Under rating threshold (hideshow)
i just made a colony (reseted) and when i bought the specialized villagers my production went to -58 food, wood and iron and then i got negative resources, i refreshed the page and its fixed now but its a thing to look.
nice game keep the great work :)
Under rating threshold (hideshow)
There is a new idle game that is more of a long term online RPG like clicker heroes that is still in early stages and characters will not be reset, you can be in guilds and fight with other people, get ahead while you can! IOUrpg.com
Under rating threshold (hideshow)
I forgot to unassign my villagers and when i start over, i lose resources instead of gaining them. It's also not possible to unassign them since the villagers just jump to the next task
Under rating threshold (hideshow)
Loving the game so far. One thing I've noticed is that at around 200 population, assigning roles has a very minimal impact on how much is actually being produced per second. Maybe consider a way to make this management feature mean more so that shifting population around has a more visible benefit.
Population effectiveness is improved through the Workforce Allocation research. I've made it a lot cheaper so you can get it quicker and start reaping the benefits of this.
Under rating threshold (hideshow)
I think the step up to currency is too high. Everything seems to progress at a fair pace until you have everything that doesn't require currency, and then it's this long boring grind.
Under rating threshold (hideshow)
The more I look at this, the more unbalanced the resources are. The first metal research costs 25 million metal. The level 2 metal building costs 1 million metal. The level 1 metal building (which only gives 50 metal per second) costs a ton of stone, with is only efficient to collect using buildings that cost a lot of metal. You've made a great big bottleneck around the stone/metal mid-game.
I'm slowly working on removing these bottlenecks, I need to do some more maths here, but over the next few days a little more patching, things should run a lot more smoothly. Thanks for all the feedback!
Under rating threshold (hideshow)
Metalworking should cost less stone. You need metal to build the level 3 stone building and you need metal to get the level 2 stone research. It's too much of a bottleneck to do that and then require a bunch of stone to get metalworking in the first place.
Under rating threshold (hideshow)
I reset using the advisor, and the populations in jobs were negative, so the values counted down, not I have to -2000 stone and food I need to get before I can build anything else...
Under rating threshold (hideshow)
I think some of the achievements are broken. I can't seem to get the one about clicks on resources OR the facebook one.
Under rating threshold (hideshow)
@Feobl Also not true. I had 7.47M required to increase from 194 to 195 pop, saved up 15 million, toggled population growth on, only got 1 pop with 7.5M food remaining and next villager costing 8M+
Under rating threshold (hideshow)
now i found what midwives does... when you have food for 2 people you get them both paying for each... totally useless....
btw there is an achivement for 50 upgrades.... there is not even 40 uprades...
Under rating threshold (hideshow)
But the food cost didn't decrease. I need 1.35M for next person, i bought midwives, still needed 1.35M and the next one was 1.4 something million.
Under rating threshold (hideshow)
The decrease food for next person should probably be a percentage. By the time you get to use it as is, your production levels (and food cost per person) make it a completely useless bonus.
Under rating threshold (hideshow)
@Feobl, how do you mean? I have midwives and each time my food counter fills up, my population increases by 1, not 2.
Under rating threshold (hideshow)
"@hakelos No, it doesn't." - true, after reloading the page midwives doesen't work anymore, also workers are not distributed
Under rating threshold (hideshow)
*vanderbuzzard - yes it does - you get 2 ppl for that amount of food, but the cost increses just as fast as you bought them 1 by 1
Under rating threshold (hideshow)
@JulianM : We can start a new colonie and start over with some colonie influence points. I guess we just hit a soft cap atm and once we start a new colonie with enought points, we should be able to break that cap easy....well i hope.
Under rating threshold (hideshow)
Is it my math that failed or Improved Tools that give 2% reduce price on building is just a joke. Since we get about 10% higher price each time we build one, so that mean it will cost me 500k wood and 500k metal for 1/5 of a building...really ?
Under rating threshold (hideshow)
What does the midwives upgrade do? Is it not working? It says it increases birth rate, but the amount of food needed to get +1 population seems the same...
Under rating threshold (hideshow)
After making a colony, then buying specialized villagers I got negative people working causing me to lose resourcec... refreshing help though...
Under rating threshold (hideshow)
Damn i dont like Idle game with Single upgrade on production rate. Once you got it, the game is just over cuz you wont ever increase your rate value much.
Under rating threshold (hideshow)
The game looks pretty nice so far, but unless I really missed something important, the balancing seems very far off. I am currently stuck at a population of 213 (35.2m food to 214), all research left requires either currency or 250 population. At an increase of 10%, getting from 249 to 250 population alone would take almost 1.1B food, which is almost 3 hours of waiting.
Have I missed an important upgrade or would it really take more than a day to progress at this point?
Under rating threshold (hideshow)
bug- created a colony, put a point in the.. birth colony thing *+1 birth rate, -1 food cost* bought a hut, bought specialized villagers, am now receiving negative resources, can't use sliders to make people work, BUT can use sliders to change which resource is going negative.
Under rating threshold (hideshow)
A lot of the benefits don't scale well. For example, the house reduces the cost of the next villager by 3, but when they cost 1000 each, this benefit is basically useless very quickly. I'd suggest making it a percentage benefit up to a certain limit.
Under rating threshold (hideshow)
When rolling over a research item, perhaps indicate in that item's window which of the resource requirements I'm meeting (black) and which ones I'm not (red).
Under rating threshold (hideshow)
Few observations.
There's plenty of room on the stage to have the three most common tabs all showing simultaneously. Jumping from tab to tab (population to buildings especially) is a bit tiresome.
A button to equalize or "evenly distribute" all my workers would be convenient.
I know this is asking a lot but having some kind of pictoral representation of my fledgling village along the bottom of the stage would be really cool. I would love to literally see it grow.
Under rating threshold (hideshow)
Lumber Camp and Quarry both say that they increase production by 450, but to me it looks like they actually increase production bei 500.
Under rating threshold (hideshow)
I also wanted to suggest a better jump from the basic materials to metal. Once you unlock metal, you end up with a ton of extra stuff, and end up sitting there for quite a while waiting for metal. It slows down the pace of the game quite a bit.
Under rating threshold (hideshow)
I cant seem to get the achievement for liking the facebook page, other than that I havent encountered any problems. Great job!
Under rating threshold (hideshow)
Bug found. Opening a colony and then researching specialized villagers makes my villagers assigned to food -(whatever number of population I had before creating a new colony - the ones I have now).
Under rating threshold (hideshow)
Make the upgrades the other way around: Highlight the ones we can afford to buy. It's hard to check them all everytime to see if we can buy them or not!
Under rating threshold (hideshow)
Font is sometimes confusing and the Population allocation bar is kinda messed up. It doesn't have a max amount, so sometimes a bar with 2 peasants looks like it has the same amount as the one next to it
UPDATE: The population sliders are gone and now you can assign villagers to work through input.
Thanks for that, I'll look into finding a more easy-to-read font! :) I think the peasant bars tend to even out more as population grows, but I'll keep an eye on how they look.