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Suggestion: Split the 'tower' upgrades into two paths - power and money. The power path upgrades the Eye, overall damage done by towers, reload speed, etc, whilst the money path reduces cost, gives bonus money, etc.
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Buggy - in final level with first Grand Walker, i dragged a cannon down to upgrade it and the action froze; music still plays and I can sell things, but cannot buy/upgrade/unfreeze anything.
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The guns don't seem to reload at the faster speed until they are completely out. Is it supposed to be that way? It seems useless to try and reload between waves, as it reloads so slowly.
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My sawblades are fiering on infantry and my machin guns on tanks.
Clearly my troops don't want to survive. Who am I saving them against their will?
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I cannot drag towers at all I can select them and buy them but I cannot move them afterwards!!! Please explain what is wrong. I managed to move it after waiting a bit but I still do not understand what is happening.
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while i am thankful that i can play such a great tower defender on a slow computer the drag to and from bottom to upgrade really kills that consideration for slower computers as we need to pay attention to ammo,health,money and what can be upgraded. Plus the lack of space in center for quicker reloading prevents those above from being dragged for upgrading and u have to choose only 1 side for faster reloading so the final level that is 1 massive wave is like saying slow computer players are not wanted.
This makes getting the hard badge impossible as is the same for many of the challenge levels.
Overall great game just not meant for slower computers and those with average reaction speeds due to the constant dragging.
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There really is no reason to use the artillery or the machine gun. For crowd control, the electricity tower far outpaces the machine gun, same for the artillery and the saws, and the artillery can't target air units. Stick with the electricity and saw towers and the game is a breeze.
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Great game with awesome graphics! I like the retro music as the background as i really fits the game. However, the game seems to hang when i lost at the last level.
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Humm, I was thrilled with a steampunk tower defence game ... but ... sadly I personally found this game to be lacking. Upgrading was annoyingly slow, the fast forward would have being so nice addition, even if it slows down some computers (noone forces to use it). Also, it really offered nothing new. So to my disappointament this was the 1st and the last try of this game for now, unless ofc some good changes are made to it. But never the less ... 3, not good-good, not bad, but lacking.
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if I knew when I got a critical hit I'd at least try for the Double Zeus badge, however I have no idea how close or how to achieve it!
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Too easy. Having just saw/electric tower, you can do all stages without problem (electric a little close to dying at the end though)
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A big tip for doing Challenge level 4...if you right click the screen it will pause the game so you can move the cursor to the position you want...still a tough level but that helped me a LOT! +this to people can see it!
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It's a fun game, but WAY too easy. I 3 stared all levels on the first try, without using the eye at all and collecting all achievements on the way.
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Fun, and I love the fact that there's no intensive grinding in the game. Really small suggestion: When the guns can be upgraded to level 2, they have an arrow. If they can be upgraded to level 3, they have two arrows, regardless of whether you purchased the first upgrade or not. It'd be nice if the second arrow only popped up once you did the first upgrade, so you can keep track and make sure that all your guns are leveling up equally.
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@ taised
I have "Hell on Earth"(100 Ks with Blast Wave) done fairly early in the game. Use it to bombard foot soldiers. You can always add the Upgrade 'Shrapnel' to the Heavygun.
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Game does not fit window, can't click the button to continue the tutorial because it's technically outside the game window.
This makes the game completely unplayable on this site :(
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So far this is a fantastic TD game. Having just 1 tower with enemies coming from 2 sides allows you to focus much more than when you have towers spread all over the place. The weapons are good, prices are fair and the style is unique. Loving it so far. The only issue I have is the reloading. It sucks to have to have a gun out of commission when you have so few on a side. 4.5/5
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Great game, but really needs a way to set cannons to fire at certain enemies. If cannons on the upper half put priority on air enemies, and the lower half put priority to land enemies, then it would be less frustrating. It is annoying watching all cannons focus on one walker as soldiers blast away at your health unharmed.
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Some suggestions: being able to choose what cannon attacks which type of enemy, flying or ground, strong or weak. And for the achievements, maybe a counter for how much for left till you get the achievement.