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game loads, says cloud has more points than local, choose to load cloud, get black screen. so game is broke if I want to play for more than a day
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would be nice if the stat boosts to base could be kept and then reacquired to help progression more. At least then i'd know i'm definitely getting stronger. But right now? it is just really stagnant, nothing kills interest more than a game which takes days to progress to the next stage.
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Edit: Killed him ... 3 pirce armor attacks from my archer in an row after buffing him up for about 16 days and now he got the Brotherhood abilitie :P
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Demon guardian, cave 29, 56.1k HP and 66% regeneration, how on earth do you kill this immortal thing? You can't get 40k damage at this stage of the game ... also he can't kill me because about 90% of its damage gets eaten by my armor but they fight for eternity ...
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Needs music but otherwise excellent game. And for those that are going to gripe and groan about playing at work so no need for music then just have the music default off, and then lets u decide to turn it on.
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You didn't impress Overseer with your power and he ran away... Would not be a problem if it wasn't for the resources...
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Man...
I've played a lot of games on Kong. For some reason I keep coming back to this one. I wiped all my cookies and cache and junk, lost all my progress on everything and thought. gee... cave Heroes is a priority, and started over.
I gotta tell you, the best decision was buying the speed pack for 100 Kreds.
Do it
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seeker, its not balane issue its pacing issue ...basically its the feeling of continuously hitting unclimbable walls (opposite to exampe trimps where such wall moments are moving fast out of way)
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For those crying about game being unbalanced - it's balanced to be pretty hard, that's why you feel really cool then you really beat it after a while. If you are unpatient you could always cheat(game does have much protection), but it will ruin that feeling of accomplishment beating real challenge.
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online saving continuously breaks if left to dile ... it starts to give error: function Function() [] after around 8 to 16 hours idle time
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Archer's pierce armor should destroy armor value per attack value of archer by pierce armor % (eg. 20% of 1000 att = -200 armor per hit), this way it won't take a few hundred corrode spell to destroy gargoyle armor enough to start hitting HP. It'll also help to allow the warrior's meagre attack value to have some use.
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Game would become unplayable after around 3 days. Resource gathering is too slow to keep up with the increasing need to build. Need to balance how much you can generate vs how much needed to build to make it a playable game. 0.25/sec per worker is way too low, the time needed to gather enough resources to keep building becomes nearly impossible after ~3 days.
After a day of no play to gather resources, to build Comfortable House no.32, I need to wait ~1.5 hrs to gather enough food to satisfy the 173K needed. Increasing the production by 5 is not going to help with needing over 300K for house no.33 which will take >3 hrs. House 34 will be close to 7 hrs while house 35 will need 14 hrs. This is just building houses to get workers,aka more than 24 hrs to build 4 houses to get 12 workers.
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petition btw also: keyboard controls (IE: pause, start battle, forfeit and cast first spell in row or number keys for specific slots)
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one QOL i'd like to see is that on boss levels party would automatically target chest behind boss first (if no manual selection)
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That the warrior attacks before the archer does is really bad. When fighting the yellow monsters (Overseer), the archer has the best chance to one-shot the boss but instead the warrior blocks the way and then the Overseer rages.
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some improvements I'd like to see ... ability to remove spell from queu, level of quest displayed and ability to remove dark mana from perks (or maybe htis is bugged for me if its already possible)
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Why wount the cloud save load? Its just a black screen. Is it because its a untrustworthy weblink? the rest or kong is secure.
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I know it has been said dozens of times, but the cleric should heal by percentage, not a flat rate. In almost every RPG, only cheap potions heal by flat rate. Is our cleric just chucking HP potions at the ranger and warrior? Since the descriptions imply magic, it should be percentage. As it stands, the cleric's almost useless healing is making me think my warrior and rogue are related to the Black Knight from Monty Python. They have to be, since the cleric's healing ability equates to him (or her) cheering them on by waving pom-poms around for all the good the cleric's healing magic does.
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bjfdgh, please, dont flood.
It seems that youre low cave so your cleric is weak, it will be better than archer and warrior in right time.
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So, the cleric says in the details that he can finish off demons with magic. And while he does have 66 attack, he has 0 defense and all the enemies have like 70 defense.
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i just realized fighting the demon guardian on cave 27 that his attack benefits from the demon fighter trophy too x.x how is that fair???
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cave 14... lets have an enemy that does 2 attacks, can only be harmed by the archer, needs 30 hits by said archer to die, but needs only 4 attacks to wipe out my team
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one of the best idle games, you really have to give it some time to make progress. Good optimizations as well like overseers and the minimal GUI
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yay, now i got two heal spells, healing my warrior another 42 points, with the Clerics heal, that's 52 from three heal spells! that's so awesome! especially since it allows me to take exactly an additional zero hits.