuck at this point which really sucks.
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the bonus sets are not propperly working you should fix that, it's so lame that you have the course set with 2 pieces and the curses are still on
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the character unlocks keeps getting rest when i come back even though it remembers my save files of characters i "havent" unlocked
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I don't get, why programmers still use the X-Z-combination for stuffs... sucks if you have a qwertz-board instead of a qwrety one :-/ Healing on Spacebar, mana on Left Alt? soemthing liek this? or A-S or whatever...
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Could you PLEASE define walls and objects as cells where the char is unable to walk on? Pathfinding is what makes me stop playing this game for a few minutes :( Otherwise I'd play more.
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when you have - *negative* points, just level up again and the points will even out. if im not wrong im level 25+ when typing this
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Turn off body blocking please, constantly pinned against wall/shop/chests by own summoned skeletons while playing as Skeleton King
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Too damn many glitch. Negative level, numbers go haywire. Item combo doesnt work. Big demon at start doesnt open gate from nightmare to higher level. Enemy stuck inside wall, Enemy hero invulnerable. Character unlock got lock again, or fulfil requirement but doesnt unlock. Could be 5 star but zero.
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This game has such great potential - but is a sad disappointment due to lazy devs. Loot Heroes 2 feels exactly like a barely re-skinned Loot Heroes - all the same massive drawbacks still persist too. The path finding ability of the hero is worse than a drunk monkey, the huge lag spikes for no reason are still prevalent every several seconds.
After playing for numerous floors, I quit my game to try a new character - because Stein is way OP (I was wanting more of a challenge) - but all the initially locked characters still show up as black, but are called Ninja.
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Thx for the game! I played it in one shot from stage 1 to 20. Hell isnt implemented yet right? Cos i said i wanted to continue but no portal appeared
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add a point or dot at the map that represents the boss. i dont want to spent 3 days walking around the whole map searching for the boss and the map placement is wierd
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First thing I notice is the lack of a character to identify that it cannot walk through objects and won't walk around objects. Basic movement mechanics are flawed. Due to crappy pathfinding 1/5 other than that I would rate it 5/5 if fixed.
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I like this game quite a bit, but there are a few thing I feel could use work. First the pathfinding needs to be fixed. Second the loot system is quite strange the epic gear is the most common, as the common the least. And lastly the door that shows up once the boss is killed, it be a great help if you had to press something to enter it so we may finish the rest of the level. Oh and I don't know if this was meant to be but you can pick up more items then there are slots in your inventory. Other then these few minor the game is well made and fun.