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A minimap to see where the nearest shop is so I dont end up walking farther than I have to or search for any forgotten/missed ores. I dont think the ore part is nessecary but to find the shops would be great.
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dirt- coal-10$ iron ore-20$ black rock- sapphire-50$ emerald-100$ ruby-500$
grey rock- gold-400$ white rock- gold mithril-2000$
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I like this game. A lot. What about a tutorial so people know what they're doing here though? Oh, and also, what about a way to know if a neighbohoring square has minerals?
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It was ok.
This game has real potentiol but it is dull and repetitive. It needs more upgrades than just being able to dig in more places.
I urge you to do something more with this game and it will get alot higher ratings.
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I wonder where the shop owner gets all that money for your diamonds and ores at? i mean you are his only customer, and you only pay him for tools and wood.Something is fishy about this!
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a map of the places you mined would help. also, info on the pick-axes'
(level required, type of rock it destroys) would be nice.
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Sweet game, has great potential. Needs: goals after mithril pick, adjustable controls. Would be nice: crafting, building, dangers, etc.
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If you have problems getting lost you could try what I do to strip mine entire maps. Once you have the best pick all you do is go to the top of the map and go to the furthest point of one side. Then start heading to the other side, everytime you come across a shop simply make a shaft under the shop down to the bottom of the map, that way no matter what depth you are at you know where the shops are.
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Feels kind of pointless once i get the mithril pickaxe. Maybe have stuff that gets built on the surface with the ores we bring up. Having some of them require large amounts of coal and iron would give a reason to swap pickaxe types around.
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Feels a little empty to me, I love the mining part but there doesn't really seem to be much of a goal past getting the best pickaxe, except maybe setting a high score. Could use more goals, mini map as others have said, I'd like a bag upgrade for more space and maybe some better music as well, the music is kind of depressing in my opinion. Other wise nice game.
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What's up with all these fake artifacts? Are any of the shop keepers gullible enough to buy them? If not, why the option to hold onto it?
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Great game. It'd be nice to be able to see the part just to the right of where it says "Level:" so that I wouldn't waste my time trying to buy a new pickaxe when I'm (I'm guessing here) 3 levels shy.
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If you are strip mining there is a band of nothing but rock (no soil) in the centre of the ground. If you just want to make money, go just under that band and mine only the light grey rock. The deeper you go under ground the more chance of finding mythril, but go too deep and the amount of soil rises again.
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As said before, level up should allow abilities. I have some ideas for an upgrade tree based on comments: Walking speed-the name; Luck-better minerals; Greedy-cheaper store; and then something that lets you dig deeper, maybe ice or something.
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I think that shop is defying gravity, i dug under it...yet it didnt fall in the hole.... seems legit. The shopkeeper must be using elven majik :3 But what about dem animals...? Doggy Magic. :3
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Dear Kongregate... please give this game badges... my ideas: 1) Digger - dig 2000m of tunnel 2) Geologist - find 2 gemstones and 1 real artifact 3) Master Miner - buy a mithril pickaxe
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"Beware, not every shopkeeper pays the same for your valuables…"
Good to know the pices of each ore. Wait. They are not telling me...
Nice game otherwise.
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Over all, a great game. Things it could use to be better, in my opinion:
Stats! Something to level up! More walking speed (by this I mean, covering 2-3-4 tiles per step instead of one without a mineral block), better chance of block break, more inv stacking.
A vault! A place to visibly hoard your shinies, maybe with an upgradeable graphic.
Some sort of farm would also be nice, but not entirely practical.
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I spent the first 30 seconds mining in a straight line to the right to try and reach the huge empty space. then I realized it was my inventory.
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Loved it, bit repetative but i assume its still a work in progress, liked the music, though i agree maybe not that fitting, nice to listen too whilst digging though :D. very relaxing, hopefully that will get ruined by the addition of some sorta of monster(zombies/giant spiders/some what less giant but still really big spiders or something else maybe). 4/5 and favorited, I'd like to see what you had to this game if it IS really still a work in progress
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You should have an option to whether sell your stones for money or EXP. Mining rocks for few exp is a bit boring at the start.
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for the pick to mine the magma, something like having to collect 5 or 6 of the "strange stones" and enchant your mythril pick. or maybe collect the scatterd the pieces of an ancient magical dwarven pick and put them back together.
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I walked right for long enough and came across a couple more shops. I got 6 artifacts on the way, all imitations, and after a while I hit a wall. I managed to sell every single item I had and make it to the other side by mining in a straight line going right, on the sixth block down. This way I got the maximum amount of depth while also being able to view when I passed a shop.
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I'm afraid I can only give the game a 2 ("basic functionality" on my scale) in its present form. Simply putting it’s boring. I got to the steel pickaxe and then quit due to lack of interest. There is no overarching goal and no challenge, no strategy and it lacks the charm of Farm of Souls and other “unending” games. Here are some random ideas: consider adding some threats (magma pockets? mobs?); make the player consider their resources, how about different areas require different amounts/types of wood so the players need to think if they want to spend more on a chance of getting more; some way to return to the shop or move around faster (elevators? carts?) going back for 3 minutes is a pain. Technical stuff: the tune is nice but gets very tiring after a while, how about a mute button? It's possible to step outside the playing field (at least to the left) and for me the shop was either extremely unresponsive or caused some horrible lag, this last thing may be machine specific.
Thank you for your comment. As I have written this is a work in progress. Some of your ideas do make sense, and some things are under way but I really do think you have a different type of game in mind than I do. ^^