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"Sir, we demand 5000 steel if we are to explore new lands. But, explorer, it only costs 400 steel to make a windmill! I don't care I need a lot of steel for my tools! A Lot!!!"
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It would be nice if there was an option to move a building (maybe for a price? does selling a building and then rebuilding it somewhere else have a penalty?), though I suppose the fact that you can't do so makes it more realistic and emphasises the importance of planning in advance.
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I agree that the Road/Cable situation is not ideal. Since so many situations require both, it gets expensive really quickly to have them unable to cross one another.
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came here with the console accidentally on, and to my surprise i saw a bunch of logs. might want to remove them as they eat resources.
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The cost in glass of water-power plant make them never worth to build. Why spend 1000 glass to get 16 energy when you need way more energy to produce that amount of glass and that you need glass for all other next building? Should cost 100, not 1000.
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I like the game, i see its fairly new also so much room to improve. would like maybe some upgraded roadways that carry power maybe some sea barges you can set down and build onto, much of my maps have been primarily water.. also some adjusting on how much things cost to upgrade for how much they give you such as the steelworks thingy it cost so much concrete for how little it gives it doesn't even feel worth making until you earn an obscene amount of concrete which is kinda why you'd want the steelworks because power for water/sand/glass production.. also feel like the tunnels are lackluster in how they perform.. just some general thoughts been playing the game and loving it all week
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The energy emitters are unlocked too late and are overly expensive. Instead, there should be overhead transmission lines (mountain, forest, land) that have metals as cost. Maybe add a liquid-transporting equivalent of the tunnel as well.
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What about some ``Switches-Command-Based´´ For who want to automatiza things like : Switch 1 -> If Coal is Deficit, Upgrade coal machine. Its obviously an example but it would be great.
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it might be nice to "connect" buildings so if a building runs off of the other buildings resource. so u could connect wood cutter to a charcoal pile. and the price to upgrade would reflect the price of upgrading all of them so the main building (in this case the charcoal pile) runs at 100% basically making them function as one building. even maybe collecting to completed resource from any of the buildings
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@ Paisua I don't think there is a big differnece. The accumulator is able to send power to other accumulators, but it can not be placed on as many tile types as the transmitter. Use it to your advantage to mine on isolated islands...
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Grammatical error it should read #.## million or billion/trillion etc not millions billions/trillions 3.8 billions doesn't quite sound right.
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the upgrade all of one type of building feature isn't working for me. I've tried every combination of shift and ctrl clicking. Anyone know the issue?
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I've found the optimum way of building is to build a brand new power plant of some type for each energy reliant object you build. For example a sand pit is best built next to either a coal power plant or a windmill. Keep the power plant just high enough to power the object. Steal plant is perfect next to a windmill on the hill behind it. Now think about this for a sec in this world every time you want to build an object it is cheaper to build a new power plant just for the object than to run a few power lines to it.
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building need upgrades. like u can build in a recycling plant on the glass factory to reduce sand upkeep. or maybe like a research thing so u could research "supplemental wind turbines" that would make every building produce some power and lots of other stuff like that. floating wind farms and other stuff. other then that i like almost everything except... ur building that performs wireless power transfer is build entirely out of non conductive materials?
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Game seems really nice but every time I come back the map is reset and I cannot load my saved data. Once those are fixed I will come back. Nice start though!
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radar doesnt make any sense very late into the game. since energy is one of the resource limitation you have, its easier to use outpost and steel.
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In my opinion a staff system would be awesome. Add more loggers to a woodcutter hut or ore miners to a stone pit to increase output. hire truck drivers to increase rate of transfer from building to building. that kinda stuff. anyone agree?
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I have 64 sand for my glass production. I have another 60 sand 60 water for my concrete production. My windmill get to lvl 25 with two lvl 21 sand on othwe side. But if you have built up a huge steel production to get this far in the game, you will find that you cant really run away from windmills as they are producing more than half my total energy. also it doesnt make sense to connect cable to sand when you can use windmills to save steel and space. disadvantage is that those sand built this way are dependent on the windmills next to them and cost alot of steel to upgrade.
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Is anyone else having to build insane amounts of sand quarries? 8 Energy = 1 Sand, and 16 Sand = 1 Glass or 32 Sand = 1 Concrete. If I wanted 250 Concrete per second I'd have to have 8000 Sand per second. A level 10 sand quarry only gives 512 Sand. Additionally, to fully power an adjacent sand quarry, a windmill needs to be 3 levels higher, which get crazy expensive on Steel at these levels. For instance, simply to upgrade a single windmill from 12 to 13 it costs 23m Steel.
What are some solutions I'm missing?
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...for saving check if your useing 32bit java on a 64bit computer failing that try reinstalling your flash useing the automatic thingy on the flash site
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From my point of view, game would be more "spicy" if there would be possibility to build roads on every tiles (even as a bridge on water), and cross with energy lines, BUT all land buildings would need to be connected with roads
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Now that I understand this game a little better, I'm going to give you a better rating. The extremely high prices that you encounter once you have so many buildings actually makes this more fun somehow. Very cool game, Volch!
Thank you for getting back to me by the way, I don't think I would have come back if not for you.
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Seems like steel owrks dont produce enough steel...my steelworks are producing .14m while my steel foundries are doing 8.5m. The windmills are better at producing energy than the coal burners soalr pabel and water power plants. improve the energy and steel output so that they are acutally better when you can finally build them to add progression to the game like with what u did with the wood factory and stone quarry. they require energy and steel to build, but they produce way more.
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energy emitter really do prove useless that it can be put on less places than the cable itself. Unless it provides wireless energy or stuff, there's no practical use than decoration.
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with the saving there is an addon that interfers dunno what addon but i disabled all addons on firefox except for flash and it worked
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Windmills will last you a really long time, i think when you reach lvl 25+ windmill then you will find coal burner better
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Energy repay times for power sources
Windmill 0 (No energy materials required to make it)
Water Power Plant 150 min
Coal power 9.27 min
Solar power 565 min
Repay time increases by *2.5 for every level.
So level 6 Water Power takes 10 days to pay for the energy resources you put into making it!!! That just for the level 6 upgrade not including the previous 5.
Moral of the story, stick to windmill and maybe coal.
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with the save glitch i note that it doesnt show up on another pc with seemingly the same software so might be a glitch ahrdware side?
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OK, I have a Pultrusion lab. Now what. This game has much potential. We just need missions to complete, without them we lose motivation.
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just a tip: early on when you run deficits in energy the furthest thing from the collector will be the first thing shut off and the last to come back online.
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anything that requires 1 energy to produce something like the quarry/wood factories require a road next to it to take the finished product away but also a Cable next to it to provide it the power.
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Max out your logging and stone and upgrade a lot before getting later tech. Logging is your biggest limiter. You need logs to make boards to upgrade your steel production and you need lots of steel to make power. Don't make electric board factories build a logging site and normal board factory instead and you will only use about 1/4 of the logs to make boards the left over logs can upgrade your stone which you use to upgrade your logging also they will not waste your steel.
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This game is great so far, but it could use some fluff to make it more interesting the further you get into the game. Unique achievement buildings, a science resource for researching upgrades, events, manager NPC's, conquests, lateral expansion, trade, and a prestige system are all great ideas. For example, all of the art assets could be changed and the dependency on wood could become something else when you 'prestige' into space, or more simply there could be bonuses to aspire to.
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dont think of underground passageways as just something to transfer resources five tiles away. place them next to each other and it becomes a road through mountains and forests so it gives you some flexibility to use areas that are otherwise blocked by trees and mountains.