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For everyone who doesn't know, yes, this game is a complete clone of slither.io. However that isn't necessarily a bad thing. On the slither.io page you can't see the top scores, and lag is consistently horrible. (As with most .io games.) So while I would of preferred that the creator would have added something to the game, in its current state it is a slightly better slither.io game.
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Great game honestly.As a slither veteran was playing this game for 10 minutes and already made 14k points.Seems quite easy enough :)
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A different view on the large snake subject : After a few plays, as I see there is an unfair advantage for the large snakes compared to the small ones. Once you hit the size of 2.5 -3k, your speed will be the same, turning circle is the same, you are zoomed out - your relative maneuverability increased, visibility increased, and the snakes body is large enough to protect the head under any circumstances. From that point you just need to wait for folks to bump into you and eat them, which they will because you occupy an huge portion of the field. Not even similar sized snakes or larger ones can hurt you.
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It's basically Slitherio with nothing new or impressive added to it. In a few ways, it actually feels even worse in terms of movement and controls: Hit detection can be a massive crapshoot at times, the balance mechanic of orb trails while a player sprints is no longer in, and one of the only few aesthetic changes is that the backdrop's this bland and basic 2.5D-ish plane. I guess you can count the snake designs too, but I don't; seeing as how, in the skin options screen, the example model is, surprise surprise....a direct rip of the Slither.io model! There's really nothing substantial that's different about this that I'd recommend it.
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honestly I was enjoying it but there are some major problems mostly it feels empty even with 500 people
but now for game balance there really should be something to stop tiny worms from basically swarming the head of big ones and running infront with the hopes that they crash while the little ones mistiming it...big deal (seriously being over 8k points and top of the leaderboard..literally that was the biggest threat)
agario works by the 'big fish' principle while yes there are ways the smaller ones can fight it doesn't instant kill the big one (well it sometimes does but not like this) here big ones feel like the victims whose best tactic is to form a circle and just keep that up until you get bored
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Nice follow-up on slither.io. A few points that would make this game better: better response time to the controls (at this point my snake feels a bit sluggish), smaller hit area or improve the performance (in this version I often die even if I am just close to an other snake) Boost mode: anything but challenging, it is really just to scare others or reach some targets faster but not to hunt down other snakes. Overallit is a quite relaxing game, when I can easily dominate the field just by counting on other people making a mistake.
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I don't know why this game has same developer or a rip off game or just stolen game but it's 99% similar with another game named Slither.io.