Under rating threshold (hideshow)
It's worse than pretty much all other games of this type. Never pointing out the rules apart from "needs at least 3 of a color to pop" does not help. Neither does the slow play and the new balls. 2/5, and that's almost nice.
Under rating threshold (hideshow)
It glitched and didnt spawn anything for me when I accidentally shot a bomb after I beat one level but before the next one had spawned
Under rating threshold (hideshow)
I really don't like how you come close to clearing a board with only two "live" colors left, then a wave of junk balls brings back all the other colors. I've been stuck on the same level for this very reason for an hour. 3/5
Under rating threshold (hideshow)
Ok... for those having problems understanding the rules I think I've figured it out. 1. The number below the bar is how many balls are on screen, the number to the right is the max number. If you exceed that number (ie 100) you lose. 2. The clear balls at the top are your misses, after four misses it shoots more balls on the clump. What constitutes a miss are making a shot that doesn't break a group of balls (there must be at least three) and skipping a ball when you shoot. It takes a couple of seconds for the "miss" to register. Using bombs doesn't count as a miss as far as I can tell. Anyway like others have said, it's an interesting game but is quite slow and we get punished too much for how often there are times when there simply isn't a shot we can make. I sincerely hope to see this game updated as it has a lot of potential, but not great as it stands.
Under rating threshold (hideshow)
The bar to the left is your score, the x? (? being some number) is your multiplier. The bar to the right is the number of bubbles on the screen. The red number to the left of the bar is how many bubbles on the screen will cause a game over. The red number under the bar is how many current bubbles are on the screen. The bubbles under the bar are the color bubbles left in play. The grey bubbles at the top middle of the screen is how many misses you are allowed until a new wave of bubbles come in. The detection is delayed and sometimes doesn't work. You may get a miss when you hit, or a hit may not pop any bubbles. Sometimes strings of bubbles will not all be popped. you aren't penalized for a missed shot until your next shot, and it's not a game over until all the bubbles on screen stop moving. You can cheat the system by launching a few bubbles and popping excess bubbles sometimes.
Under rating threshold (hideshow)
This game needs to better explain the rules (by which I mean, at all). What does the number counting up mean? What do the balls below and to the left of the bar signify? What causes a wave to come in? Why does it sometimes give me aim assistance. It doesn't seem to be tied to whether I shoot fast, or slow, or miss, or get several combos in a row. It shows up randomly.
It should also have some sort of patterning on the balls to help colorblind people distinguish them.
Under rating threshold (hideshow)
sooo many issues and unanswered questions:
1. What causes the game to end?
2. Why/when do the balls come in from the edges?
3. What are the clear bubbles at the top and when do they drop/get new ones?
Put a tutorial or at least some better description into the game so that we don't have to guess how it works.
Under rating threshold (hideshow)
This game still needs some work. It is slow, Using a bomb counts as a miss and shooting one ball right after another also counts as a miss. When that is fixed this game could be a decent game.
Under rating threshold (hideshow)
Wait. Am I getting penalized for trying to line up shots and going too slowly? I really don't understand how this game is supposed to work. I usually enjoy bubble-breaking games, too. Oh, well.
Under rating threshold (hideshow)
What makes the game end? How can I avoid more bubbles coming in? This game has a good concept, but it's too slow, too unresponsive, and too hard.
Under rating threshold (hideshow)
Managed level 1 easily enough, wiped out at level 2. Tried again, firing a lot quicker as I saw that I didn't actually have to wait until the long pop animation completed. HATED that I frequently had to wait for many seconds before firing again. When I cleared the board quickly, *another* board came up instead of giving me the victory. Okay, fine, so I proceed to clear that one as well. Still no victory, but instead a game stuck with no balls, nothing to shoot and only an arrow which builds up again every time I click. You could have done a better job at testing this game.
Under rating threshold (hideshow)
Looks incomplete in parts. Missing help pages depending on language, no intro, graphics quite good but some places need polishing. Music is okay. Game speed is not. Lag fest!
Under rating threshold (hideshow)
Very good start but needs to be sped up just a hair and smooth out the visuals. Otherwise a very nice attempt in an established genre. Keep working!
Under rating threshold (hideshow)
It feels like it need combos, like when groups of balls combine to form one group, but that would probably make it way too easy and require another adjustment.
Under rating threshold (hideshow)
The grammar of the game description tells me what I need to know about the care and attention put into building this game.
Under rating threshold (hideshow)
The game is either unclear or inaccurate in terms of what constitutes a "miss". That alone makes the game nearly unplayable.
Under rating threshold (hideshow)
This is maddening. You get half the board cleared on lvl 3 and then it starts to throw in more balls. You get it clear where you can plan your next moves and these come along and screw it up. Board 3 I've been at for atleast 5minutes and still can not clear it.
Under rating threshold (hideshow)
So... I have a brown ball, and another brown ball again as my next ball. The first one clears all the brown balls, so the second is inevitably going to set me back. Is this a Sisyphus emulator?
Under rating threshold (hideshow)
The way the game checks for misses is horribly inconsistent. I once got two consecutive waves of new balloons without even getting to fire a shot in between them. Also, the delay between the shot and checking means you're punished if you don't wait for the balloons to pop. Worse, when you know you can't make a shot, it won't always register that you've not made a match, and so will wait until your next shot to add a wave, interrupting any potential shot you might have made and screwing you out of a turn.
Under rating threshold (hideshow)
Somehow when I hit perfect, sometimes the bubble slowly crawls to another position making my perfect hit into a miss, then the game punishes me for a miss, and because I just shot again (I shoot fast after eachother since I am in a hurry too in this game), I now hit one of the flying 1-balls that is added as a new wave, and that is another miss, so I get punished again... ARRH unplayable.
Under rating threshold (hideshow)
Reminds me a whole lot of that bubble spinner game I used to play once upon a time, back in school when addictivegames was the only game site around that wasn't blocked. As a matter of fact, all playing this does is remind me how much better that was, cause this thing is slow paced and sure as heck doesn't earn any points for originality...
Under rating threshold (hideshow)
Sometimes an ending is good for a game. I'm in the same level for over 20 minutes. When I'm low of bubbles, it reffils extremely fast.
Under rating threshold (hideshow)
I'm not a fan of the way the game punishes you for not making a minimum 3 combo per shot and that it slowly gets worse until your amount of "misses" resets. By level 3 I could get really close to finishing until group of bad balls will set me back. I believe the game has trouble recognizing when you are shooting too fast, because I've been given a miss even though the shot before was suppose to pop!
Under rating threshold (hideshow)
I don't even know what to think of this game. It seems to want to be a bubble pop clone but why new waves spawn and why the game ended are beyond me. There seems to be some rules to the game I don't understand, since even when I make every shot new waves spawn. Maybe explain the rules a bit? 3/5