Under rating threshold (hideshow)
if I had one complaint, it would have to be road prices. their a bit absurd, considering the early game having to wait like upwards of ten seconds for o n e road
Under rating threshold (hideshow)
It doesn't make any sense to use energy emitters than to use transmission towers which could easily be built out of steel and be more cheaper than energy emitters
Under rating threshold (hideshow)
Decent ideas but some flaws
- production chains are needed for covering more ground but broken sometimes (doesnt seem to fill in road supply first, just spreads it to nearest building even when it should add up)
- certain builldings have to be 1~2 levels over other one but when you upgrade everything at once you need to check other builds manually cause some have 1to3 windmills adjacent
If you could fixate them and upgrade them together (chain upgrade), this would eliminate bugs with the whole resource distribution
Fiberglass, concrete(powerplant sucks) need more use
Energy connectors (fiberglass) are meh and only help you min max power generation.
Expansion should be seperated, best option is spending steel, using the scanner thing(energy) it is insanely expensive. You wont have the energy before you get the steel since power production is limited by steel production.
- needs area delete, alt click delete all is insane
I rate it 4/5 since it isnt super broken, neat idle game
Under rating threshold (hideshow)
fun little idle game. The fact that you have to awkwardly manage cables, roads, and pipes kinda grew on me. Idk if that's Stockholm syndrome.
Under rating threshold (hideshow)
I gotta say, getting crude oil is really annoying and hard. Both the accumulator and reservoir need to be placed on land, and the only alternate way to supply energy is placing water power plants on the coast. Its really helpful to have windmills directly supplying your energy buildings to save the cost of cables
Under rating threshold (hideshow)
If you wanna produce Fiberglass, with all buildings on Lv.1 you woud need 65536 seconds => 1092m 16s => 18h 12m 16s. Nearly 18 hours for ONE Fiberglass
Because the Iron*2048 is needed and one Iron needs 4 Iron ore and 4 Charcoal so Charcoal*8192. Every Charcoal needs 8 Log so the amount of logs eqauals 65536. One LOG is produced every second, so you need 65536 seconds.
Q.E.D.//
Under rating threshold (hideshow)
lvl 4 coal quarry and coal burner is really efficient for energy just put a windmill next to quarry then you can remove it because they will be working then.
Under rating threshold (hideshow)
@cupcakesmoothie connect it to water/ice cube aswell steh sotrage and roads dont sotre/transfer the water for plastic
Under rating threshold (hideshow)
Can't make plastic for some reason. I have it connected to energy and roads and I do have resources, but I can't make it for some reason
Under rating threshold (hideshow)
I would recommend accumulators start at a value of 1024 and then follow the standard 2X upgrade cycle. Otherwise the fancy towers are useless. Also let warehouses only supply 1024 of a resource to an unconnected factory, with the standard upgrade cycle. But multiple warehouses could provide resources, 4 level 1's could supply 4096.
Under rating threshold (hideshow)
Once you understand the mechanics and do the grind to open all the resources, it gets ho-hum pretty quickly. Needs some kind of antagonist to hold my interest more than a few days.
Under rating threshold (hideshow)
Hey... Dev... I hate this game...but I'm addicted to this game... Because this is such a brilliant game that it's driving me nuts! That said, I think you need a button to turn off the black information bubble that pops up any time the mouse passes over an object. It is HORRIBLY distracting, and completely unnecessary after you figure out what everything is. Perhaps a SHIFT+CLICK to bring it up manually when desired would be better. Also, crude oil and water should not be allowed to use the same pipes or storage tanks. Just saying. Lastly, I cannot seem to get like factories set next to each other to eliminate the need for roads to each factory like the instructions seem to imply/suggest. Bug maybe? Incorrect instructions maybe? Feel free to PM me for other thoughts.
Under rating threshold (hideshow)
skitszo, place a level 1 glass blowing workshop, next to it place a level 4 sand quarry, now set a level 4 windmill and a level 7 windmill adjacent to create a square with the 4 total buildings. Connect the glass blowing workshop to a warehouse and you have created a basic complex factory that produces 1 glass per tick.