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I don't quite get it-- I've got 3 top of the line ships, fully maxed out, using dynamite with every shot, and the ghost ship still is kicking my booty. Not sure what more I can do.
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if the weakest fleet attacks first, why when my total ships hp is 240 and I fight against town which ships is 800 and they attack first?
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Eh not bad, farming WP for a ship of the line to beat the boss was annoying, but all the extra $ turned out to be handy for dynamites. Lots of scope for improvement here but a good start.
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Well the people are liking this game but still the game is not complex or having a lot of features. The game has potential but its as if its a prototype. Say am thinking right.
I have played TRADE WINDS SERIES from BIG FISH GAMES . And am comparing this game to that, if you ask me I'll prefer that game.
This game is not having good storyline, no ingame quests no features for ships except that you can upgrade it but still it gets monotonous. No heroes
Please tell its just a prototye.
Plus you need to add more information in game,as already suggested by someone.
I'd love to see the full game
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I finally found out why sometimes my boats don't fire. It's because you have to select the ship in order to target your enemies. Don't know how I could've missed that.
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Some sort of explanation about what the different targeting options do would be nice, as well as the benefits. Is it better to capture ships, or sink them? From my own experience, targeting hull sinks ships best, targeting crew makes them easier to board, and targeting sails removes their AP. I also think it would be better is thier was a reason to take the clipper ship branch besides cargo. maybe if one was offensive, and the other was defensive? Or is there something I am missing here? Overall, it's a fun little game.
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Could just be my hardware but the interface tends to be a bit laggy, specially once the game has been running for a bit, even on low settings. The ship tree could benefit from a zoomed out overview, so that scrolling wouldn't be necessary. 5/5 great game.
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3/5 Combat is too easy and repeats itself a lot. I think some boats are useless (like the last cargo one). U make money too slowly in beginning, and too fast in end. Is too easy to take town from the mid game to the end. Casual enemies are too weak.
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Does the tutorial explain the advantages of aiming for sails, hull, or crew? My ships are losing tons of AP when they are damaged, and I can't tell what type of targeted attack is causing it, or how I can restore their AP.
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once you get to about tier 3 ships, the whole trading thing becomes useless, it's easier to just rip through lower level fleets and get the loot and coins from them, and also to keep freeing towns
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Game had a great concept and executed it with extreme boredom. Ending was underwhelming and gameplay got tedious fast. 3/5 and that doesn't mean I don't want a badge for all my hard work.
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I'm not a huge fan of how much the ap goes down when you're hit. I'd like this game a lot more if it didn't go down at all. It seems that shouldn't be based off of hits dont to your ships. AI knows what you'll grow in ap so they target accordingly, me however, I just shoot the ships until they're destroyed like i was brought up to do. 3/5 stars for this.
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i just kinda..ran into a issue. I get my maxed combat-ships, and free all the towns round 340 or so(jacked around a bit xD). But the final town mentioned the compass to find the dutchman, yet..it said final hostile town, i already freed all of them?
am i really going to have to just start all over..again, just to finish this?
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These are the price spreads on the goods that I have found so far.
Rice: 27 - 72
Corn: 66 - 144
Bananas: 200 - 300
Ore: 304 - 480
Coffee: 1,280 - 1,920
Rum: 3,725 - 5,016
Silver: 9,600 - 14,400
Gunpowder: 14,755 - 24,000
Buy low, sell high!
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think u should add "initiative" pareameter to ships , that would determine who shoot first. That would add some tactics to the game .Player would have choice between something shooting faster but with less hull and/or firepower or going otherwise or mix some ship types.
Now there are 2 kind of ships available to pick from ,but tbh first ones are simply bad choice.
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The confusing thing about the ships is that to get new ships you have to pull down the other ships. (you can easily skip over that)
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quick shot- simple shot
boarding- chance to eliminate enemy AP
aim sails- good for hitting the AP and minor HP
aim crew- lowers chance for successful enemy boarding
aim hull- good for hitting major HP
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I don't understand! There are 50 achievements, and 50 achievement upgrades, but after I completed all the achievements, there are still 2 levels of cargo I cannot upgrade...