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Dolphin

Jan. 15, 2008

Under rating threshold (show) The graphics are very simple and clear-cut, sort of like half-vector graphics. It's a very cool and original concept for a game. Expand, and it reaches awesomeness. =D

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Viza

Jan. 15, 2008

Under rating threshold (show) @koko: Apart from the Kong high score system, the game itself was designed to save personal high scores locally only while the game is running (so it doesn’t save a cookie to your computer to get data from a previous game). When I look at Kongs high score system code again, I’ll change that so it uses their database instead. ;)

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Viza

Jan. 15, 2008

Under rating threshold (show) @szaloony: Are you referring to that shooting game with worms named Liero, or something else. If you are, then that’s actually where I first got the idea of doing a grappling hook kind of game. I loved swinging around madly, and so I wanted to make a game using that concept. Never heard of ‘ropejutsu’, perhaps I should check it out. The limit of only 1 grappling hook is in place not because the game couldn’t support more than 1 hook, but rather because just imagine how frustrating it would be to control more than 1 hook in such a fast paced game as this. The suggestion has been given to me in the past though, so if you could think of a nice way for the users to simultaneously control 2 ropes don’t hesitate to tell me! .. As for the cplour suggestion, I’ll think about that one. I was going for a neon kinda feel (hence, the glows). And yes, goals are on my to-do-list if I ever make a sequal. Thanks!

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Viza

Jan. 15, 2008

Under rating threshold (show) @StereoSonico: HAHA. Yeah, the “congratulatory” message is something that people either love or hate. Some people think it just adds salt to the wound of dying & its confusing, others think that it’s a nice way to finish a mini-game.

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Viza

Jan. 15, 2008

Under rating threshold (show) @DJStatika: Thanks. @Soloagino: Yep, it’s VERY difficult on the ‘hard’ mode :) @Draco18s: Yes, sometimes being greedy and going for the power-up will be unrewarding, but I think that just adds to the strategy of the game. You’ll notice that power-ups are much easier to obtain if you ignore them until they’re within the center or travelling towards you’re general direction. @StereoSonico: HAHA. Yeah, the “congratulatory” message is something that people either love or hate. Some people think it just adds salt to the wound of dying & its confusing, others think that it’s a nice way to finish a mini-game.

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Koko

Jan. 15, 2008

Under rating threshold (show) Great game but the high scores aren't registering correctly.

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szaloony

Jan. 15, 2008

Under rating threshold (show) I would love if there was a possibility to fire up more than one string. It reminds me "ropejutsu" playing Liero when i was so young ;) Nice game anyway althought not nice enough for a five. Also it's true it became boring in time. I think bonuses its not enough to make it really attractive. Maybe more goals? I would like also some brighter colors, i think these doesn't fit. Maybe it's not the colors, all this dark aura doesn't fit ;)

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StereoSonico

Jan. 15, 2008

Under rating threshold (show) nice game.. you died.. congratulations???

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Draco18s

Jan. 15, 2008

Under rating threshold (show) This is an interesting game, but I find it annoying that seemingly everytime I get a life-up power up I immediately slam into a wall. And not everytime from zipping from the far side of the feild. It's not a problem with coding, just with the feasibility of getting powerups. Also, powerups disapear when you level up, making it even harder to get them. I know death is inevitable, but come on.

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Soloagino

Jan. 15, 2008

Under rating threshold (show) this is hilarious on hard mode! 5/5

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DJStatika

Jan. 15, 2008

Under rating threshold (show) Nice game

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Viza

Jan. 15, 2008

Under rating threshold (show) @JKhiLOL: HAHA, it's funny that you say those things, because it's EXACTLY how i feel. I normally don't play these types of mini-games, and would love for this game to expand into a bigger scope with a storyline (which is being planned as we speak for Bounce 2) @Juze: Cheers! :D Viza.

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DCPnoob

Jan. 15, 2008

Under rating threshold (show) Boring

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Viza

Jan. 15, 2008

Under rating threshold (show) @DarkDonkey: Thank you very much! This is something that will likely be in the sequal, as that is planned to be a bigger game in scope (has a storyline, rather then just being a minigame). Good idea, though. :) @Jonathan: Lol, thanks. Keep the great comments coming! Viza.

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JKhiLOL

Jan. 15, 2008

Under rating threshold (show) a storyline would be nice though

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JKhiLOL

Jan. 15, 2008

Under rating threshold (show) its a great game, but its not a game i like to play. 4/5

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darkdonkey

Jan. 15, 2008

Under rating threshold (show) pretty cool,but you need to add more things to do,aka-enemies that you hav to grapple 3times to kill and stuff like that

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Viza

Jan. 15, 2008

Under rating threshold (show) Thanks Joey, I really appreciate it. :)

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Joeylink

Jan. 15, 2008

Under rating threshold (show) 4.9/5 LOL

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Joeylink

Jan. 15, 2008

Under rating threshold (show) Good job at this game really 4/5

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Viza

Jan. 15, 2008

Under rating threshold (show) Thanks robonic! There may be a 'Bounce 2' in the future, so I'm happy to hear any suggestions for improvement. :)

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robonic007

Jan. 15, 2008

Under rating threshold (show) Nice game, but it gets boring quick

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